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Into the Necrovale News

Patch Notes - 2/12/2024

Bugs
  • Embers will no longer drop at Refinement Level 0
  • Attack Speed modifiers now interact with slower attacks properly
  • Attack Range now interacts properly with melee weapons with an inward motion (Hooked Claws)
  • Attack Dash now stacks properly between weapons and armor
  • Forked projectiles now properly divide up their damage
  • Large numbers of Melee Attack no longer push you backwards


Balance
  • All Melee attacks have had their size increased
  • All Elemental Status effects (frozen, burning, electrified) have been converted to a % chance of application.
  • Reduced damage % of Links of Carnage
  • Forked Projectiles can now hit targets their parents already hit
  • Heart of Greed lost its positive stats. Reason: I want people making fun builds, not having to use their slots for magic find. Other magic find items will be dealt with later, and other ways to increase magic find will be built out (blessings)
  • Elemental Whirlwind amulet fixed, upgraded to Legendary, and stats adjusted
  • Reduced scaling on Heart of Courage
  • Executioner’s Axe fixed, increased Execution Despair
  • Greed Tonic coin drop rate is now additive
  • Increased Poise Damage on Maulers
  • Chain Lightning only chains off of hitting electrified enemies


Misc.
  • Updated backend libraries. Should resolve some crashes/hangs
  • Embers now show their Quality in their name
  • Projectiles and Attacks now represent all of their damage types in their color (Evarika)
  • Potion, Blessing, and Curse effects are now applied prior to items

Patch Notes - 2/11/2024

Hey everyone, it’s been a little over two weeks since launch. The feedback, support, ideas, and encouragement have been incredible. Thank you all for playing my game, sharing your thoughts, and leaving feedback and reviews.

I have some exciting news: I found an amazing pixel artist to work with. Diogo is going to be joining the team, and helping to build out the game. These first two weeks have been non-stop bug fixing and balancing, but as the most critical bugs are resolved, I’m able to get back to the fun stuff: content. New items, new levels, new enemies, new NPCs. With Diogo’s help, there will be a lot more of that in store. His first contribution…. the player can face up and down now when they run! Hallelujah!

Bugs
  • Fixed damage values on Third Eye and Golden Fingernail
  • The Bug Net can be traded to the Coward again
  • Attempt to catch the “hangs-on-loading” bug


Balance
  • Heart of Courage: Damage modifier is now additive, not multiplicative. Health penalty is greater. Slightly reduced base modifier.
  • Deep Freeze Amulet effect increased
  • Reduced evasion on Coward’s Cloak
  • Heart of Greed had a few stats added, and was made Unique
  • All completed difficulties now continue to produce Crystals of Hope
  • Cobra Bow power move now more properly aligns with its description


Misc.
  • Melded values now average with a geometric mean (Shmiddty)
  • Overlapping melded values are now improved
  • At max Despair, additional despair will be converted into damage
  • Event levels are less likely to repeat during a run


Additions
  • Player sprite can now face up/down while running (Diogo)
  • New Dungeon Levels: The Sorrowell, The Fireshrine, The Observatory, The Dominarium, The Kennels, The Bolthole, The Encampment, The Althing
  • Improved Dungeon Levels: The Cache
  • New NPC: The Flameseeker (Kharne)

Patch Notes - 2/9/2024

Bugs
  • Attack Mobility stat now functions properly
  • Visibility Bonus from Deadeye applies once again


Balance
  • Damage is now naturally spread over Attack Count and Attack Sequence
  • Core DPS calculation no longer effected by Attack Count/Sequence
  • Melee Weapons reach the apex of their reach earlier in their animation
  • Power Moves now have an inherent damage increase, instead of being specific to each weapon
  • Stinger Spear, Showman’s Bow, Unruly Bow, Chaff Gun, Hotshot, Apocalypse Staff: damage adjust to account for this
  • Many Melee Weapons have had their attack size and range increased
  • Cobra Bow: damage increased
  • Apocalypse Staff: meteor count now scales with Refinement Level, and damage increased
  • Messenger of Death: changed from Uncommon to Rare
  • Deadeye: Added Projectile Speed modifier
  • Chaff Gun: Added Attack Range modifier
  • Bomba Bow: Added Projectile Speed stat
  • Crown of Elation: damage increased
  • Slipshot Wristwrap: Reduced Attack Speed scaling
  • Viperfists: Increased base Attack Speed stat
  • Matador’s Mandoletinas: Increased Evasion Multiplier
  • Redoublers, Golden Fingernail, and Third Eye: now have only a positive damage modifier stat
  • Third Eye: Attack Count scales with every level now
  • Zaba Staff: attack shorter but much more consistent, power move improved
  • Longsword: Power move improved a lot
  • Runic Staff: Power move is larger and moves faster, and bounces instead of seeks
  • Spiked Knuckles: added Poise Damage stat
  • Shortbow: Power move attack size and damage increased
  • Dagger: Added Critical Strike Bonus stat
  • Showman’s Bow: Power move spread narrowed
  • Dart Gun: Darts are more visible. Power move shoots more darts and they knockback more
  • Swift Bow: Power move is far more impressive, and added Projectile Speed stat
  • Club: Reduced damage
  • Cretin’s Poker: Make attack effect more clear
  • Thunders Staff: Increased Lightning Chains on power move
  • Hooked Claws: Added Poise Damage stat, reduced power move cost
  • Stardust Staff: Power move significantly improved
  • Wo Mur Ran: Base speed increased, power move fixed


Misc.
  • Increase base controller dead-zone
  • Renamed Quality to Refinement Level (Amarok709)
  • Crown of Arrogance is quieter and less annoying
  • Cost to access The Craftsman has been reduced
  • Sharpened Pole rebranded as the Shillelagh
  • Removed Spear Length property


Big balance update today. The tldr is that builds that create tons of projectiles are less powerful, but melee overall is more powerful. Remember, it's still a work in progress so feel free to share your thoughts. Thanks for everything

Patch Notes - 2/7/2024

Bugs
  • Xbox controllers now work over Bluetooth
  • On larger monitors, the right-most stash slots are no longer inaccessible
  • Lightning Size stat no longer applies to projectiles chained off of lightning
  • Reduced minimum joystick dead-zone


Balance
  • Monsters Guide no longer applies to bosses
  • Reduced scaling on Exploding Heart Technique


Misc.
  • Coins can stack up to 1,000 now
  • Extend discard range on controller

Patch Notes - 2/6/2024

Bugs
  • Item Quality can no longer be a fractional value
  • Craftsman Blueprints no longer shows a fractional value
  • Watcher health bonus now matches the displayed bonus
  • DPS now calculates correctly for weapons with extra attacks or sequence
  • The correct number of saws now appear from the Links of Carnage
  • Links of Carnage with the Grenadier Gloves no longer leave “ghost explosions” everywhere
  • XBox Controller glyphs should show up properly (making progress on Bluetooth issues)


Balance
  • Most attack sequence and attack count modifiers are properly additive now
  • Wall of Suffering damage reduced
  • Increase Execution chance on Executioner’s Axe (Evarika)


Misc.
  • The Coward will no longer accept Collectible items or Embers when trading
  • Only 20 active items will be rendered at once on the Potion Belt
  • Steam Cloud Save enabled for Windows and Linux/SteamOS
  • Praying to The Father now shatters all the Hopestone pots


Additions
  • 1 new Helmet (Evarika)