Patch Notes - 2/1/2024
Bugs
Balance
Misc.
- Drinking potions no longer alters your Potion Duration stat
- NPC affection level won’t be lost now when leaving the game after upgrading them
- Draugur Necromancer dead allies will no longer collide with you
- Innocent can no longer be healed after dying
- You can no longer trigger the Test of Arrogance before entering the room
Balance
- Potion effects now only count down while in an active level
- Lowered the cost to access the Craftsman (throwaway)
- Delve length caps out at difficulty level 50 (DrPhibes)
- Enemies are more eager to attack the Innocent, instead of you
- Fools Fount now requires a percentage of your health, not a flat amount
- Increased the cost of the Wishing Well, and improved the rewards
Misc.
- Stash page buttons only visible now when you have a second page
- Effects that respond to enemy damage are now called “Wards” (Kang)
- Moving the mouse no longer puts the game back into Mouse+KB mode (Hopefully solving some of the controller issues)
- Rune of the Worm and Rune of the Lizard no longer have the same icon
- Gave enemy spawn points more padding from level edge, hopefully causing fewer instances where the enemy is pushed into the exit chamber
- River/Halls/Palace door opening cutscene is now as fast as the Dungeon/Ruins one
- Flags will no longer block the entry chamber in the Palace
- New Innocent death animation, thanks to Discord member Kharne
- Aligned Forge upgrade arrow in the UI
- Aligned doors in the Armory better
- Added help text for splitting items at the Craftsman (Lutcikaur)