#7 - TRAITORS AND ESCAPE PLANS

This is an important update. First, because it is the first to add a new secret society (also this secret society is the first 100% loyal to Mother), and Second, because it adds two important features instead of just one.
The new Secret Society is called The Five Eyes. This allows a maximum of 5 members, and these members will act as spies for you. If they find a traitor they will report it to you immediately. They also add accuracy when you are observing citizens to find traitors.
From this moment, some of your unhappy citizens will try to flee from your complex. You might find them while trying to escape, so the 'View Citizen' button will now be more important than ever.
The code to search for traitors using the 'View Citizen' button has been revised, and now the player is able to find traitors without using snitches, electric eyes or security robots.
ADDED
- New Secret Society: Five Eyes.
- New Crime: Escape plan. Now some citizens could escape from your complex.
- New Feature: The player can now find a citizen escaping while viewing him/her.
- New Task: assign a citizen as member of the Five Eyes.
- New Dilemma: Citizen ask to be a member of the Five Eyes.
- New Dilemma: Information about number of citizens planning an evasion.
- New Dilemma: Forbidden book.
IMPROVEMENTS
- Now, a player can find traitors by himself/herself by observing citizens with the 'View Citizen' button.
- The code to find traitors with the 'View button' has been revamped because it could be confused. Now, when you find a traitor you will be sure that citizen is guilty. Also, for this change I had to eliminate the task 'Find a suspect or traitor'.
CHANGES
- Now, the precision when you go to finding traitors when viewing a citizen also depends on the number of Five Eyes members you have.
- The Tutorial has been updated with the news features.
BUGFIXES
- Fixed a possible overlap of investigation and war turns.
- Fixed a minor issue when you hover the mouse on 'Snitch' button.
