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  3. Patch 05/03/2023

Patch 05/03/2023

WHAT’S NEW?

New Artifact: Latent Ascension
You gain 5% bonus energy for every kill/assist you’ve had this game
Bug Fixes
Fixed bug where Wylde couldn’t shoot E and SHIFT through walls
(Maybe) fixed bug where Ishir was getting hit during dash
Slapp’n Paddle should be fixed
Balance Changes
Small tweaks



















BALANCE CHANGES




BELROTH

Tanky engager with high CC
NOTE: Last week’s nerf was successful in pulling back his damage. He went from 4th highest damage dealer to 9th. Despite that his winrate is still one of the highest in the game with one of the highest pick rates as well. I think damage is still too high for how much damage he’s able to soak up so we’re going to be a little bit more drastic and try reducing his LMB power a bit.



LMB
60 >>> 55 Damage





WYLDE
Mid range shooter
NOTE: Last week’s buff wasn’t nearly enough to make him competitive. Right now most players just focus on LMB and SHIFT so I’m going to give RMB some power to make it a bit more viable. The increased range some give more incentive to have more reliable hits to attack groups, finish off low HP or poke safely from afar. Also going to give some power to some what I call “bait augments” which are augments that have really high pick rate but really low win rate (Ironmelt + Balthazar). Also going to give Shieldshatter some more power to make it less situationally good and more overall good.



RMB
1120 >>> 1220 Range
Ironmelt Holster
3% >>> 4% Armor Shred
Shieldshatter Hollows
100% >>> 200% Damage of current Shield
Balthazer’s Lasso
1 >>> 2 seconds of slow





ISHIR
Shadow assassin who backstabs for big damage
NOTE: Ishir is now leading the pack in kills but his win rate is still a touch too low. Giving some quality of life buffs to make him a bit more survivable. I heard the feedback to give +0.5s on his stealth because his paths are too predictable, but I think there needs to be a portion of his gameplay that is predictable, otherwise his stealth starts getting out of control with no counterplay.


SHIFT
Hitbox increased
SPACE
iFrame fixed (hopefully, if not then post videos of how it’s breaking)
Passive
1 >>> 1.3s Stealth




SOMNIA
Long range damage dealer
NOTE: Adjusting some what I call “best in slot” augments which are augments that have a super majority pick that also have the highest win rate.


Shielding Sash
70 >>> 65 Shield
Mindrender
15 >>> 12% bonus Range




ZOEY & BOO

Immobile healer with long range
NOTE: Zoey had a low winrate with high pickrate. I’ve always felt like her Ult is a little bit underwhelming on the heal side. For someone who’s main theme is healing, her ultimate didn’t heal for that much. This might be too much but let’s test and see.


Ultimate
150 >>> 225 Heal


FIORNE
High mobility, high survivability, low to mid threat nuisance
NOTE: Fiorne had a high winrate and starting to become a threat again. I don’t want to strip her of power too much because maybe it’s just a case of players have to get used to it. Just some small touching down some of her “best in slots”



Stabbers
1 >>> 0.9s duration
Bossblade
2 >>> 1.8x multiplier


ROSE
Piercing ranged DPS that specializes in pulling swords back for damage
NOTE: One of the highest winrate with one of the highest pick rates. Her damage and kills are mid for ranged so reducing that damage takes away what she’s supposed to be good at. Instead, I want to reduce her HP to make her a bit more risky to play (higher skill floor/ceiling)




Max HP
850 >>> 800



YANARI
Hybrid AOE brawler and healer
NOTE: Highest winrate, mid pickrate. Her augment diversity is really good, but two of her augments have an abnormally high win rate, both RMB augments. I’m nerfing one first to see where she lands after this patch.




Warding Incense
80% >>> 70% Shield