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After Light Fades News

Small Patch

Fixed some more glitches with control remapping.

Small Patch

Fixed a few glitches with Control Remapping save/loading

Small Patch: Added Control Remapping

Control Remapping
• Added full remapping system for keyboard and controllers (beta). Find it in Menu > Options > Controls > Remap Controls. Save-loading of your remappings is local - so for example if you remap your PC's controller, then that wont be applied to your Steam Deck (I assume that's the most useful setup but let me know if you have other preferences).

Minor Fixes and Updates
• Fixed it so you can't toggle overhead cam when menu is open.
• Fixed it so you can't toggle skulls window when menu is open (necessary because of control remapping).
• Fixed conflicts between movement and undo, eg if you tried to move while undoing or vice-versa.
• Fixed bug where beetles could use mirrors to teleport outside the level bounds.
• Updated one of the oracle levels that had some redundant puzzle elements.

Level Editor
• Auto-moving types such as beetles and shadow-selves now cant fall into abysses via mirrors.
• Added “blue outline box” while cursoring over cells, so it's easier to see which cell is currently highlighted for editing.

Small Update

• Added overhead cam mode that can be toggled with button press: V on keyboard, L2 on controller
• Removed an unintentional solution in the level “Clearways” that made it too easily solvable

Small Patch for Level Editor

In Level Editor:
• fixed a bug where av-clone could be accidentally selected when pressing C on an Alice
• fixed a bug where clicking an object-type would set current tool to draw mode, but wouldn’t update the tool-display to highlight the draw tool
• in Intro Help window, added a link to “getting started” tutorial video