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WORLD OF PARANOIA News

UPDATE #10 - AIR TRANSPORTS




This update changes the way you play WOP. From now on, the player can only assign 3 jobs per turn and construct 2 buildings. This has been done to give the game more long-term strategy, so that the player maximizes each turn, and that each turn is more interesting.

In addition, I have introduced a new component for the game: Size of your complex. Now each time a player builds a new room or chamber, the complex will get bigger and citizens will need transportation to get around it. And what better way than to do it in ZEPPELIN?.

Also mention that now the game's factions have different additional advantages when they are chosen by the player.

This is the complete changelog of the version 0.9.3:

ADD
- Every Faction is different now.
- The players will now have an additional advantage depending on which faction they choose.
- New type of citizens: Androids.
- New facility to build: Air Transport.
- New event: Not enough transports.
- New dilemma: Create materials from food.
- New indicator for the number of buildings in your complex.

IMPROVEMENTS
- Citizens can move around your complex more frequently, changing their position.
- A high liberty now produces more citizens wanting to escape from your complex.
- Now the jobs panel offers more information.
- New sounds in the job panel.

CHANGES
- The player only can build 2 rooms/chambers each turn.
- The player only can assign 3 jobs each turn.
- Runners are now slightly more frequent.
- Icon of the Five Eyes Membership has been changed.

BUGFIXES
- Fixed an issue that allowed the player to attack a faction with 0 territories.

UPDATE #9 - HALLOWEEN SALES



*SUBLIMINAL MESSAGE FROM MOTHER*: 'Citizen, buy World of Paranoia now with a 40% discount. Would you kindly?'.

In this update, I would like to thank the player Mythagic for his suggestions and his reports. Thanks mate.

With a big update coming at the end of next month, I wanted to give the WOP community more content and improvements for these holidays.

This update greatly improves the look of the game, balances it more and makes it more accessible. Here you have the complete changelog:

ADDED
- A new image for the cursor.
- A new panel with all investigations completed (pushing the investigation button).
- New indicator when change the food amount.

IMPROVEMENTS
- The food production code has been revamped. (Credit Mythagic)
- The Science Panel has been improved (it looks better now).
- Isolated citizens cannot fall in love or interact with other.
- You can push Investigation icon in the main screen to access to panel of the investigations completed.
- You can push War Turns icon in the main screen to access to Security and War panel.
- You can push drugged drinks icon in the happy room panel to access to make more drugged drinks.
- Some texts have been redrafted to make them clearer.
- A lot of minor improvements.

CHANGES
- There are 3 traitors now at the beginning of the game.
- Each citizen consumes 5 food now. 4 -> 5.
- Isolated citizens are rehabilitated. They lose their society and crime if they had, but they lose happiness.
- Isolated citizens lose their jobs, but it can be assigned again.
- You can not free isolated citizens if you have isolated some citizen this turn.
- The icon of 'Free Isolated Citizens' has been changed.

BUGFIXES
- Fixed some sounds not playing.
- Fixed a strange bug whereby a drunk citizen would cease to be a traitor if he had previously had a crime.
- Fixed a minor bug with Happy Room.
- Correction in the background color of Happy Room
- Some typos fixed.

HAPPY HALLOWEEN, CITIZENS!

UPDATE #8 - OBEY



This update has a lot of content. To start with, I have added a new room that can be built from the beginning. The task code has been improved so that now the player will have fewer 'dead turns'. Along with this new content, 5 new tasks have been added. I've also paid close attention to potential bugs, and a good number of them have been fixed

This is the complete changelog:

ADDED
- Added New Build: Ludovico Room.
- Added Serum 114 (Build Other Stuff).
- Added Drugged Drinks (Build other Stuff).
- Added new task: Rise global happiness.
- Added new task: Assign a new scientist.
- Added new task: Build Ludovico Room.
- Added new task: Build Serum 114.
- Added new task: Build Drugged Drinks.
- Added new dilemma: Build Serum 114.
- Added new dilemma: Build Drugged Drinks.
- Added global happiness indicators in the building and punishment panels.
- Added new phrases for MOTHER when no task is active.

IMPROVEMENTS
- The task code has been reorganized. The player is now less likely to receive turns without tasks.
- Smugglers can steal drugged drinks and Serum 114 too.
- The Society Drones can destroy Ludovico Rooms and Serum 114.
- The game now calculates overall happiness in more panels.
- Now it is indicated in the jobs panel if there is a citizen working as a snitch.

CHANGES
- The Five Eyes are no longer a secret society. It will now be treated as a job for MOTHER. This is because it could cause some conflicts with other codes in the game.
- In order to use the Happy Rooms now, you must first make drugged drinks.
- Now in the dilemma of converting all citizens to class Z, if you accept, Alpha, Beta and Omega citizens lower their happiness to 0.

BUGFIXES
- Fixed a bug in the Dilemma of converting citizens to class Z, where empty gaps appeared in the citizen lists in the positions of lost citizens.
- Fixed a small bug in a panel that did not calculate total happiness well.
- Fixed a small issue that could cause some enemy to have a negative number as territories.
- Fixed an issue where sometimes the Mother eye would not change color if it was heavily damaged.
- Fixed background images on two Mother screens.
- The images on Mother's screen are now better placed.
- Fixed the sound of electroshock.
- Fixed the sound of Cloning.
- Other sounds have been improved.
- Fixed some button messages.
- Fixed some typos.




#7 - TRAITORS AND ESCAPE PLANS



This is an important update. First, because it is the first to add a new secret society (also this secret society is the first 100% loyal to Mother), and Second, because it adds two important features instead of just one.

The new Secret Society is called The Five Eyes. This allows a maximum of 5 members, and these members will act as spies for you. If they find a traitor they will report it to you immediately. They also add accuracy when you are observing citizens to find traitors.

From this moment, some of your unhappy citizens will try to flee from your complex. You might find them while trying to escape, so the 'View Citizen' button will now be more important than ever.

The code to search for traitors using the 'View Citizen' button has been revised, and now the player is able to find traitors without using snitches, electric eyes or security robots.

ADDED
- New Secret Society: Five Eyes.
- New Crime: Escape plan. Now some citizens could escape from your complex.
- New Feature: The player can now find a citizen escaping while viewing him/her.
- New Task: assign a citizen as member of the Five Eyes.
- New Dilemma: Citizen ask to be a member of the Five Eyes.
- New Dilemma: Information about number of citizens planning an evasion.
- New Dilemma: Forbidden book.

IMPROVEMENTS
- Now, a player can find traitors by himself/herself by observing citizens with the 'View Citizen' button.
- The code to find traitors with the 'View button' has been revamped because it could be confused. Now, when you find a traitor you will be sure that citizen is guilty. Also, for this change I had to eliminate the task 'Find a suspect or traitor'.

CHANGES
- Now, the precision when you go to finding traitors when viewing a citizen also depends on the number of Five Eyes members you have.
- The Tutorial has been updated with the news features.

BUGFIXES
- Fixed a possible overlap of investigation and war turns.
- Fixed a minor issue when you hover the mouse on 'Snitch' button.

UPDATE #6 - TRAITORS AND SUSPECT



ADDED
- View Citizen has been upgraded. Now you can try to find out if some citizen is a traitor or not. The accuracy of this depends on your snitch, electric eyes, and your security robots.
- New dilemma: information about a possible traitor.
- New dilemma: information about number of traitors.
- New dilemma: information about drunk citizens
- New Task: View a suspicious citizen.
- Punishing a citizen of the Cult of Sirius stops you from being their god.

IMPROVEMENTS
- The code to build THE MATRIZ has been revamped.
- Dilemma about 'Believe in god' is not so repetitive.
- More information about the smugglers.
- Little improvements.

BUGFIXES
- Fixed a bug with happiness calculation. (It happened on rare occasions).
- Fixed an issue that would sometimes create a fake Rebel in the Utopia generation.
- Fixed an issue that didn't show the image when someone entered in the storage.
- Fixed an issue where a citizen who threatened to join the Cult of Sirius never did it.