Feedback, Bugs, and Runes
Today’s update is a big hodgepodge, mostly consistent of implementing feedback. To cut through the big list, here are what I think are the most important takeaways:
Bugs
Balance
Misc.
Additions
- You can get Uniques you unlocked now. If you trade a Unique at the Coward, it will be in the rotation of items that show up.
- Many levels that were annoying (Slime Pits, Rats Next, Floodplain, Wraithbog, etc…) should be less annoying now
- You can buyback items from the Merchant now. Also, it’s a little harder to accidentally sell something.
- Now that there are Rune Slots, instead of them occupying your inventory, I’ve added 8 Common Runes and 8 Uncommon Runes
- The Stash starts with a whole page unlocked, and upgrading it now unlocks entire pages, up to 10
Bugs
- Cretin Sapper bombs no longer do 4x damage
- Grip Mitts now properly increase attack speed
- Juggernaut Helm now only knocks back on rolling, like intended
- The camera now resets when you give your life to the Seraph
- Dwarven Brew now applies properly
- Fixed Slime Pit level generation
- Ember Drop Rate stat now effects the crystals in the Embermine
- Merchant gives his gift properly now on his final upgrade
- Levels that drop Embers will consistently apply Ember Quality buffs
- Upgrading the Mystic after talking to him will now properly give you the second blessing
Balance
- Completely rebalanced Coin economy
- Adrift Wraiths attack slower
- Slightly reduced Gossamer Hood barrier
- Floodplain has more torches to guide you, and spawns fewer enemies
- Barrier scaling on the Protective Spirit reduced
- Increased Hope Gained from Scouring Agent
- Embermine crystals can now drop higher tier embers
- Phantoms can no longer teleport to you from so far away
- Reworked Cult Symbol. Now it only stuns enemies when you break someones poise. But then stun lasts a lot longer and the range is much higher.
- Killing a Boss now awards an extra 50 Hope
- Jazerant now only effects actual health lost, damage to your barrier will not be effected
- Wraithbog is less of a slog
- Slime enemies have less health
- Rats, Slimes, Bats, and Spiders do less damage
- Rats are slightly slower
- Reduced spawn rates of Rats in the Rats Nest, and made the hallways wider
- Underwood’s Curse health steal reduced, health drain increased
- Sunseeker’s Psalm does a smaller % damage against bosses
- The Execution effect now adds 10x of your total DPS to the attack, instead of 10x the attacks damage
Misc.
- The current level name is now always displayed
- Added a Stash chest near the Forge in the refuge, and to the Foundry level
- Reversed the order of the doors in the Ruins Antechamber. Later levels are closer to the entrance
- Blocking no longer prevents 100% of damage. Instead, there is a blocking defense stat. If you block an an attack, this reduces the damage after all other calculations have gone through.
- Blocking an attack takes less poise now
- Scatterbang Inaccuracy stat now shows as red
- Marshwood trees should no longer block the exit
- Listening to the Harlot sing no longer takes away control, and she is a bit closer to the door
- The space around The Anguished boss chest is cleared when it drops
- Game background is now pure black instead of slightly off-black
- Using the shortcut to sell an item now requires you to hold Shift/Left Trigger, to prevent accidentally selling
- The Stash now starts with the whole first page unlocked. Upgrading unlocks additional pages
- You can now buy back items you sold to the Merchant
- Trading Unique items to the Coward now lets you re-obtain Uniques you got previously
- Floodplain level now only spawns Phantoms and Wraiths, no enemies that run away
- When a projectile bounces off a wall, it can hit any character its already hit again (Mangrove Staff buff)
- Stats panel now shows equipped Weapon stats
Additions
- 8 Common Runes
- 8 Uncommon Runes
- 2 Common Offhands
- 1 Rare Offhand