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Into the Necrovale News

Patch Notes - 8/29/2024

Bugs
  • Conductive Chain now works correctly
  • Deranged Sermon works properly now
  • Exploding Heart Technique and Monster’s Guide no longer effect your Allies


Balance
  • Exploding Heart Technique and Monster’s Guide can no longer overlap
  • Fire damage is now maximum 1% of your health per tick. It also now considers defense, second defense, evasion, and second evasion.


Misc.
  • Weeping Goddess wont lag the game out with Hope
  • Gold should lag the game less now at high levels
  • Melded stats are now indicated with an arrow. Second melds are indicated with two arrows
  • The Seraph now gives you a blessing when shes fully upgraded

Patch Notes - 8/27/2024

Bugs
  • Wishing Well doesn’t only drop the Flower anymore
  • Power moves can Crit again
  • Burn damage now registers on the Malingerer for the Test of Might and DPS counter
  • Armory is harder to get stuck in now
  • Balor Mask now transfers damage when it spreads the flames


Balance
  • Burning now respects Defense, and Fire Damage Taken stats
  • Burning damage to the player now maxes out at 5% of their health
  • Zealot Initiates attack slower


Misc.
  • Your Streak in Path of Wotana can now reduce a lot quicker if you die a lot
  • Reworked Riverskin
  • No more than 100 Hope can drop at once, the rest will be automatically added to your resources

Patch Notes - 8/25/2024

Bugs
  • NPC health bars wont get stuck on the screen
  • Dying in the Entryway wont get you stuck


Balance
  • Removed breakpoints and bounds from secondary defensive stats (all but defense and evasion)
  • Hope no longer reduces upon completing a difficulty
  • Curse effect no longer effects the Curse of the Witch
  • Curse of the Witch can no longer be spent on Curse doors/levels
  • Burning damage on the player is now capped to 1% of your max health
  • Spawns are killed in between phases of the Witch now
  • Reduces the Power per Health on Vlad’s Grimoire


Misc.
  • Shaper’s Anvil now shows the correct cost
  • Second melds can now be upgraded without splitting them
  • The Witch will keep dropping the end-game keys until you’ve unlocked their door
  • The difficulty of the Path of Wotana will increase even faster when it gets high enough
  • The Temple of Hope will never drop more than 100 Hope crystals. Extra will go directly to you

The beginning of the end...

This weeks update is a big one. I’m gearing up for 1.0 launch, which to me means that the game can be played front to back, there is an end-game for those who want to keep going, and the game is stable.

What’s new, Mr. CLYDE?
First off, a final boss. The Witch of the Necrovale, the one that’s been tormenting you and stealing your items. She sits smugly at the end of the Trials of the Witch. Good luck!

She sounds hard, won’t we need something to make us more powerful?
Yes, I added triple melds. You can now unlock a special area behind the Craftsman, where a second item can be mixed into your equipment.

But won’t that make the character too powerful again?
Yes, so I added something called the Witch’s Curse. It makes the enemies you fight significantly harder. But it also significantly increased the amount of Embers, Coins, and the Rarity of items.

But what if it’s still too easy?
Well, there is now another end-game beyond the Witch Trials: the Path of Wotana. This mode will get infinitely difficult. Completing a run makes it more difficult, and dying makes it easier. See how far you can get!

Anything else?
Yes, I also made an area in the Refuge, the Garden, where you can pay Hope for blessings that massively increase your Health.

But aren’t there still bugs and QoL features needed?
Yes, so I fixed around 100 bugs and added a bunch of random QoL things people have been asking for.

When the game hits 1.0, will it be updated any more?
Yes. Bug fixes for sure. More items, enemies, levels, NPCs, and bosses? Likely. Thank you for all the support and encouragement, everyone.



TLDR:

  • Triple Melds
  • Voluntary difficulty increases
  • Infinite Mode
  • Blessings can be bought with Hope at the Refuge
  • Many bugs and QoL improvements
  • 1.0 coming very soon


Bugs
- The Last Remnant boss now scales properly
- Fruit now shows Levels Remaining
- Health Drain now bypasses barrier
- Health per Power stat no longer works if you don’t actually spend power
- Fixed Messenger’s Shoes effects
- Umbral Gate now keeps spawning each of its 3 uniques until you pick them each up
- Elixir Basin no longer shoots your potion way off
- Succumbing to despair now clears your active curses/blessings/potions
- Build Storage clears correctly when switching between saves now
- When you go fishing, other discarded items wont be pulled to you
- Monster’s Guide works properly now
- Sacrificing your life to the Seraph shouldn’t hide the UI anymore
- Attempt at fixing the “crash on close” bug. Let me know if it still happens
- Soulshots will no longer go flying out into the River
- Multiple copies of a curse now increase in level correctly
- Fixed many cases of fonts scaling weirdly
- Death Whistle works correctly now
- The River no longer builds despair while you are paused
- Justicars should no longer escape the level when they teleport

Balance
- Hope rewards taper off when completing a level more than once
- Strange Brew now spawns at level 0, instead of level 5
- Grubgobbler and Wheel of Fortune now scale the amount of Hope they drop
- Visibility Bonus now has soft/hard cap
- Ice Pillars now release a blizzard when destroyed, instead of ice shards
- Cursewash now removes all Curses from you
- Narthex now links to Umbral Gate instead of Sorrowell
- Trial of Arrogance room is a bit larger, and the reward quality scales faster
- Test of Might can now go all the way to +10 reward
- Burning is in a far better place now
- Mirrored Locket now reduces attack range. The amount scales down
- Loculus can now be used multiple times
- Effigy blessing now lasts longer, but the effect is slightly reduced
- Mystic blessings now scale with his level, and last longer
- Increased damage on Links of Carnage, reduced blade count scaling
- Silken Blade fight is easier. Fewer grates ignite, she casts slower, releases fewer projectiles, and has less barrier
- Defensive stat hard cap now goes up to 99%

Misc.
- Power Cost stat is now Power Cost Reduction stat, and has a soft+hard cap
- Major performance improvements
- Cloister exit is a little harder to accidently go into
- Build Dummy can now be accessed from the Respite
- Craftsman will show a reason a meld failed now
- Outpost rooms are a bit smaller now
- Upgrading the Harlot lets you listen to her song again
- Trading with the Coward no longer excludes items you own from the results
- Clearing The Sewers will no longer expend a Blessing/Curse level
- Trigger + Y on controller will discard an item from the inventory
- Left Button/Right Button or PgUp/PgDown will scroll stash/build pages
- In the Inventory, LB/RB PGUP/PGDOWN will switch between equipped and potion belt
- Weeping Goddess now generates Hope when you harvest her tears
- Melded items can no longer be traded with the Coward
- Screen hit effects can be completely toggled off
- Soft and hard cap for each stat is now visible in the information popup
- Getting the Flower and Key from the wishing well is much less random now
- Gods Eye drop is less elusive now
- Heroic items can no longer be traded at the Coward
- Curses now appear red, instead of the same color as uiniques
- Reflected projectiles now pick up all the properties of their owner
- Off-hand melds work a little better now

Patch Notes - 8/5/2024

Bugs
  • Withichor boost from potion effect is now properly applied
  • Armory/Shinebog shouldn’t lock you out anymore
  • Fixed bug where saves were getting deleted
  • In the Temple of Despair, the same item shouldn't be chosen over and over again


Balance
  • Significantly increased Heroic item drop rate in the Witch Trials


Misc.
  • Adrift Soulshots shouldn’t run way out into the River anymore