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Into the Necrovale News

My next game: Cursemark

Hey everyone, I'm excited to announce my next game, Cursemark. It's an action-exploration roguelike, with a huge hand crafted world, tons of cool equipment, and many opportunities to create crazy builds. I can't wait to go on this journey with you all, and make the game everything it can be. Please consider wishlisting the game. Thanks!

https://store.steampowered.com/app/3219180/Cursemark

Patch Notes - 10/27/2024

Bugs
- All Boss levels will now correctly tick down blessings/curses
- Menu options should no longer be cut off at certain resolutions
- Shoulder buttons will no longer take you into the inventory, while in the stash
- River Skin works properly now
- The Map in the library now shows the Necrovale, not the Witch Trials
- Prisoner Log no longer shows info if you haven’t met an NPC yet
- In the Book of Seals, the Seal of Despair now appears broken after beating the final Boss

Balance
- Enemies can no longer evade while telegraphing or attacking
- Mistmoor islands are closer together
- Riteshall waves spawn faster
- More Naga spawn per wave in the Bedchambers

Misc.
- Despair no longer zooms the camera in
- Overall, the camera is slightly more zoomed out
- The Witch Trials is now 10 longer runs, with a boss at the end of each one, instead of 50 regular runs.
- Path of Wotana now jumps in difficulty increments of 10 instead of 1
- When you drop an item in the Temple of Despair, its no longer destroyed

Patch Notes - 10/21/2024

Bugs
- Seal of Arrogance shouldn’t bug out with a black screen
- Last Remnant shouldn’t get stuck on the wall so much
- You should be less likely to die after completing a level/boss
- You can no longer drink potions after you die
- Per level effects should work consistently on every level
- Burning damage now only applies while controls are active

Balance
- In story mode, you no longer get despair each level
- Reduced range on Viperlilys
- Reduced lunge on Wraith and Phantom enemies

Misc.
- An arrow now points to the exit when you complete a level
- Slipped Away achievement now triggers when you die with no items at all

Leaving Early Access, and Roguelike Mode

Hey Strangers,

The time has come to leave Early Access. It's been about 8 months of hard work, fixing bugs, adding QoL, adding items, enemies, levels, areas, bosses, NPCs, and more. With your help, I was able to take it so much farther than I ever imagined when I began.

I've said it before, but I'll say it again. Thank you for playing my game and giving feedback and encouragement. Since I was a little kid I dreamed about making games. And somehow, the dream just never went away as I got older, it always kept simmering in the back of my mind. Bringing this game into existence, and having people actually play it and enjoy it, is a satisfaction a long time coming. The only problem is, now I want it even more. Guess I will have to keep making games.

For this 1.0 update, I've added a feature I've thought about for a long time: Roguelike Mode. It can be accessed right from the main menu. In this mode, the game should feel a little different. In the main mode, the fun is in gathering items and experimenting with items, and trying to perfect your build. In the Roguelike mode, the fun will be a bit more about scrounging what you can, getting by with what you have, and making difficult choices about what direction to take your build.

As for the future, I expect to still update, though not as relentlessly as before. My favorite part of making the game is designing and adding items, so expect some more of those. Also more bug fixes as needed. I have big, big plans. If you enjoy Necrovale, follow me here, on twitter, Discord, or wherever.

- CLYDE

Patch Notes - 9/5/2024

Bugs
  • Slickice boots work again
  • Situations where items dont want to be picked up should be resolved
  • Dropping items on top of differently typed items wont destroy one of them
  • Witch Trials map flags should show correctly now
  • Cleared most of the “44.9%” type floating point errors
  • Burning damage no longer multiplies by your damage mod twice


Balance
  • Significantly improved Dawn Staff’s power move
  • Significantly increased difficulty scaling for later areas


Misc.
  • Off-hands can no longer be melded (sorry, there isn’t a great way to make it sane)
  • Singularities gloves now effect the Links of Carnage armor
  • Soulance shouldn’t break level geometry as easily now
  • Improve lag with many Hope dropping