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Mandragora: Whispers of the Witch Tree News

Last Chance to Play the Mandragora Demo!

Hi everyone,

We’ve got some important news for you today: the Mandragora Steam Demo will be taken offline on Monday, November 18, at 16:00 CET.

If you still haven't given the demo a try, be sure to take it for a spin this weekend!

https://store.steampowered.com/app/2423720/Mandragora_Demo/

And if you already played, we really hope you enjoyed it! It was amazing for us to participate in such a lively Steam Next Fest, and we’re so glad so many people tried out our game.

Your feedback is invaluable to us in making sure the full release will turn out even better. Special thanks to everyone who took the time to share their thoughts with us!

While we know some of you may be disappointed to say goodbye to this demo, please stay tuned, as we have some really exciting things in the pipeline.

Until next time!

Dev Diary #5 - Crafting & Caravan NPCs

Welcome back to our Dev Diary series, where we take you behind the scenes for an in-depth look at the features shaping Mandragora as we approach its release. In today’s entry, we’re focusing on another integral part of your journey: Crafting & Caravan NPCs.

As we discussed in our previous Dev Diary on Gear Progression, items play a massive role in Mandragora. Across your journey, you’ll have the chance to discover, earn, or craft over 350 items and 110 consumables and enchants.

Today, we’re diving deeper into the crafting system, exploring how and with whom you can create powerful items to support your journey.



Artisan Vendor Basics


You’ll meet numerous NPCs throughout your adventures, including 7 skilled Artisan Vendors who can join your Caravan and travel alongside you. (If you preorder Mandragora, you’ll gain access to the playable Preview build, where you can encounter some of them firsthand!)

Each Artisan Vendor begins at Artisan Level 1 when they first join your Caravan. By crafting items, consumables, or enchants with them, they’ll gain experience and level up. As they grow in skill, they’ll unlock the ability to craft more advanced and powerful items. You’ll also have the chance to discover new crafting diagrams, which you can give them to unlock new Craftable Items.



Each Diagram has a Diagram Level, and your Artisan must reach the corresponding Artisan Level to craft it.

Artisans gain the most experience crafting items that match their current Diagram Level. As they become more experienced, crafting lower-level items yields less experience. To ensure they continue progressing efficiently, it’s a good strategy to craft Diagrams as soon as they become available, provided you have the necessary Materials!



Carts and Tents


Each Vendor will establish their own space in your Caravan, with some setting up Tents and others moving in with their Carts.

You’ll also be able to upgrade these Carts and Tents, unlocking small but useful bonuses like reduced crafting costs, longer-lasting Consumable effects, or increased Material drops.



In addition to crafting Items for you, all Vendors maintain their own stockpiles of goods, so it’s always worth checking out what they have for sale.

(Just make sure not to ask Yrsa the Goldsmith how she manages to acquire such stunning gemstones…)



Now that we’ve covered the essentials, let’s take a closer look at each Artisan Vendor and explore the unique skills they bring to the table.



Ulfar is a skilled Blacksmith capable of crafting Weapons, Shields, and Mail or Plate Armor. He can also smelt any raw ores you’ve gathered along your travels.

When you open the Craft menu, you'll find all the necessary information organized into 3 main sections to help you decide what to craft:



The top left section displays a list of Craftable Items, with the currently selected Item highlighted. The number next to it shows how many you can craft with the Materials you have available.

Also, in the top left, you'll find filters. These become especially helpful as the Vendor gains experience and their available Diagrams expand.

In the top right section, you'll see detailed information about Ulfar’s experience, the crafting cost of the selected Item, and your current Material stocks.

At the bottom, you'll be able to compare your currently equipped Item to the selected one, helping you determine whether it's worth crafting.

We talked a little more about how to decide which Weapon to equip in our previous Dev Diary about
Gear Progression, so be sure to check that out if you’d like to learn more about Weapons and what to wield!



Shirin may seem like just a humble tailor at first, but her services can have a significant impact on your success in battle. She can craft Bandages to heal you and Armor Kits to temporarily enhance your Armor.

Two key early-game items she can craft include:
  • Light Leather Armor Kit: Increases Armor by 25 for 10 hits.
  • Linen Bandage: Restores 150 Health over 10 seconds.


In addition to healing and defensive items, Shirin can craft Cloth and Leather Armor for you. Even if you prefer Heavy Armor, her skills are still important, as she can provide Cloth and Leather Capes to complement your gear.



Alannah is your go-to expert for all things alchemy. She specializes in crafting two main types of Consumables: Potions, which provide various beneficial effects when consumed, and Oils, which can be applied to your Weapons for temporary buffs.

Additionally, Alannah has a small garden where you can grow your own Herbs using Seeds and Spores you've collected throughout your journey.



You can place a Seed or Spore into an empty slot in Alannah's garden, and after some time, you'll be able to harvest the Herbs. These Herbs can then be used to brew a variety of Potions.

Here are a few examples of the recipes Alannah can craft for you:
  • Minor Stone Skin Potion: Increases Physical Resistance by 10 for 60 seconds.
  • Minor Rage Potion: Increases Physical damage and attack speed by 5% for 20 seconds.
  • Lesser Chaos Oil: Adds 25 Chaos damage to the Weapon’s damage for 30 hits.
  • Lesser Venomous Oil: Adds 15 Poison damage and a 10% chance to apply Poison for 30 hits.




Rhys is highly skilled in the occult arts, making him the perfect person to craft Runestones for you. These Runestones can be used to enchant specific items, such as Helms, Chest Armor, and Weapons.

If you’d like to learn more about Enchanting, be sure to check out our
our previous Dev Diary where we talked more about just that.

In addition to crafting Runestones, Rhys can also craft Relics that enhance your Spells and offer various valuable bonuses.



One example of the powerful Relics Rhys can craft is Cornucopia, a Wyld Relic. Like all Relics, it grants the Discharge Ability and also provides a potent 17% Spell Buff and +10% Magic Critical Chance.

To learn more about Relics and their Discharge ability, you can revisit our Dev Diary on
Class Playstyles, where we talk about them in a little more detail when discussing the Spellbinder Class!





Yrsa specializes in jewelry making and can craft Rings for you. These Rings provide unique bonuses that can't be found on Armor or Weapons, making them highly valuable.

You can equip up to 4 Rings at a time, allowing you to combine these bonuses in a way that best suits your build.



Here are a few early-game Rings that Yrsa can craft for you:
  • Weakening Stone Ring: Increases Weakness chance by 7%.
  • Arcanist Ring: Increases Magic Critical chance by 5%.
  • Assassin Ring: Increases Physical Critical chance by 5%.


Gerald Borough is a special NPC. He might not be able to craft, but he’s still a very resourceful guy!

He provides the Map, using the Map Fragments you collect throughout the world to help you chart your progress.

Additionally, Gerald maintains a Bestiary that tracks the enemies you encounter. By talking to him, you can review detailed information about the enemies you slay. The more times you take down a certain enemy, the more information you’ll learn about it from Gerald.



Gerald can also provide you with useful items, including Lockpicks, Warpstones, and Throwing Knives.
  • Warpstone: Teleports you back to the Caravan. Cannot be used during combat.




Graeme can cook up delicious dishes that restore or boost your Health, Mana, or Stamina. The higher his Artisan Level, the better the food he can prepare using the ingredients you collect.



While these meals offer valuable bonuses, remember that you can only benefit from one food effect at a time.

Here are some delicious early-game recipes Graeme can whip up:
  • Bread: Increases Max Stamina by 10 and Move Speed by 6% for 10 minutes.
  • Cabbage Dumplings: Restores 50 Health and Mana over 2 minutes.
  • Mushroom Stew: Increases Max Mana by 30 and restores 0.5 Mana per second out of combat for 10 minutes.
  • Rabbit Broth: Increases Max Health by 50 and restores 1 Health per second out of combat for 10 minutes.

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We hope you enjoyed this Dev Diary entry, highlighting Crafting & Caravan NPCs. We’re excited for you to start crafting unique and powerful items in the full release. Want to experience a taste of these features right now? Preorder Mandragora here on Steam today! Unlock exclusive digital rewards and gain instant access to the Preview 1 build—your opportunity to explore the world, experiment with gameplay, and shape your strategy before the full release!

And, as always, we’d love to hear your thoughts on this latest entry. Be sure to share your feedback in the comments below or over on our Discord!

Check out the Mandragora Glossary!

Hi everyone!

We have something a little different for you today.

Over the past few weeks, we’ve been regularly posting Dev Diaries for you to read through ahead of release, which are full of details on cool features you can expect from Mandragora.

(If you missed them: you can easily find them in previous updates, or in the News section on our website!)

Today’s update is a little different, but just as full of Mandragora goodness:

[h2]We’ve made the Mandragora Glossary available on our website![/h2]

This is the perfect resource for you if you’re curious about a specific term you may have seen mentioned in Mandragora content, whether that’s in the demo or in a previous Dev Diary.

Be sure to check it out on our website if you’re interested in learning more: https://mandragoragame.com/glossary/




We really hope you enjoy getting to know these terms in more detail!

If there’s any other game feature you’re curious about, please let us know right here in the comments or over on our Discord!

Dev Diary #4 - Damage Types and Effects

Welcome to the world of Mandragora! This series of ‘Dev Diary’ posts will take you behind the scenes and give you a more in-depth look at all the cool features you can expect from our game as we get closer to release.

•──────────────────────────•

Hi everyone!

We hope you’re excited for another installment of our Dev Diary series, where we’re showcasing different key aspects of Mandragora.

Today’s topic: Damage Types and Effects!


We already mentioned quite a few Damage Types as well as some Status Effects in our previous Dev Diaries. You may have also experienced some of them firsthand when playing the Mandragora Demo!

So in today’s installment, we’ll be discussing all those damage types and status effects in further detail!

In Mandragora, your Weapons, Active Skills, and Talents can cause one or more types of damage.

Each damage type has an associated Status Effect which can be applied based on the corresponding Status Effect Chance when dealing direct damage of that type. Some effects may also directly apply Status Effects.



This is the base damage type of all weapons and Combat Skills.

Physical damage can be increased by either Strength or Dexterity which is indicated in the Weapon or Active Skill tooltip.



In the above case, the base damage of the Broadsword (95) is increased by Strength with a C+ scaling quality that increases its damage to 103.

With better scaling, that value would be higher - and with a worse scaling rank, the final damage value would be lower. To help you rank items by their scaling quality, Mandragora uses a ranking system from D to S+, with S+ being the strongest.

Weapons can also scale with multiple attributes. For example, a Copper Straight Sword scales with both Strength (B) and Dexterity (C).



However, damage scaling has diminishing effects, which are separate for each Attribute. So here, even if Strength scaling is stronger than Dexterity, if you put a lot of Talent Points to Strength, you will reach a threshold when Dexterity becomes a better choice.

You can always check which attribute gives you more damage when selecting attributes in the Talent Tree.



Physical damage is mitigated by both Armor and Physical Resistance and can cause 2 Status Effects: Poison and Bleed. Let’s take a closer look at what these entail:

[h2]Bleed Status Effect[/h2]
  • Bleed can be applied when dealing direct Physical damage.
  • Bleed deals Bleed damage over a short duration and the damage is increased based on the target's maximum Health.
  • Bleeding targets also take increased Physical damage.
  • Bleed effects do not stack.
  • Bleed damage can be reduced by increasing Bleed Resistance.

[h2]Poison Status Effect[/h2]
  • Poison can be applied when dealing direct Physical damage.
  • Poison deals Poison damage over a long duration.
  • Multiple Poison effects can overlap on a target, up to 5 stacks.
  • Poison damage can be reduced by increasing Poison Resistance.


Astral, Chaos, Fire, Wyld, Void, and Frost damage are all considered Magic damage.

All Magic damage on weapons can be increased by the Power or Spirit Attribute, indicated on the weapon’s tooltip:



Duskblade deals 70 Physical base damage, which is scaled by Strength (A). It also deals 65 Fire and 55 Chaos base damage, which is scaled by both Power (B+) and Spirit (C+).





Astral Spells, Astral Talents, and some weapons can cause Astral damage by default. You can also apply Astral Oil (consumable) or an Astral Runestone (permanent enchant) to your weapon to add extra Astral damage to it.

Astral Spell damage is increased by your Spirit Attribute and the Spell Buff Attribute of your Off-hand Item:



Enemies’ Astral Resistance mitigates the Astral damage they receive. (Note: Playable characters don't have Astral Resistance.)

Astral damage can cause the Lightbrand Status effect - and some Astral Spells and Talents can also generate Light Barrier.

[h2]Lightbrand Status Effect[/h2]
  • Lightbrand can be applied when dealing direct Astral damage.
  • Lightbrand lasts a short duration and heals you for a portion of Astral damage taken by the target.
  • Lightbrand effects do not stack.

[h2]Light Barrier[/h2]
Light Barrier is a damage absorption effect generated by certain Astral Spells and Talents. Light Barrier absorbs all incoming damage at 100% efficiency. The maximum amount of Light Barrier you may have at any time is limited to 20% of your maximum Health.



By default, Chaos Spells, Chaos Talents, and some weapons can cause Chaos damage. To add extra Chaos damage to your weapon, you can also apply Chaos Oil (consumable) or a Chaos Runestone (permanent enchant) to it.

Chaos Spell damage is increased by your Power Attribute and the Spell Buff Attribute of your Off-hand Relic:



Enemy Chaos Resistance mitigates the Chaos damage they receive. (Note: Playable characters don't have Chaos Resistance.)

Chaos damage can cause the Weakness Status effect.

[h2]Weakness Status Effect[/h2]
  • Weakness can be applied when dealing direct Chaos damage.
  • Weakness reduces the target's Movement Speed by 25% and increases their Chaos damage taken by 15% for a short duration.
  • Weakness effects do not stack.




For those who want to wield the power of fire, remember that Fire Spells, Fire Talents, and some weapons can cause Fire damage by default.

If you’d like to add extra Fire damage to your weapon, you can also apply Burning Oil (consumable) or a Fire Runestone (permanent enchant) to it.

Fire Spell damage can be increased by your Power Attribute and the Spell Buff Attribute of your Off-hand Relic:



Fire damage is mitigated by Fire Resistance and can cause the Burn Status effect:

[h2]Burn Status Effect[/h2]
  • Burn can be applied when dealing direct Fire damage. Burn deals Fire damage over a short duration.
  • Burn effects do not stack.
  • Burn damage can be reduced by increasing Fire Resistance.







To harness the power of nature, you can cause Wyld damage by default with Wyld Spells, Wyld Talents, and some weapons. To add extra Wyld damage to your weapon, you can buff it by applying Wyld Oil (consumable) or a Wyld Runestone (permanent enchant).

Wyld Spell damage is increased by your Spirit Attribute and the Spell Buff Attribute of your Off-hand Relic:



Wyld damage is mitigated by Wyld Resistance and can cause the Root Status effect.

[h2]Root Status Effect[/h2]
  • Root can be applied when dealing direct Wyld damage.
  • Root snares the target, preventing them from moving for a short time.
  • Root effects do not stack.


Only enemies who gain their powers from Entropy can cause Void damage.

Void damage is mitigated by Void Resistance and it is the only damage type without a Status Effect.



Last but certainly not least, we have Frost damage, which is wielded by those who really want to ice their enemy out.

Stay on your toes when facing an enemy using this, as Frost damage is incredibly dangerous - mainly because it can cause the target to be Frozen in place!

Frost damage is mitigated by Frost Resistance and can cause the Chill and Frozen Status effects.

[h2]Chill Status Effect[/h2]
  • Chill can be applied when dealing direct Frost damage.
  • Frost damage taken is increased by 5% per Chill Stack.

[h2]Frozen Status Effect[/h2]
  • At 5 Chill Stacks, the target becomes completely Frozen for 3 seconds.

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And that’s a wrap!


We hope you enjoyed reading this latest Dev Diary and learning more about damage types. It’s really exciting for us to be able to share even more Mandragora with you, and we hope you’re looking forward to the next one!

And if you’d like to take a closer look at the features highlighted in these Dev Diaries, don’t forget: the Mandragora Demo is live here on Steam right now, ready for you to play!

Have anything you’d like to share on this latest topic? Please let us know right here in the comments below or over on our Discord!

Our Demo will be part of Steam Next Fest, October 14-21!

Hi everyone!

Our public Demo will be featured during Steam Next Fest!


We’re very excited to announce that our demo for Mandragora will be featured during the upcoming Steam Next Fest, October 14-21!

https://store.steampowered.com/app/2423720/Mandragora_Demo/

It’s awesome to have our game be included, and we’re so so happy to have this extra visibility for Mandragora!

If you’d like to help us make the most of this opportunity, here are the best ways to do it:

  • Play! - Every download helps us gain more visibility for Mandragora on Steam!

  • Wishlist! - Please add the full game to your wishlist!

  • Share! - Share the link to our demo with your friends, family, coworkers, cats… anyone you think might enjoy playing Mandragora!

  • Leave a review! - After playing the demo, please consider leaving a review! We’re always happy to hear what you think, and really hope you’ll enjoy playing.

  • Create content! - If you’re a content creator, we’d really appreciate it if you could showcase the Mandragora demo on your platform and help us spread the word! We’ll do our best to share as many videos and articles as possible on our own social media.

  • Follow our socials! - Last but certainly not least, give us a follow on our social media pages, @MandragoraGame! We appreciate every single follow, like, share, and reply, as they all help give our accounts a big algorithm boost!

Thank you so much for all your incredible support thus far! We’re super excited to be reaching all these big milestones alongside you, and can’t wait to share more with you when we can!