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Feedback, Bugs, and Runes

Today’s update is a big hodgepodge, mostly consistent of implementing feedback. To cut through the big list, here are what I think are the most important takeaways:
  • You can get Uniques you unlocked now. If you trade a Unique at the Coward, it will be in the rotation of items that show up.
  • Many levels that were annoying (Slime Pits, Rats Next, Floodplain, Wraithbog, etc…) should be less annoying now
  • You can buyback items from the Merchant now. Also, it’s a little harder to accidentally sell something.
  • Now that there are Rune Slots, instead of them occupying your inventory, I’ve added 8 Common Runes and 8 Uncommon Runes
  • The Stash starts with a whole page unlocked, and upgrading it now unlocks entire pages, up to 10
Note: The Linux/SteamDeck build is delayed. My Linux laptop just gave out, once I replace it I will get those builds up ASAP.

Bugs
  • Cretin Sapper bombs no longer do 4x damage
  • Grip Mitts now properly increase attack speed
  • Juggernaut Helm now only knocks back on rolling, like intended
  • The camera now resets when you give your life to the Seraph
  • Dwarven Brew now applies properly
  • Fixed Slime Pit level generation
  • Ember Drop Rate stat now effects the crystals in the Embermine
  • Merchant gives his gift properly now on his final upgrade
  • Levels that drop Embers will consistently apply Ember Quality buffs
  • Upgrading the Mystic after talking to him will now properly give you the second blessing


Balance
  • Completely rebalanced Coin economy
  • Adrift Wraiths attack slower
  • Slightly reduced Gossamer Hood barrier
  • Floodplain has more torches to guide you, and spawns fewer enemies
  • Barrier scaling on the Protective Spirit reduced
  • Increased Hope Gained from Scouring Agent
  • Embermine crystals can now drop higher tier embers
  • Phantoms can no longer teleport to you from so far away
  • Reworked Cult Symbol. Now it only stuns enemies when you break someones poise. But then stun lasts a lot longer and the range is much higher.
  • Killing a Boss now awards an extra 50 Hope
  • Jazerant now only effects actual health lost, damage to your barrier will not be effected
  • Wraithbog is less of a slog
  • Slime enemies have less health
  • Rats, Slimes, Bats, and Spiders do less damage
  • Rats are slightly slower
  • Reduced spawn rates of Rats in the Rats Nest, and made the hallways wider
  • Underwood’s Curse health steal reduced, health drain increased
  • Sunseeker’s Psalm does a smaller % damage against bosses
  • The Execution effect now adds 10x of your total DPS to the attack, instead of 10x the attacks damage


Misc.
  • The current level name is now always displayed
  • Added a Stash chest near the Forge in the refuge, and to the Foundry level
  • Reversed the order of the doors in the Ruins Antechamber. Later levels are closer to the entrance
  • Blocking no longer prevents 100% of damage. Instead, there is a blocking defense stat. If you block an an attack, this reduces the damage after all other calculations have gone through.
  • Blocking an attack takes less poise now
  • Scatterbang Inaccuracy stat now shows as red
  • Marshwood trees should no longer block the exit
  • Listening to the Harlot sing no longer takes away control, and she is a bit closer to the door
  • The space around The Anguished boss chest is cleared when it drops
  • Game background is now pure black instead of slightly off-black
  • Using the shortcut to sell an item now requires you to hold Shift/Left Trigger, to prevent accidentally selling
  • The Stash now starts with the whole first page unlocked. Upgrading unlocks additional pages
  • You can now buy back items you sold to the Merchant
  • Trading Unique items to the Coward now lets you re-obtain Uniques you got previously
  • Floodplain level now only spawns Phantoms and Wraiths, no enemies that run away
  • When a projectile bounces off a wall, it can hit any character its already hit again (Mangrove Staff buff)
  • Stats panel now shows equipped Weapon stats


Additions
  • 8 Common Runes
  • 8 Uncommon Runes
  • 2 Common Offhands
  • 1 Rare Offhand