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Into the Necrovale News

Feedback, Bugs, and Runes

Today’s update is a big hodgepodge, mostly consistent of implementing feedback. To cut through the big list, here are what I think are the most important takeaways:
  • You can get Uniques you unlocked now. If you trade a Unique at the Coward, it will be in the rotation of items that show up.
  • Many levels that were annoying (Slime Pits, Rats Next, Floodplain, Wraithbog, etc…) should be less annoying now
  • You can buyback items from the Merchant now. Also, it’s a little harder to accidentally sell something.
  • Now that there are Rune Slots, instead of them occupying your inventory, I’ve added 8 Common Runes and 8 Uncommon Runes
  • The Stash starts with a whole page unlocked, and upgrading it now unlocks entire pages, up to 10
Note: The Linux/SteamDeck build is delayed. My Linux laptop just gave out, once I replace it I will get those builds up ASAP.

Bugs
  • Cretin Sapper bombs no longer do 4x damage
  • Grip Mitts now properly increase attack speed
  • Juggernaut Helm now only knocks back on rolling, like intended
  • The camera now resets when you give your life to the Seraph
  • Dwarven Brew now applies properly
  • Fixed Slime Pit level generation
  • Ember Drop Rate stat now effects the crystals in the Embermine
  • Merchant gives his gift properly now on his final upgrade
  • Levels that drop Embers will consistently apply Ember Quality buffs
  • Upgrading the Mystic after talking to him will now properly give you the second blessing


Balance
  • Completely rebalanced Coin economy
  • Adrift Wraiths attack slower
  • Slightly reduced Gossamer Hood barrier
  • Floodplain has more torches to guide you, and spawns fewer enemies
  • Barrier scaling on the Protective Spirit reduced
  • Increased Hope Gained from Scouring Agent
  • Embermine crystals can now drop higher tier embers
  • Phantoms can no longer teleport to you from so far away
  • Reworked Cult Symbol. Now it only stuns enemies when you break someones poise. But then stun lasts a lot longer and the range is much higher.
  • Killing a Boss now awards an extra 50 Hope
  • Jazerant now only effects actual health lost, damage to your barrier will not be effected
  • Wraithbog is less of a slog
  • Slime enemies have less health
  • Rats, Slimes, Bats, and Spiders do less damage
  • Rats are slightly slower
  • Reduced spawn rates of Rats in the Rats Nest, and made the hallways wider
  • Underwood’s Curse health steal reduced, health drain increased
  • Sunseeker’s Psalm does a smaller % damage against bosses
  • The Execution effect now adds 10x of your total DPS to the attack, instead of 10x the attacks damage


Misc.
  • The current level name is now always displayed
  • Added a Stash chest near the Forge in the refuge, and to the Foundry level
  • Reversed the order of the doors in the Ruins Antechamber. Later levels are closer to the entrance
  • Blocking no longer prevents 100% of damage. Instead, there is a blocking defense stat. If you block an an attack, this reduces the damage after all other calculations have gone through.
  • Blocking an attack takes less poise now
  • Scatterbang Inaccuracy stat now shows as red
  • Marshwood trees should no longer block the exit
  • Listening to the Harlot sing no longer takes away control, and she is a bit closer to the door
  • The space around The Anguished boss chest is cleared when it drops
  • Game background is now pure black instead of slightly off-black
  • Using the shortcut to sell an item now requires you to hold Shift/Left Trigger, to prevent accidentally selling
  • The Stash now starts with the whole first page unlocked. Upgrading unlocks additional pages
  • You can now buy back items you sold to the Merchant
  • Trading Unique items to the Coward now lets you re-obtain Uniques you got previously
  • Floodplain level now only spawns Phantoms and Wraiths, no enemies that run away
  • When a projectile bounces off a wall, it can hit any character its already hit again (Mangrove Staff buff)
  • Stats panel now shows equipped Weapon stats


Additions
  • 8 Common Runes
  • 8 Uncommon Runes
  • 2 Common Offhands
  • 1 Rare Offhand

The River of Souls

Let death and exile, and all other things which appear terrible, be daily before your eyes, but chiefly death, and you will never entertain any abject thought, nor too eagerly covet anything. - The Enchiridion

Greetings Strangers…

Today’s update fleshes out the third zone, the River of Souls. There are new enemies, new levels, new NPCs, new Unique items, and more. I really want each of the five zones to feel unique, and feel fun to explore, while also presenting interesting challenges.

I hope you enjoy the new content, and keep the feedback coming. Thanks for playing my game!

CLYDE

The Seal of Shame

Unfortunately there can be no doubt that man is, on the whole, less good than he imagines himself or wants to be. Everyone carries a shadow, and the less it is embodied in the individual’s conscious life, the blacker and denser it is. - Jung

Greetings, Strangers…

Today, the Seal of Shame opens. Two bosses have been added to the Halls of Shadow area. On launch, I only had two boss fights complete, now there are eight. With every one, I learn more, and soon will be able to go back to earlier ones and improve them as well. I want each one to end up as an epic and unique challenge.

I know many players have extremely powerful builds, so going back to these bosses and fighting them is like shredding tissue paper. I appreciate your patience on that, just know that in the end-game areas, these bosses will reappear in far more powerful forms. I am steadily working towards that point, and look forward to seeing just what you’re able to achieve…

Thank you all for sharing your thoughts and feedback, it really helps improve the game. I really see Early Access as a collaboration between myself and the players, which I think will end up making something far greater than I could have achieved by myself. If you have thoughts on what you’d like to see more of (or less of), feel free to let me know.

Thanks,
CLYDE

Patch Notes - 3/31/2024

Bugs
  • NPCs can no longer be pushed around
  • Merchant Reroll button no longer needs to be un-hovered to click again
  • Hope/Power values displayed in the HUD and in the pop-up now match
  • Tooltips appear above other UI elements again
  • Eagle Talon stats fixed


Balance
  • The Fool Card now works on Dodging, as well as Evading


Misc.
  • Improved performance in areas with a lot of Doodads
  • Other performance improvements
  • Power Meter now fits into its frame better
  • Emission projectiles are quieter

Item Drop #2 and Item Design Winners

Greetings Strangers,

First off, thanks everyone who submitted an item to the competition. There were so many great and creative entries. I only meant to pick 1, but ended up making 7. Wish I could have made even more! Perhaps with the next item drop.

The six winners are (seventh is a secret)…

  1. Vlad’s Grimoire - Evarika
  2. Hunter’s Broach - Skwerly
  3. Dwarven Brew - Skwerly
  4. Coward’s Lantern - Fweburary
  5. Quicksteppers - Evarika
  6. Ramiel’s Shamshir - Bjornskarn


Including those awesome items, I’ve added 48 new items:

  • Melee Weapons: 1 Unique, 1 Rare, 1 Uncommon, 1 Common
  • Ranged Weapons: 1 Common
  • Off-hands: 2 Uncommon
  • Armor: 2 Legendary, 1 Rare, 2 Common
  • Gloves: 3 Rare, 1 Uncommon, 1 Common
  • Boots: 4 Legendary, 2 Uncommon, 1 Common
  • Amulets: 1 Legendary, 3 Rare, 3 Uncommon, 3 Common
  • Books: 3 Legendary, 2 Rare, 1 Uncommon, 2 Common
  • Runes: 1 Legendary, 4 Rare
  • Potions: 1 Rare


As always, thanks for playing my game.
- CLYDE