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Mandragora: Whispers of the Witch Tree News

1.5.2 Patch Notes - Mandragora: Whispers of the Witch Tree

[p]Inquisitors, We’ve just released another hotfix for Mandragora: Whispers of the Witch Tree Patch 1.5.2 is now live! As always, thank you for continuing to report issues and share your feedback. Every bit helps us improve the game, and we’re grateful for your support. [/p][h2]Fixes[/h2]
  • [p] Fixed various issues with achievement tracking. [/p]
[p]Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.[/p]

Order, Chaos, and Those in Between

[p]Faelduum is a land divided—not just by the blight spreading across its lands, but by the forces that seek to control, survive, or exploit it. Whether they claim righteousness, revel in chaos, or simply try to get by, the factions of this world shape its fate. [/p][p]Who you fight, who you trust, and what you believe may determine whether you endure, or fall like so many before you.[/p][p][/p][h2]The Inquisition[/h2][p][/p][p]Clad in steel and bound by faith, the Inquisitors stand as the shield against the dangers of the world beyond the city walls. They are sworn to protect humanity from ruin, and relentless in their pursuit of those deemed responsible for the land’s slow decay. Inquisitors wield divine authority granted by the King Priest himself, and hunt down Witches and other heretics without hesitation.[/p][p][/p][p]To some, they are guardians of order. To others, they are little more than zealots chasing ghosts. But one thing is certain: when an Inquisitor arrives, judgment is never far behind.[/p][p][/p][p][/p][h2]Witches[/h2][p][/p][p]Stories of Witches are whispered in the dark, where frightened voices cannot be overheard. They are accused of wielding forbidden magic, of unraveling the world with their spells and sinister rituals. The Inquisition blames them for withering villages and rising horrors—a creeping danger to be purged before all is lost[/p][p][/p][p]But truth is a fickle thing, easily twisted by those who claim to wield it. The deeper one digs into forgotten secrets, the harder it becomes to separate legend from reality.[/p][p][/p][p][/p][h2]Bandits[/h2][p][/p][p]Not everyone in Faelduum fights for faith or prophecy, some fight simply to fill their pockets. The roads are treacherous, and those who cannot afford protection may find themselves at the mercy of blades in the dark.[/p][p][/p][p]Bandits, mercenaries, and cutthroats care little for the war between magic and order. They claim whatever isn’t nailed down, from whoever is too weak to keep it. In the face of a world coming apart, they’ve decided to take what they can, however they can. And if you stand in their way, you had best be ready for a fight.[/p][p][/p][p][/p][p]Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.[/p]

1.5.1 Hotfix Notes - Mandragora: Whispers of the Witch Tree

Inquisitors,

We’ve just released a new hotfix for Mandragora: Whispers of the Witch Tree — Patch 1.5.1!

Thank you for sharing your feedback and letting us know about any and all issues. Stay tuned for more updates!
[h2]Fixes[/h2]
  • Various crash fixes.
  • Fixed an issue where some Witch Stones might not be visible on the map.
  • Fixed an issue where some tutorial texts would not be displayed in the selected language.

Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.

1.5 Patch Notes - Mandragora: Whispers of the Witch Tree

Inquisitors,

We’ve just released a new update for Mandragora: Whispers of the Witch Tree — Patch 1.5!

This update includes further adjustments to Entropy, various bug fixes, and plenty of quality-of-life adjustments based on your feedback.

We hope you’ll enjoy enchanting with new Runestones, placing more map markers, exploring a new small optional area in Braer Castle containing a valuable reward, and choosing from new character customization options when you start a new save game.

Additional patches will continue to be rolled out with the goal of further polishing and enhancing the game. Please stay tuned for more updates!

In the meantime, we'd like to thank you again for all your support. We really appreciate all your feedback and are doing our best to make the improvements you most want to see implemented!

[h2]New Content[/h2]
  • Added a new small optional area to Braer Castle with a valuable reward.
  • Added a new ring item (Guild's Compliment), which improves the early game experience with the Nightshade class.
  • Added a new early game weapon Runestone Diagram: Minor Runestone of Ferocity - Increases Physical Damage of the weapon by 5%.
  • Added a new early game weapon Runestone Diagram: Minor Magic Runestone - Increases all Magic damage dealt by 2.5%.
  • Added a new early game weapon runestone: Minor Astral Runestone - Adds 15 Astral Damage. Available at the Occultist at level 6.
  • Added a new early game weapon runestone: Minor Fire Runestone - Adds 15 Fire Damage. Available at the Occultist at level 6.
  • Added a new early game weapon runestone: Minor Wyld Runestone - Adds 15 Wyld Damage. Available at the Occultist at level 6.
  • Added a new early game weapon runestone: Minor Chaos Runestone - Adds 15 Chaos Damage. Available at the Occultist at level 6.
  • Added a new secret chamber in Forsaken Mine.
  • Added a new diagram: Frost Rune to Forsaken Mine.
  • Added a new diagram: Frost Oil to Drakkeden Citadel.
  • Added a new portal between Rhys and Yrsa to improve navigation after both have joined your Caravan.
  • Added three new skin colors and two new tattoo options to the character creator.
[h2]Entropy Changes[/h2]
  • Entropy platforming flow has been adjusted to improve the overall gameplay feeling.
  • Adjusted late-game Entropy balance to enhance flow and overall experience.
  • Entropy Rift entry portals no longer instantly close when entering Rifts, allowing players to leave.
  • Players now respawn inside the Entropy Rift instead of outside the entrance to prevent double loading screens.
[h2]Gameplay Changes[/h2]
  • Fully explored areas now receive a checkmark on the map.
  • Added new combat feedback behavior to the enemy Health bar.
  • Adrenaline bar is now displayed if Eternal Rage Talent is unlocked.
  • Mana bar is now displayed if Scorching Shield Talent is unlocked.
  • Miniboss Health bar width has been adjusted.
  • Increased the maximum number of map markers to 50.
  • Upon completing a tracked quest, the tracker now automatically selects the Main Quest instead of the next quest.
  • When an Artisan Vendor reaches maximum level, the next level is no longer shown in red.
  • Repositioned some enemies in Braer Castle’s Right Wing to allow smoother traversal.
  • If the player's character fails a single Pendulum trap while still having enough health, they will now respawn just before the trap.
  • Ring tooltips now correctly indicate that they are unique-equipped.
  • Fall deaths and Trap deaths are now separated from enemy-caused deaths in the Statistics window, creating more space to display bosses and other enemies.
  • Poison damage dexterity scaling has been increased.
  • Assassin Ring's physical critical chance bonus has been increased to 7% (up from 5%).
  • Hechima’s Claws’ poison chance and poison damage bonus have been increased.
  • Envenom's Dexterity scaling upgrade bonus has been increased to 20% (up from 10%).
  • Rosalie now sells an infinite amount of food.
  • Consecration’s damage and scaling have been increased.
  • Magic Runestone now increases Frost damage as well.
  • Removed the Combo point cost increase from the following Skill upgrades: Detonate Toxin, Reactive Blast, Toxic Shiv.
  • Ataxia and Illina's Blade of Revenge are now set to be tradeable.
  • Shadowstep invulnerability upgrade duration has been slightly decreased.
  • Illina's Blade of Revenge magic critical chance bonus has been changed to physical critical chance.
[h2]Fixes[/h2]
  • Fixed various crashes.
  • Fixed various voice-over issues.
  • Fixed several traversal exploits.
  • Fixed multiple translation issues in various languages.
  • Fixed an issue where the summoned Imp might stutter and stop attacking after using an elevator.
  • Fixed an issue where the sawblade killed the player multiple times.
  • Fixed an issue where, in some cases, travel was not possible while at a Witch Stone.
  • Fixed an issue where some platforms were visually larger than their gameplay sizes, causing players to unintentionally fall to their deaths.
  • Fixed an issue where Essence remained uncollectable after completing a quest.
  • Fixed an issue where Unique-Equipped ring items could be incorrectly stacked.
  • Fixed an issue where the Enrage effect would not correctly be displayed on the HUD after swapping sets.
  • Fixed an issue where the area name would not be correctly displayed on the map.
  • Fixed an issue where the Bestiary would be unintentionally small in the Large UI scale mode.
  • Fixed multiple issues where the Bestiary texts would not update correctly after changing the input method in real time.
  • Fixed an issue where no animation would be played in cutscenes after skipping some of them.
  • Fixed an issue where the Collection UI displayed duplicate item icons and empty slots for certain collected items.
  • Fixed an issue where the 'No Stone Unturned' achievement would not trigger after collecting all Diagrams.
  • Fixed an issue where Matron Layla's Pummel ability pushed the player in the wrong direction.
  • Fixed an issue where the tooltip in the Enchant Window displayed lower weapon stats when overwriting existing Runestone enchants.
  • Fixed a rare bug that sometimes caused the Phoenix Talent to resurrect the player at the bottom of the final boss room.
  • Fixed an issue where the Sic 'Em! Talent would sometimes stop working.
  • Fixed the Elemental Efficiency talent to properly reduce the mana cost of all spells.
  • Fixed a bug that prevented the Allemag Cavalier set from increasing the Bleed duration caused by Uppercut.
  • Fixed an issue that sometimes prevented a map marker from being placed on the map.
  • Fixed a bug that caused the Bell’s visual effect to not play properly in Crimson City.
  • Fixed a bug that prevented the Armor Breaker talent from resetting upon death in Entropy.
  • Fixed a bug that caused the Bestiary update message to appear every time a new Entropic enemy was killed.
  • Fixed a bug that caused Wyld Echo to repeat its effect at the player's location instead of the Discharge location.
  • Fixed a bug that caused Backlash's disengage movement to be canceled if Backlash killed its target.
  • Fixed the tooltips for Warrior's Might and Elevated Spirit to correctly display their bonuses.
  • Fixed a bug that caused a Nightstalker to become stuck in a door in Lochmuir Village.
  • Fixed a visual bug that caused the Entropic Skull to face the wrong direction while attacking.
  • Fixed a bug that caused the Light Barrier to remain active on the player after using a Witch Stone.
  • Fixed a bug that caused the player’s character to get stuck when rolling into a Grappling Hook point.
  • Fixed a bug that caused the Blood Eye’s attack visual effect to remain visible after it was killed.


Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.

1.4 Patch Notes - Mandragora: Whispers of the Witch Tree

Inquisitors,

We’ve just released a major update for Mandragora: Whispers of the Witch Tree — Patch 1.4! This huge patch includes plenty of fixes, rebalancing, updated difficulty sliders, Entropy adjustments, and good news for Rhys fans.

Thank you so much if you’ve taken the time to share your feedback — we’re always listening, and we’ve got more updates on the way, so please stay tuned!

[h2]New: Difficulty Modifiers & Additional Checkpoints[/h2]

Difficulty Modifiers
  • Enemy Health and Enemy Damage difficulty settings can now be adjusted between 40% and 160% (compared to the previous range of 70% to 100%). This modifier can be accessed via Accessibility (Options).
  • Stamina Cost difficulty settings can now be adjusted between 40% and 100% (compared to the previous minimum of 70%). This modifier can be accessed via Accessibility (Options).
Characters
  • Rhys is back for everyone and can no longer leave.
Navigation
  • New Witch Stones have been added to the following areas: Gloomroot Woods Mining Outpost, Forsaken Mine Vertical Shafts (before the boss), and before the final boss.
  • After reaching the boss in a Rift, a shortcut portal will become available at the start of the Rift, allowing direct access to the boss.
  • Players now respawn inside the Entropy Corridor instead of outside the entrance to prevent double loading screens.
  • A new shortcut is available to the Theater Witch Stone before the Marionettes boss fight.
  • A new shortcut has been added to the Tome Mistress boss fight.

[h2]Game Improvements & Balance Changes[/h2]

Bosses, Enemies & Hazards
  • Death Essence can now be recovered before starting a boss fight.
  • Telegraph effects for the final boss encounter have been updated.
  • Air stagger has been removed in Phase 2 of the final boss encounter.
  • Witch Lantern recharge now begins sooner and refills faster during the final boss encounter.
  • Final boss health and resistances slightly reduced in Phase 2.
  • The Fang Executioner's Blood Wave and Dagger Throw will not overlap in Phase 2.
  • Poison and Bleed resistance of the Marionettes and the Ferryman have been decreased.
  • Poison and Bleed resistance decreased for the following minibosses: Caretakers and Mandrake Horrors.
  • Banshees outside Haunted Houses will now respawn, whereas previously they did not.
  • Reduced the damage of the Spring Trap.
  • A few enemies have been added to Braer Castle, Drakkeden Citadel, and Crimson City.
  • Poison resistance slightly decreased for the following enemies: Corrupted Dryad, Hollowplate Sentinel, and Fireplate Sentinel.
  • Damage of late-game Gremlins has been reduced.
  • Health of the Chthonic Stalker in the Forgotten Catacombs has been decreased.
  • Explosion damage of the Rotburst Carcass has been decreased.
  • The health of the following late-game enemies has been reduced: Crimson Halberdier, Nightstalker, Hollowplate Sentinel, Sanguine Assassin, Corrupted Dryad, Zealot.
  • Reduced the damage and stagger effect of the Zealot.
  • The Glacial Orb will no longer damage the player multiple times in close range.
  • Decreased the health and damage of Skeletons at Lochmuir Village and Braer Castle.
  • Decreased the damage of Sanguine Assassin, Hollowplate Sentinel, Striga, Bloodbound Archer, Magic Books, and Blood Eye at Braer Castle Right Wing.
  • Draconic Scorcher Flame Breath is now affected by iframe.
  • Banshee can't damage skeleton enemies anymore.
  • Cave Snatchers and Zombies can't damage each other anymore.
Crafting & Vendors
  • Crafting level requirements for Mana and Major Mana potions have been decreased.
  • Crafting costs and shop prices for several items have been decreased.
  • Vendors now offer more and stronger mana potions.
  • Yrsa, Shirin, and Alannah require less experience to level up from 11 to 15.
  • Rhys requires less experience to level up over level 6.
  • Ulfar requires less experience to level up over level 11.
Inquisitor Attacks & Weapons
  • Spending Combo Points now fills Blade Dance faster.
  • The Endurance attribute now grants 5 Stamina per point between levels 10 and 15 (up from 4).
  • Entropic Burst hitbox now only affects the area above platforms at the final boss encounter.
  • Pepper Mace Attack hitbox has been adjusted so it no longer deals damage when the player is inside a boss or positioned very close to their back.
  • Soul Lance now has an increased precursor duration during the final boss encounter.
  • Pyromancer's Fire Tornado explosion duration has been decreased.
  • Stamina cost of the following daggers has been decreased: Ataxia, Dragonfly, Eclipse, Frosttalon, Gremlin's Cutlass, Hechima’s Claws, Justicar's Blades, Melancholy, Nacreous Amends, Purity in Death, Sanguine Kiss, Tim's Practice Daggers.
  • Stamina and Stagger values balanced (mostly buffs) for the following One-Handed Weapons: Battle Star, Pernach, Scorching Bludgeon, Byrdfrost’s Blade, Savage Broadsword, Swiftblade, Bloodweep, Duskblade, Witchclaw, Gray Cleaver, Gutrender, Scimitar.
  • Stamina and Stagger values balanced (mostly buffs) for the following Two-Handed Maces: Barbaric Warhammer, Illustrious Battlehammer, Dire Crusher, Earthshaper, Endbringer, Hammer of Judgment, Jotun Hammer, Flamecracker, Royal Sceptre, Tyrannic Reaver.
  • Stamina and Stagger values balanced (mostly buffs) for the following Two-Handed Swords: Claymore, Creui Nora's Bloody Hatred, Damnation of the Chosen, Lykan Dae Fury Fang of Friken, Verdant Flameblade, Serpent Tongue, Shredder.
  • Strength scaling added to Purity in Death.
  • Spirit requirement removed from Dragonfly.
  • Frosttalon gained 5% Physical Critical Chance.
  • Attribute requirements for Lykan Dae Fury Fang of Friken have been lowered.
Items & Quest Rewards
  • Missing diagram: Bloodmoon (Shield) can now be found in the Dilapidated Mausoleum.
  • Increased the Gold gained from several Quests.
  • Gatherable Garlic has been placed on Lochmuir Village.
  • Updated Garlic and Garlic Clove tooltips to include location information.
  • Umbral Mushroom has been replaced with Calendula in Old Wickham.
  • Significantly increased the amount of Essence in some Coalesced Essence packs.
Movement & Traversal
  • Sprint, Roll, and Evade no longer consume stamina in safe zones.
  • Fall damage has been significantly reduced, and the fall distance to kill has been increased.
  • New grab points have been added to several areas.
User Interface (UI), Menus & Camera
  • Camera distance is increased in most Entropy maps to provide better visibility.
  • Boss and Miniboss levels are now visible on the user interface.
  • User Interface Scale and HUD Scale can now individually be set to Normal or Large size.
  • Sliders are now less sensitive in the Options menu.
  • Special Materials Collected now correctly displays maximum values in the Statistics UI.
  • Naceaia now has a harvested state on the map.
Visuals & Effects
  • Various player ability visual effects have been updated to increase clarity of the behavior.
  • Various enemy visual effects have been updated to increase clarity of the behavior.
  • Multiple enemies now have more telling attack trail effects.
  • Dreamfield has a new visual effect.
World
  • Overall difficulty decreased in the Gloomroot Woods Entropy Corridor map.
  • Dark Areas drain significantly less from the Witch Lantern.
  • A new direction helper now guides the players in Entropy Rifts.
  • Some disappearing platforms in Entropy have been replaced with static platforms.
  • Entropic Chests now spawn farther from the opening portals after defeating the boss.
  • Disappearing platforms in Entropy now have a new visual effect to make it easier to distinguish before stepping on them.
  • A breakable wall has been removed before the Elevator Witch Stone in Braer Castle.

[h2]Bug Fixes[/h2]

General
  • Various crash fixes.
  • Improved kill statistics based achievement tracking.
  • Fixed an issue where the Grand Explorer achievement doesn't unlock even when the statistics page shows 100% completion.
Bosses & Enemies
  • Fixed a bug that caused a Mandrake portal to disappear while the Miniboss was still alive inside.
  • Fixed an issue where the Phantom’s attack could deal damage behind its back.
  • Fixed an issue where the final boss' abilities did not have matching visual effect sizes.
  • Fixed an issue where the Tome Mistress and the Entropic Wyrm would become immune to various status effects.
  • Fixed an issue where the Tome Mistress would become immune to Reactive Blast after she used her Teleport ability.
  • Fixed an issue where some enemies could get stuck in elevators.
Inquisitor Attacks & Weapons
  • Fixed an issue where the player might not get properly awarded with the Ground Slam ability.
  • Fixed an issue where the player might get stuck in the Forked Lightning ability if hit during the casting.
  • Fixed an issue where Dark Echo was unusable during the final boss encounter.
  • Fixed an issue where Transmog-affected glove armor would reset its look after traveling.
  • Fixed an issue where the Spirit Companion might target non-targetable enemies.
  • Fixed an issue where compare would not work on Weapon Set #2.
  • Fixed an issue where the Shadowstep ability would not always work on the Permafrost Lurker.
  • Fixed an issue where the Opportunist Talent could mark the Entropic Motes.
  • Fixed several issues where the Burning Blood Talent would get the player into an inescapable situation.
  • Fixed an issue where the Witch Lantern would not be fully charged when entering a Rift.
  • Fixed an issue where the elevator would unintentionally increase the player's velocity.
  • Fixed an issue where summoned companions might not damage the Entropic Wyrm when the player is too close.
  • Fixed an issue where Controlled Explosion did not count Whirlwind hits as multiple weapon attacks.
  • Fixed an issue where the Blazing Weapon damage would not apply the Burn status effect.
User Interface (UI) & Camera
  • Fixed an issue where the camera could become misaligned if Phoenix was used during the Darkfire Demon fight.
  • Fixed an issue where triggering Hollowplate or Fireplate Sentinels early would cause unintended camera shake and controller vibration.
  • Fixed an issue where nothing was selected by default in the crafting window, leading to a visual glitch.
  • Fixed an issue where the sorting feature in various windows would not sort properly.
  • Fixed an issue where the Large UI Scale setting would not always allow selection of saves in the load window.
  • Fixed an issue where the subtitles would incorrectly show the speaker's name.
  • Fixed an issue where the name of consumables would not show after reloading the game.
  • Fixed an issue where the Quick-Use Slot could get stuck.
Visuals & Effects
  • Fixed a rare issue where the smoke could get stuck on the screen after Pepper.
World
  • Fixed a rare bug that caused one of the moving platforms at Lochmuir Village to disappear.
  • Fixed an issue where the player could get stuck on some of the grab points.
  • Fixed an issue where some elevators would disappear.
  • Fixed an issue where some spike-trap wooden planks were not visible during the Pepper encounter.
  • Fixed an issue where a hidden portal would remain blocked despite all requirements being completed.
  • Fixed an issue where Lord Auberon's portrait appeared where it shouldn't have been. Sneaky.
  • Fixed an issue where some small map segments were unintentionally difficult to explore.
  • Fixed an issue where Death Essence was not always visible on the map.
  • Fixed an issue where the Mandrake portal would permanently disappear after reloading the game.

Stay up to date by following us on Facebook, X, Bluesky, and Instagram, and join our Discord server to connect with fellow Inquisitors.