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Into the Necrovale News

Patch Notes - 2/5/2024

Bugs
  • Coward should no longer alter Rarity or Type when upgraded. Instead, if there are no available items, he will start giving items you already have.
  • Seal of Arrogance no longer shows the wrong help text
  • Balor Mask now properly spreads fire between enemies, the distance scales, and will no longer kill you or your allies.
  • Seeking projectiles now work on the Boss
  • Fixed interaction between Ice Shards and Projectile Forks
  • The Ice Pillars from the Black Ice Charm now properly emit shards of ice
  • Clicking Continue Journey multiple times no longer loads the game multiple times
  • Resource/Interact prompts are hidden on death


Balance
  • Execution Chance on Executioner’s Axe has been lowered
  • Damage Gain on the Deadeye bow now scales
  • Increased Damage Gain on Avalanche Gloves
  • Potion Effect stat no longer applies to Blessings/Curses (but don’t worry, Mystic farmers…)
  • Rune of the Phoenix is now Unique
  • Links of Carnage is now additive with attack count, not multiplicative
  • The Innocent and The Exile no longer drop common rarity items
  • Reduced forks from mirrored locket
  • Mirrored Locket damage now scales
  • Dying adds significantly more Despair
  • Improved scaling on the Harlot’s Amulet (Evarika)
  • Projectile Fork Depth capped to 3
  • Ice Pillars produce fewer, but more damaging ice shards
  • Test of Might will no longer drop Common items


Misc.
  • Forge now shows stat upgrades for melded items
  • Small numbers of stragglers in a level will be automatically killed (I will keep tuning things to prevent backtracking to find that one last enemy)
  • Fix typo in Monsters Guide
  • The Campfire now provides a blessing
  • Embers can now be combined at the forge, increasing their quality. Tier 5 will roll over into a higher rarity Ember
  • Training Dummy replaced with Malingerer
  • Destitute will now respond differently after you rob him
  • Power is now represented with a Green color


Additions
  • 1 new Rune
  • 1 new Book
  • 1 new Glove

Patch Notes - 2/3/2024

Bugs
  • Game should no longer Stack Overflow if it can’t find an item of the correct type and rarity
  • Handful of Null Reference errors have been fixed


Balance
  • Enemy Adds in the Ronan & Roarke boss fight have been slowed, and don’t start immediately
  • Despair now grows as the difficulty increases
  • Coward no longer returns an item of the wrong rarity/type if he can’t find an item
  • Dash from the Wind Sword and Roarke’s Kilt now stack (Waxxy)
  • Dash for Wind Sword and Roarke’s Kilt has been increased
  • Dash added to Baylo Blade
  • Barrier values have been reduced
  • Only one Rune of each type will apply. Stacking Runes of the same type no longer works
  • Damage on Tiarna’s mantle and Verglas Coat reduced
  • Splenetic Amulet doesn’t produce as much power per kill
  • Prince of Thorns provides more power gain


Misc.
  • Craft instructions are a bit more clear now, that melds are restricted to items of the same slot, not of the same rarity.
  • Weapon stats now only apply to the attacks/projectiles they create. (For instance, equipping a Chaff Gun will no longer cause the Firewalker boots to create thousands of projectiles)
  • You now pray to The Father, instead of The Mother for an item
  • Potion Gobbler is now called Potion Guzzler (Evarika)

Patch Notes - 2/2/2024

Bugs
  • Player speed can no longer reach insane levels (joseph)
  • Armory will no longer spawn duplicate items
  • Links of Carnage now works as subordinate item in a meld
  • Damage Gain no longer causes Links of Carnage damage to go infinite
  • Beating the Guardian of Arrogance flips the correct marker on the map
  • The Gardener’s fruit, and the Strange Brew now properly give health
  • The Forge will no longer show ? as the upgraded property before reopening the popup
  • Heavy Bracers and Manhandlers now meld correctly
  • Pyromaniac’s Choker now displays the burn rate stat correctly


Balance
  • Crown of Arrogance damage reduced a bit
  • Links of Carnage damage reduced
  • Item Quality is now capped at Tier 6
  • Projectile Bounce and Damage Gain are no longer an exponential. Instead, they add a % of your DPS every bounce/hit
  • Firewalker boots now do damage


Misc.
  • The Father has a new form, thanks to Discord member Kharne
  • The Crystal of Hope is no longer a gumball, also thanks to Kharne
  • Projectile speed now makes Links of Carnage spin faster
  • Balor Mask fire spread range now considers attack range modifiers (brendon)
  • You can fight the Guardian of Arrogance more than once (extra loot will be added later)
  • Screenshakes are no longer additive. Multiple screenshakes at once shouldn’t be as jarring
  • Links of Carnage no longer emit their own light
  • Sealed off the last 4 Seals

Patch Notes - 2/1/2024

Bugs
  • Drinking potions no longer alters your Potion Duration stat
  • NPC affection level won’t be lost now when leaving the game after upgrading them
  • Draugur Necromancer dead allies will no longer collide with you
  • Innocent can no longer be healed after dying
  • You can no longer trigger the Test of Arrogance before entering the room


Balance
  • Potion effects now only count down while in an active level
  • Lowered the cost to access the Craftsman (throwaway)
  • Delve length caps out at difficulty level 50 (DrPhibes)
  • Enemies are more eager to attack the Innocent, instead of you
  • Fools Fount now requires a percentage of your health, not a flat amount
  • Increased the cost of the Wishing Well, and improved the rewards


Misc.
  • Stash page buttons only visible now when you have a second page
  • Effects that respond to enemy damage are now called “Wards” (Kang)
  • Moving the mouse no longer puts the game back into Mouse+KB mode (Hopefully solving some of the controller issues)
  • Rune of the Worm and Rune of the Lizard no longer have the same icon
  • Gave enemy spawn points more padding from level edge, hopefully causing fewer instances where the enemy is pushed into the exit chamber
  • River/Halls/Palace door opening cutscene is now as fast as the Dungeon/Ruins one
  • Flags will no longer block the entry chamber in the Palace
  • New Innocent death animation, thanks to Discord member Kharne
  • Aligned Forge upgrade arrow in the UI
  • Aligned doors in the Armory better
  • Added help text for splitting items at the Craftsman (Lutcikaur)

Patch Notes - 1/31/24

Bugs
  • Damage popup numbers are no longer capped at ~four billion
  • Blessing of the Watcher health bonus now effected by Heart of Courage
  • Ice Shards emitted from Ice Pillar no longer sit still
  • Gossamer Hood now properly reduces your health (Ouroboros)


Balance
  • Legendary item Links of Carnage is now pretty cool, not trash (Mich)
  • Rare item Heavy Strap has been improved
  • Cleats now provide poise as well as health


Misc.
  • Coin Value no longer appears for Blessings/Curses
  • Active effects are no longer hidden behind potion bar when using a gamepad
  • Gamepad can now access active potion and blessing effects
  • Navigating down from the Shop menu now goes to the Potion Bar
  • Add Gamepad focus point to the right of the Inventory, allowing you to drop items
  • Secondary projectile sounds are quieter, and do not make an impact sound on walls (looking at you Crown of Arrogance)