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THE FINAL ROADMAP TO v1.0

Happy New Year, citizens!

I would like to announce that there is a roadmap that will lead us to the release of the game in version 1.0. This release will take place during the end of next month, or in February (if there are no unforeseen events).

Releasing the game outside of its Early Access version does not mean that the game will stop receiving updates, as it may still need to be polished, and of course, it will continue to receive new content periodically.

This is the content that will be included in v1.0:

- Level 4 technologies (9 new technologies).

- Three new secret societies: The Genesists, who long for the times when technology did not exist and will sabotage your research. The Freelovers, who will promulgate free love in your complex and boycott your attack plans by delaying them as long as they can. And finally The New Orde, citizens who do not respect your authority and will retaliate against you if any of their members are punished. In addition, they will hunt down and kill any member of the Five Eyes they encounter.

- New punishment: Re-education. With this new punishment the player can forcibly increase a citizen's happiness, reduce their freedom to zero, or eliminate any love they feel for another citizen.

- New dilemmas and new tasks.

Remember that if you want to turn to Mother for any suggestions or comments, you can do so here, on the forums, or on the official Discord channel.

Thank you for your attention citizen. Remember that betrayal does not pay off.

UPDATE #14 - Level 3 Technologies

If the previous update was WOP's biggest to date, this one is even bigger and more important!

Finally, level 3 technologies are included. And along with these 9 new technologies, a lot of new stuff.

Mention that the game is almost finished, and that the release of v1.0 version will come in the next months. Thank you very much for supporting this project.




Changelog v.0.9.7:

ADD
- New technology (Level 3): LAB ROBOTS
- New technology (Level 3): IMPROVED LABS
- New technology (Level 3): IMPROVED MATERIALS
- New technology (Level 3): ANDROIDS
- New technology (Level 3): SPICE
- New technology (Level 3): NEW MATERIALS II
- New technology (Level 3): COMBAT ROBOTS
- New technology (Level 3): LOGAN'S LAW
- New technology (Level 3): CODE DEBUGGED 2.0
- New Law: Logan's Law
- New Room: Spice Room
- New task: Build more spice
- New task: Build spice room
- New task: Build atomic bomb
- New task: Prepare atomic bomb
- New dilemma: A citizen ask you about making more spice.
- New dilemma: A citizen wants to be a human battery.
- New dilemma: A citizen could incresed the energy by 1 for 350 materials.
- New tutorial entry: FIRST ADVICES

IMPROVEMENTS
- The game code now also checks each turn for any possible errors in the productivity and happiness calculation of each individual citizen.
- Added a new code to prevent the bomb from adding more loads than it needs to be operational.
- Expanded 'Robots are abominations' dilemma. Now includes security robots and laboratory robots.
- Smugglers can now steal Spice.
- The tutorial has been expansed.

CHANGES
- EastAsia starts the game with 3000 extra materals instead of 2500.
- Oceania now has only one android at the start. But it gets a lab robot in return.
- The percentage of anti-robots acting against your robots has been increased.

BUGFIXES
- Fixed an issue that did not activate the Attack button when attack turns reached 0.
- Fixed an event bug that could prevent the player from creating security bots.
- Fixed an issue where it would always indicate that the enemy would lose 20 power even if your spy had previously died.
- Fixed a bug that prevented you from changing music in the options.
- Fixed an issue where the correct number of citizens in the black list was not being displayed if any of them died.
- Fixed a bug that only showed mining robots killing a citizen when the citizen could also be killed by security robots. (Now also by lab robots).
- Fixed some bugs that did not show the correct type of destroyed robot.
- Some powerful PCs could cause a miscalculation in the productivity of citizens when leaving the punishment screen.
- Fixed a dilemma bug where a citizen threatened to join the Cult of Sirius and never did.
- Fixed an issue where the Utopia Report screen was not displaying correctly.
- Fixed an issue where the Game Over screen was not displaying correctly.
- Now the Electroshock technology informs you that it reduces the productivity of the citizen if it is applied.
- Fixed a sound that did not play when you wanted to build a building and did not have enough energy.
- Fixed a typo error in the virus dead citizen message.

UPDATE #13 - ALERT!



This update mainly brings two new features:
- An improved graphical appearance.
- And a system of alerts that warns the player of problems plaguing his complex.

This new alert system, which is optional to comply with but offers rewards, guides players who are lost with so many options, showing them what they can do to improve their Utopia.

This is the complete changelog:

ADD
- 20 Alerts

IMPROVEMENTS
-Many graphical improvements

CHANGES
- The player can attack since the turn #1
- Virus cost has been reduced 500 -> 300
- New Research icon
- New Enemy Attack icon
- New Task icon

BUGFIXES
- Fixed an issue where the build bomb message was displayed even when the mouse was off the button.

UPDATE 12# - DROPPING THE BIG BOMB

This update, the biggest to date, completely changes the combat system by adding new possibilities: Choosing the type of territory to attack, war spies, possibility of dropping bombs on the enemy to weaken him, ...

To this is added a new amount of improvements and changes to make the game even more interesting.

Also remember that this week the game will have a 40% discount and it is the best time to get it.



Here below you have the complete changelog (v 0.9.4):

ADD
- The combat system has been completely revamped.
- You can now choose the type of territory to attack, each with its own benefits.
- New facility: Bomb Shield.
- New build: Atomic Bomb.
- The enemy can drop bombs on you.
- New job: Soldier.
- New job: Spy of War.
- A new event reports new escape plans.
- New Task: Build a new building.
- New Task: Build a shield.
- New Task: free isolated citizens.
- New dilemma: Prepare for an imminent attack.
- New dilemma: Citizens wants to be a soldier.
- New dilemma: Information about how many spies has infiltrated the enemy.
- New dilemma: Information about when the enemy will drop a bomb against you.
- Smugglers can steal weapons too.

IMPROVEMENTS
- New Graphics for some rooms and chambers.
- New message in the report panel to inform you when you are ready to perform an attack in the report panel.

CHANGES
- Allowing Omega citizens to be scientists reduces the happiness of Alpha and Beta citizens to 20 maximum.
- Allowing Zeta citizens to be scientists reduces the happiness of Alpha and Beta citizens to 20 maximum. (40 for Omega citizens).
- Banning interactions, love or cult now further diminishes the happiness of citizens.
- The number of turns to complete a research has been slightly increased.
- The cost of weapons has been increased to 300 materials.
- Security robots increase their combat power to 10.
- Combat robots increase their combat power to 20.
-'Weapons Dilemma' has reduced the weapons offered from 5 to 1.
- Tutorial has been updated with the new features.

BUGFIXES:
- Fixed an issue where a citizen could interact with himself/herself.
- Fixed a problem that could cause smugglers to steal more items than you had.
- Fixed a problem that could cause smugglers to leave SERUM 114 in negative numbers.
- Fixed some typos.

UPDATE #11 - BLUE PILL OR RED PILL



Before the update at the end of the month, where the combat system will be almost completely modified, I want to leave this update loaded with a good handful of tasks and dilemmas.

ADD
- New level 1 research: SUPERVISOR
- New level 1 research: ROBOTIC CRANES
- New Task: Reduce the number of your citizens.
- New Task: Assign a snitch.
- New Task: give SOMA pills to some citizen.
- New Dilemma: Blue pill or Red Pill.
- New Dilemma: Citizen wants to work as scientist.
- New Dilemma: Citizen wants to work as feeder.
- New Dilemma: Citizen wants to work as miner.

IMPROVEMENTS
- Improved the system of choosing a citizen in the citizen list. Improved the system of choosing a citizen in the citizen list. The inspect citizen button has disappeared and now you can select any citizen just by clicking on it.
- Now you can also buy weapons from the jobs panel
- The task of viewing the reports can no longer appear on the first turn of the game.

CHANGES
- Members of the Cult of Sirius can kill scientists now.
- Dining room and snitch are available from the beginning.
- Some final screens have been changed.

BUGFIXES:
- Fixed some texts in the science panel that could not be read well.
- Fixed some typos.