Bulb Boy 2: Jar of Despair [DEVLOG #3] - The Horror continues!
[h2]Hey, hello! 👁️[/h2][h3]
Huh, this is actually the last devlog before the release on Thursday... Oh boy, the time flies! Well then... Let me tell you a little bit about how Bulb Boy 2: Jar of Despair was made! [/h3][p][/p][p][/p][h3]🟨 It's time to... Breathe 🟨[/h3][p][/p][p]The idea for the second part of Bulb Boy didn't come immediately after finishing work on the first one. We needed a break - some distance, some time to miss our light bulb world again. After the release of Poopdie and its second episode, we focused on experimenting with new prototypes, ideas, and directions. It was a period of searching. We surely wanted to feel that the next project would be something special, not just a sequel for the sake of a sequel.[/p][p][/p][p]
[/p][p][/p][h3]🟨 An ordinary situation but an extrordinary story 🟨[/h3][p][/p][p]At one point, the question arose: what if our next game is Bulb Boy 2? That sentence opened up a flood of ideas. From the very beginning, we knew that if we were to return to this world, it would have to be an intimate story, one that takes place in a small, closed world, among a limited number of characters. We love this kind of atmosphere, where the characters' emotions and small gestures can say more than hundreds of words of dialogue.[/p][p][/p][p]That's how the idea for this particular adventure was born, one that begins with something completely ordinary: dinner and... No jam on the table. It's a minor event that, in our style, quickly spirals out of control and leads to disturbing, bizarre events. In the world of Bulb Boy, even the simplest activities can turn into something surreal and terrifying.[/p][p][/p][p]
[/p][p][/p][h3]🟨 New vision & visuals 🟨[/h3][p][/p][p]This time, we wanted to approach the project in a completely different way. Szymon prepared the first concepts – this time in color, which immediately gave the game world a completely different tone. Instead of gloomy black and gray, colors reminiscent of 90s animations appeared. We wanted Bulb Boy 2 to look like a good cartoon movie - one that we ourselves would have enjoyed watching as children. The colors were not only meant to enliven the game world, but also to contrast with its dark humor and the emotional weight of the story.[/p][p][/p][p]Back to the roots with new energy! [/p][p][/p][p]When creating the sequel, we didn't want to copy the previous game. We wanted to preserve the spirit of the original, its grotesque charm, disturbing atmosphere, and emotional charge but at the same time introduce something fresh. New gameplay ideas, refreshed visuals, and subtle changes to the narrative were meant to make players feel like it was the same world... but more mature, more cinematic, and full of surprises. [/p][p][/p][p][/p][p]
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My dear friends!
Today, as the release approaches and we're just two days away from it, I feel the same thrill of excitement that I felt before the release of the first part. Many years have passed, but one thing has not changed - I still want to create games that evoke emotions that can be remembered long after the screen is turned off. 💛[/h3][h3][/h3][h3]I hope you are going to really enjoy Bulb Boy 2: Jar of Despair. See you on Thursday! 💡[/h3][p][/p][p][/p][hr][/hr][p][/p][p]BULBWARE's SOCIAL MEDIA ARE HERE [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]
Huh, this is actually the last devlog before the release on Thursday... Oh boy, the time flies! Well then... Let me tell you a little bit about how Bulb Boy 2: Jar of Despair was made! [/h3][p][/p][p][/p][h3]🟨 It's time to... Breathe 🟨[/h3][p][/p][p]The idea for the second part of Bulb Boy didn't come immediately after finishing work on the first one. We needed a break - some distance, some time to miss our light bulb world again. After the release of Poopdie and its second episode, we focused on experimenting with new prototypes, ideas, and directions. It was a period of searching. We surely wanted to feel that the next project would be something special, not just a sequel for the sake of a sequel.[/p][p][/p][p]
My dear friends!
Today, as the release approaches and we're just two days away from it, I feel the same thrill of excitement that I felt before the release of the first part. Many years have passed, but one thing has not changed - I still want to create games that evoke emotions that can be remembered long after the screen is turned off. 💛[/h3][h3][/h3][h3]I hope you are going to really enjoy Bulb Boy 2: Jar of Despair. See you on Thursday! 💡[/h3][p][/p][p][/p][hr][/hr][p][/p][p]BULBWARE's SOCIAL MEDIA ARE HERE [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]