1.5.3 Patch Notes - Mandragora: Whispers of the Witch Tree
[p]Inquisitors,[/p][p]We’ve just released Patch 1.5.3 for Mandragora: Whispers of the Witch Tree![/p][p]This update improves stability and brings small but meaningful gameplay adjustments. Alongside several crash fixes and UI improvements, we’ve made an important trap tweak in the Old Wickham Sewers and expanded the timing window for the Double Jump.[/p][p]We’ve also added a new first-time startup screen to help new players tailor their game settings right from the get-go.[/p][p]Thank you again for your continued support and vigilance. Each step we take is guided by your feedback![/p][p] [/p][h2]Gameplay Changes[/h2]
- [p]An instant-kill spike hole in the Old Wickham Sewers has been replaced with a shallow stake pit. This new trap still deals damage when the player falls in it, but they can now jump out of it.[/p]
- [p]Double Jump activation timing has been greatly extended, allowing characters to activate Double Jump well after reaching the peak of their jump.[/p]
- [p]Added a new "First time startup screen" to help players set the initial settings of the game.[/p]
- [p]The health bar width of Dark Ice blocks during the Entropic Wyrm fight now reflects each block's maximum health. Smaller blocks with less health now have proportionally shorter health bars.[/p]
- [p]Full damage numbers are now displayed on killing blows. [/p]
- [p]Various crash fixes.[/p]
- [p]Fixed an issue where the Smite debuff would not be displayed on the player.[/p]
- [p]Fixed an issue where the player could still interact with an already used Offering Shrine.[/p]
- [p]Fixed an issue where the player would not respawn at the correct location during an Entropy Rift encounter.[/p]
- [p]Fixed an issue where the quest item would not drop in the Old Regrets quest.[/p]
- [p]Fixed an issue where the maximum number of Entropic Chests would show zero in the Statistics window.[/p]
- [p]Fixed an issue where some enchants were applied to all weapons instead of only the intended one.[/p]
- [p]Fixed an issue where enemy health bars were shown incorrectly.[/p]
- [p]Fixed an issue where an incorrect number of Frost Runestones was awarded to the player.[/p]
- [p]Fixed an issue where some save games would not load when pressing the Continue button.[/p]
- [p]Fixed an issue where the Burning Blood indicator on the UI remained active after respawning.[/p]
- [p]Fixed an issue where the "In Inventory" number on the vendor screen wasn't correctly displayed.[/p]
- [p]Fixed an issue where the Life Aura capacity was displayed incorrectly after dying in Entropy.[/p]
- [p]Fixed an issue where the mana cost value was displayed incorrectly after upgrading some skills.[/p]
- [p]Fixed an issue where Blessed Weapon removed runestone effects.[/p]
- [p]Fixed an issue where the Ferryman's Lantern visual effect would remain stuck on the screen after he was staggered during the Summon Zombies ability.[/p]
- [p]Fixed an issue where the Veteran talent caused the health bar to flicker.[/p]
- [p]Fixed an issue where the Spirit Bond icon was displayed incorrectly.[/p]
- [p]Fixed an issue where Weapon Oil stacks were incorrectly reset to maximum after death.[/p]
- [p]Fixed an issue where Heavy Attack was incorrectly generating adrenaline when hitting the Fang Priestess' shield.[/p]
- [p]Fixed an issue where some enemies remained frozen after defeating the Blood Guardian.[/p]
- [p]Fixed an issue where the Destroy Rune button was not greyed out after destroying a rune on the enchant screen.[/p]
- [p]Fixed an issue where Sic 'Em! was sometimes unusable. [/p]