1. Into the Necrovale
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  3. Patch Notes - 2/1/2024

Patch Notes - 2/1/2024

Bugs
  • Drinking potions no longer alters your Potion Duration stat
  • NPC affection level won’t be lost now when leaving the game after upgrading them
  • Draugur Necromancer dead allies will no longer collide with you
  • Innocent can no longer be healed after dying
  • You can no longer trigger the Test of Arrogance before entering the room


Balance
  • Potion effects now only count down while in an active level
  • Lowered the cost to access the Craftsman (throwaway)
  • Delve length caps out at difficulty level 50 (DrPhibes)
  • Enemies are more eager to attack the Innocent, instead of you
  • Fools Fount now requires a percentage of your health, not a flat amount
  • Increased the cost of the Wishing Well, and improved the rewards


Misc.
  • Stash page buttons only visible now when you have a second page
  • Effects that respond to enemy damage are now called “Wards” (Kang)
  • Moving the mouse no longer puts the game back into Mouse+KB mode (Hopefully solving some of the controller issues)
  • Rune of the Worm and Rune of the Lizard no longer have the same icon
  • Gave enemy spawn points more padding from level edge, hopefully causing fewer instances where the enemy is pushed into the exit chamber
  • River/Halls/Palace door opening cutscene is now as fast as the Dungeon/Ruins one
  • Flags will no longer block the entry chamber in the Palace
  • New Innocent death animation, thanks to Discord member Kharne
  • Aligned Forge upgrade arrow in the UI
  • Aligned doors in the Armory better
  • Added help text for splitting items at the Craftsman (Lutcikaur)