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Dev Diary #3 - Class Playstyles

Welcome to the world of Mandragora! This series of ‘Dev Diary’ posts will take you behind the scenes and give you a more in-depth look at all the cool features you can expect from our game as we get closer to release.

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Hi everyone!

We’re back again with another Dev Diary focused on a very key element of Mandragora.

Many of you have likely already familiarized yourselves with some of the below while playing the Mandragora demo, but we wanted to provide you with even more details, as the full release will include even more possibilities!

So, without any further ado…

Today’s topic: Class Playstyles!


We can’t include all possible playstyles in this Dev Diary, as the combinations are almost limitless, but we’ll do our best to give you at least a rough idea about the basics.

The basic playstyle of each class is determined by the equipped Weapon and Off-hand Item, its Special Ability, and the selected Active Skills.

In our second Dev Diary, we already mentioned that the Vanguard class can play with 3 different Weapon Setups depending on the types of weapons you prefer to wield, resulting in 3 different basic playstyles to start with:

  • 1H Weapon + Light Shield
  • 1H Weapon + Tower Shield
  • 2H Weapon (Greathammer or Greatsword)

These Weapon and Off-hand Item combos make up your Weapon Set. Each Item held in your Off-hand slot (e.g. Shields or 2H Weapons) also has a Special Ability that you can use while it’s equipped.

And your playstyle also heavily depends on your selected Active Skills, so be sure to choose wisely which ones you add to your Active Skill Set!

To better understand all the above, we’ll be delving into even more detail on playstyles for you in this Dev Diary, using the Vanguard class as our first example.



Playstyles of a Vanguard


First, let’s talk about the basics of how this class works. The Vanguard is a melee class focused on Heavy Armor and Shields or 2-Handed Weapons.

Its main resources are Adrenaline and Stamina:

  • Adrenaline is a resource generated through Light or Heavy Attacks and different Talents, which we went over in more detail in our second Dev Diary. Adrenaline is consumed by most Combat Skills - a subcategory of Active Skills - with the exception of Light or Heavy Attacks. It also decays slowly outside of combat.
  • Stamina allows you to use Combat Skills, and is a quickly regenerating resource used by most attacks and certain movement and evasive actions (like Roll or Evade). While Stamina is depleted, no such actions can be executed until enough Stamina is regained.


And here are some of the Active Skills that you can use as a Vanguard (please note that numbers are not final):

  • Enrage: Enter a barbaric trance, increasing Physical Damage by 15% but also increasing damage taken by 15%.
  • Heavy Attack: Charge up the attack to deal up to 300% Weapon Damage and generate 40 Adrenaline based on charge up time.
  • Uppercut: Uses up all Adrenaline to deal 120% Weapon Damage and apply Bleed. The more Adrenaline is used, the longer the Bleed effect lasts.
  • Whirlwind (requires any 2H Weapon): Channel a continuous whirlwind of cleaving attacks around you, dealing 25% Weapon Damage per second to all nearby enemies and slowly advancing forward.
  • Shield Charge (requires any Shield): Rush forward with your shield, bashing the first enemy hit for 150% Shield Damage and Stagger.
  • Defend (requires any Shield): Block incoming attacks reducing their damage at the cost of your Stamina. Heavier Shields block more damage and drain less Stamina.

So, now that we know about the Vanguard’s resources and Active Skills, let’s see what kind of Weapon Setups we can use to further customize our playstyle!

[h2]1H Weapon + Light Shield[/h2]

With this Weapon Set, you gain an additional Special Ability that can protect you from enemy attacks:

  • Parry: Parry melee attacks and physical projectiles if timed correctly. Successfully Parrying a melee attack damages and Staggers the attacker. Parried projectiles are deflected instead.

You can also Defend when wielding Light Shields, but it is usually better to Parry as it is more Stamina effective – but you must time your Parry right!

This Weapon Set is perfect if you prefer a fast and dynamic playstyle with a focus on quick reactions to your enemies’ movements.

[h2]1H Weapon + Tower Shield[/h2]

With this setup, you can Defend enemy attacks effectively, stun larger enemies with Shield Charge, and you can also use the Tower Shield’s Special Ability:

  • Inner Strength: Using Adrenaline charges up your shield. When it is fully charged you can release its charge to deal Physical damage in front of you.

Using a sturdy Tower Shield is ideal if you prefer a more cautious strategy, allowing you to control the battle instead of simply reacting to your opponent.



[h2]2H Weapon[/h2]

Greathammers and Greatswords are slow but powerful weapons. Their attack range, damage and stagger is bigger than 1H Weapons'. The effective use of 2H Weapons relies on good timing and positioning against enemies.

2H Weapons also have a unique Special Ability that charges them up when using Adrenaline:

  • Resonance: When activated, successful weapon hits create radial shockwaves that expand out from the impact location, dealing damage to all affected enemies.

When wielding 2H Weapons, all Active Skills available for 1H Weapons are at your disposal, but you have to give up your shield abilities. To help you balance that, 2H Weapons let you use Whirlwind to create a continuous whirlwind of cleaving attacks around you.

They also provide some unique and powerful new Active Skills depending on the type of weapon you’re wielding:

  • Impale & Execute (Greatsword): Stabs forward with your Greatsword, dealing 120% Weapon Damage and you can reactivate it again to consume all Adrenaline to do a follow-up strike, dealing bonus damage based on the Adrenaline consumed.
  • Sunder (Greathammer): Leap into the air with a swing of your Greathammer and smash it into the ground in front of you, dealing 140% Weapon damage and sending a shockwave forward for an additional 110% Weapon damage.

While this playstyle doesn’t offer you any additional protection from a shield, that high risk absolutely means high reward, and you can best your enemies from a larger attack range and even stagger them.

We hope you enjoyed getting to know these different Weapon Setups! This is just a taste of the possibilities for playstyles available in the full game.

If you’d like to try your hand at Vanguard playstyles in the meantime, be sure to check out our demo here on Steam and have fun wielding mighty weapons!

Switching Playstyles


[h2]Weapon Sets[/h2]

Your equipped Weapon and Off-hand Item make up your Weapon Set - like a 1H Sword and Shield, for example.

As you continue on your travels, you’ll find plenty more - and cooler - weapons and shields, so it may often feel tough to decide exactly what to use in your next battle. Luckily, you always have the ability to create 2 Weapon Sets, and you can switch between them whenever you feel it’s necessary (even during combat!).



With 2 Weapon Sets available, you can freely choose which to use based on the current challenge - for example, with a 1H Weapon and Shield in one set, and a 2H Weapon in the other, you could:

  • Open with a 2H Heavy Attack on an approaching enemy, then switch back to your 1H Weapon and Shield to Defend and Parry…
  • …or you could start with 1H Weapon and Shield against a Boss, then switch to 2H and use Uppercut to apply a huge Bleed effect on that Boss!

[h2]Active Skill Sets[/h2]

When changing weapons, you might also want to change your Active Skills. This is no problem, as you will get access to 2 Active Skill Sets, too.

In addition, each set can be used freely, so if a combat situation calls for you to combine Weapon Set 1 with Active Skill Set 2, then you can easily do just that!

That makes for a total of up to 6 Active Skills usable at the same time.



And if you prefer to always set your Weapon Set to match the corresponding numbered Active Skill Set, there is an option to do this in settings: “Combine Skill and Weapon Sets”.

Later in the game, you’ll also unlock the skill upgrade system that allows you to further adjust your Active Skills to better suit a different playstyle. This gives you the option to upgrade your Active Skills with enhanced versions of their existing effects - or by adding completely new effects to them!

Playstyles of a Spellbinder


Let’s now take a look at another class, one that isn’t available in our public demo: the Spellbinder.



This is a fragile ranged caster class, focusing on Chaos Magic. Its starting Weapon Setup is 1H Weapon + Chaos Relic Off-hand Item.

If you’re wondering what exactly a Relic is and does: Relics are Off-hand Items that must be held to allow the casting of Spells of the matching element. In order to equip a Relic, the corresponding Mastery Talent must be unlocked in the Talent Tree, which is the Starting Node for each class Talent Tree - which we talked about more in Dev Diary #2.

So in this case, a Chaos Relic would allow you to use Chaos Spells - and also have a Special Ability:

  • Discharge: Using Mana charges your Relic. When it is fully charged, you can Discharge it to stagger all enemies in a large area, and it also applies the Weakness status effect to them.
  • (Weakness reduces the target’s Movement Speed by 25% and increases their Chaos Damage taken by 15% for a short duration. Fun fact: Weakness is not exclusive to Relics, but any Chaos Damage can apply it based on your Weakness Chance.)

It’s not just Relics that you need in order to be able to cast spells. The Spellbinder’s main resource is Mana:

  • Mana is a limited resource, which doesn’t regenerate by default, but you can refill it by using various consumables and it is also refilled at checkpoints, also known as Witch Stones.


Spellbinders also bring some Active Skills to combat. The following Spells can suit almost any playstyle you use (please note that numbers are not final):

  • Chaos Beam (Starting Spell): Channel a beam of chaotic energy that deals 110 Chaos damage per second to the first enemy hit.
  • Chaos Vortex: Channel to rip open the air in front of you, creating a powerful vortex that deals 170 Chaos damage per second to nearby enemies and pulls them towards the center.
  • Splintering Sparks: Open a set of rifts in the air for 8 seconds which fire chaotic sparks at nearby enemies, dealing 42 Chaos damage with each hit. Each rift can fire up to 5 sparks.

As you progress in Mandragora, you can get access to a much wider variety of Spells, and choosing which ones you put into your Active Skill Sets will make a huge impact on your playstyle.

Let’s see how that works out in practice!

[h2]Starting Playstyle[/h2]

At first, you will be limited by Mana, so you’ll need to use your weapon to kill enemies alongside Chaos Beam. As you are wearing Cloth Armor, it is best to peel off enemies from a longer range, then finish them off with your weapon. You really don’t want to get hit!

After a while, you will become more Mana-efficient and less dependent on your weapon attacks and you can even just use Spells to kill enemies and bosses. To get to this point, you will need to learn some key Spells and Talents.

Now we will be showcasing two specializations: going full caster and nuking enemies from afar, and playing more like a mage assassin. And while some Chaos Spells may better fit one of those styles, you can always mix and match any Spell you prefer and create your own playstyle!

[h2]Mage assassin-style[/h2]

This playstyle is great if you prefer to blast your enemies with powerful bursts of magic from short range.

  • Shadow Shards: Release a short-range blast of shadowy shards that deals 107 Chaos damage to enemies and pushes them back slightly. Causes high Stagger.
  • Dark Echo: Leave behind a shadowy echo for 10 seconds. While active, you store a portion of your Chaos damage dealt, releasing it as an explosion around you when the effect ends. Reactivate to trigger the explosion early and teleport to the location of your echo.
  • Shadow Wisp: Rip a shadowy wisp from the nearest enemy, applying Weakness to the target in the process. The wisp follows you and strikes enemies with a beam of energy, dealing 80 Chaos damage. The beam chains to nearby enemies affected by Weakness, dealing 20% reduced damage. The wisp has 12 charges.

With this playstyle, you'll stun your enemies in both senses of the word: with your stunningly quick wave of Spells that lead to their quick demise, and their literal stun effect.

[h2]Full caster-style[/h2]

This playstyle allows you to attack your enemies from afar before they get the chance to strike their first blow!

  • Chaos Dice: Throw a bouncing die that activates on contact with an enemy and provides one of 3 bonuses when collected. The bonus must be collected before a die can be thrown again. The die can grant you either 1 stack of Freecast, 35 Relic Charge, or increase your Spell damage by 100% and your Mana costs by 50% for 10 seconds.
  • Chaos Storm: Conjure a chaotic storm that moves forward and periodically strikes up to 3 nearby enemies, dealing 120 Chaos damage.
  • Dark Orb: Throw a bouncing orb of chaotic energy which passes through enemies and detonates after 5 second(s), dealing 150 Chaos damage in a small radius. Reactivate to detonate the orb early.

These Spells let you master the art of kiting, hitting like a glass cannon while staying elusive and always just out of your enemies' reach.



Further Possibilities


[h2]Chaos Talents[/h2]

Choosing your Talents to best support your Spells is also something that can help you to focus on your preferred playstyle. As a Spellbinder, here are some of the key Talents you might want to consider:

  • Inspiration: Casting a Chaos Spell has a 5% chance to grant you 1 stack of Freecast. This chance is increased by 0,1% for each percent of your missing Mana. Freecast makes your next Spell cost no Mana. Channeled Spells become free for the first 2 seconds instead.
  • Cripple: Increases your Weakness Chance by 5%. The Slow of your Weakness effects is increased to 40%.
  • Chaotic Rejuvenation: Applying Weakness to an enemy restores 10 Mana. This effect has a 1 second cooldown.
  • Unstable Trail: Evading leaves a shadowy mark on the ground for 10 seconds. The mark explodes on contact with enemies, dealing 80 Chaos damage in a small radius. This effect has a 10 second cooldown.
  • Chaos Tentacles: Casting a Chaos Spell has a 15% chance to spawn chaotic tentacles behind the nearest enemy. The tentacles pull nearby enemies toward themselves and deal 10 Chaos damage per second to affected enemies.

[h2]Mixing Elements[/h2]

Last, but certainly not least, with 2 Weapon Sets available, you could even switch to a Fire Relic and use Fire Spells as well, further tailoring your build to your playstyle. The damage of Fire Spells also scales with your Power attribute so you can set enemies ablaze with similar efficiency.

But before you can set everything around you in flames with the help of a Fire Relic, you will also need to know Fire Mastery, which is the name of the Starting Node in the Talent Tree for the Flameweaver class, one of the six included in the full game.

In the meantime, here’s a sneak peek at the key Talents for a Chaos-Fire mixed build:

  • Shadow Burn: Your Weakness effects also amplify the target's Fire damage taken. Applying a Weakness or Burn effect has a 15% chance to also apply the other one.
  • Shadowmelt: Your Chaos damage deals an additional 5% damage as Fire. Your Fire damage deals an additional 5% damage as Chaos.

…and those are just some of the sweet Skills and Spells you can expect to use when you delve further into the world of Mandragora!

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And that’s a wrap!


We hope you enjoyed this Dev Diary entry. We’re excited to be sharing more and more with you as we get closer to release!

And don’t forget: there is also a Mandragora Demo available right now on Steam, so be sure to play and help us spread the word by telling your friends/family/cats!

We really appreciate the incredible support of our community so far, and are grateful for every wishlist, download, like, and follow.

Have any thoughts or questions on playstyles? Please go ahead and let us know in the comments below or over on our Discord!

https://store.steampowered.com/app/2423720/Mandragora_Demo/

New Publishing Label, Knights Peak Interactive



AMSTERDAM, THE NETHERLANDS, June 10th, 2024MY.GAMES, the leading video game developer and publisher headquartered in Amsterdam, announces the launch of its new publishing label, Knights Peak Interactive, with a strong focus on premium PC and console titles. Led by industry veterans Eugenio Vitale, Mario Gerhold, and Jan-Eric Lauble, Knights Peak Interactive aims to elevate gaming experiences through a diverse portfolio of captivating games. The label's commitment to quality, creativity, and player engagement sets it apart in an ever-evolving industry.

Elena Grigorian, CEO of MY.GAMES: „MY.GAMES has gained extensive expertise in free-to-play publishing for mobile, PC and console games over the years, both internal and external. Following our commitment to our players and partners to deliver the best gaming experiences, we will extend our expertise and strengthen our publishing forces in the expanding buy-to-play segment. I'm proud to say we have assembled a very strong team of experts to launch the Knights Peak publishing label and am excited to welcome all our new associates and gamers to our community.“

Eugenio Vitale, Director of Knights Peak Interactive: „We're embarking on an incredible journey. Knights Peak represents a fusion of passion, talent, and boundless creativity. Our team is dedicated to supporting both emerging and established studios in reaching new heights in global markets and brand development. We understand games as portals to immersive stories, offering players a multitude of adventures in a welcoming environment.“

Knights Peak Interactive has already signed initial publishing deals, resulting in a portfolio that currently includes six games: Starship Troopers: Extermination, Nikoderiko, Mandragora, Hela, Pathfinder: Kingmaker and Blast Brigade with more to come.

[h2]The Lineup[/h2]
  • [h3]Starship Troopers: Extermination[/h3]is a thrilling First Person sci-fi shooter set in the iconic Starship Troopers universe. Developed by Offworld Industries, the game immerses players in intense battles against arachnid invaders. Launch date for PC/consoles: October 11, 2024.
  • [h3]Nikoderiko: The Magical World[/h3]is a charming platformer featuring adorable mongooses on a magical adventure. Developed by VEA Games, it promises heartwarming moments and delightful gameplay. Launch date for PC/consoles: late 2024.
https://store.steampowered.com/app/2374190/Nikoderiko_The_Magical_World/?curator_clanid=45229324
  • [h3]Mandragora[/h3]is a game where players become powerful Inquisitors, unravel secrets, battle mythical creatures, and shape their destiny. Developed by Primal Game Studio, it invites players into a dark medieval-fantasy world where magic and danger collide. Launch date for PC, PS5 and Xbox Series X|S: late 2024.
https://store.steampowered.com/app/1721060/Mandragora/?curator_clanid=45229324
  • [h3]Hela[/h3]is a heartwarming 3rd-person open-world adventure inspired by Scandinavian Folklore. Created by the minds behind Unravel, it is the debut title from the studio which consists of industry veterans and bright new talent — Windup Games. The heart-warming debut trailer was released exclusively as part of the Gamescom opening.
https://store.steampowered.com/app/3161310/Hela/?curator_clanid=45229324

[h2]Back Catalogue[/h2]
  • [h3]Pathfinder: Kingmaker[/h3]is a classic RPG inviting players to explore and conquer the Stolen Lands, filled with rich stories and tactical combat. Developed by Owlcat Games, it is available now on PC, PS4, Xbox One.
https://store.steampowered.com/app/640820/Pathfinder_Kingmaker__Enhanced_Plus_Edition/?curator_clanid=45229324
  • [h3]Blast Brigade[/h3]is an explosive action-adventure PC/console game combining metroidvania exploration with thrilling combat and a humorous storyline. Developed by MY.GAMES, it is available now on PC, PS4, PS5, Xbox One X|S, Xbox Series X|S and Nintendo Switch.
https://store.steampowered.com/app/1550760/Blast_Brigade_vs_the_Evil_Legion_of_Dr_Cread/?curator_clanid=45229324
[hr][/hr]More news and updates from Knights Peak Interactive will be available soon at: https://knightspeak.com.

Our public Demo is live here on Steam!

Hi everyone!

We’ve got an exciting update for you today:

Our public Demo is now available for download on Steam!


So if you'd like to get your hands on some Mandragora action and share it with your friends/family/cats, then this public demo is for you!

There’s even a special separate page all set up for the demo, which you can find here:

https://store.steampowered.com/app/2423720/Mandragora_Demo/

Please help us spread the word about Mandragora by playing this demo and liking & sharing our posts on social media!

And, as always, we want to hear from you! Be sure to let us know your thoughts right here in the comments or over on our Discord!

Dev Diary #2 - Talent Tree Progression

Welcome to the world of Mandragora! This series of ‘Dev Diary’ posts will take you behind the scenes and give you a more in-depth look at all the cool features you can expect from our game as we get closer to release.

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Hi everyone!

It’s Dev Diary time again, where we’re highlighting various key aspects of our upcoming game to help you gain extra insight into what features to expect in Mandragora.

And we really hope you’ll enjoy getting your hands on features like this when our public demo launches on September 30!

Today’s topic: Talent Trees!


In our first Dev Diary, we talked about Gear Progression, which was all about the many epic items you’ll be able to find, equip, craft, and enchant in Mandragora.

And today, we’ll learn about another hugely important source of character power: Talent Trees.

[h2]Wait… Talent Trees, plural?[/h2]

Yes! The full game will include 6 classes in total, and each have their own Talent Tree that helps shape their unique playstyle.

You are not limited to your own Talent Tree: after level 15, you are free to unlock other class trees as well, which allows you to create mixed classes. However, at first, it’s best to stick to your starting class Talent Tree until you learn all the basics. And if you make a mistake, no worries! The Talent Tree can be fully reset.

[h2]How do Talent Trees work in Mandragora?[/h2]

Let’s take a look at the inner workings of the Talent Tree using the Vanguard class as an example. This class will be available in our public demo launching September 30 - so you’ll also be able to discover all its power firsthand then!

Vanguards are elite fighters within the ranks of the Inquisitors who employ raw physical prowess, massive shields, and brutal two-handed weapons.

Whenever you Level Up in Mandragora, or use an Offering Shrine, you gain Talent Points which you can spend in the Talent Tree.

Let’s take a look at how that works in practice:



As you can see, the Talent Tree contains 4 different types of nodes:

The Starting Node: This allows you to wield an item type belonging to the selected class. In this case, that’s Tower Shields.

Basic Attribute Nodes: These small nodes are fixed, and you can put 1 Talent point on them. All of your statistics are visible beside the Talent Tree, and the stats that are increased by the selected attribute are always highlighted in green.

Choice Nodes (Offensive, Defensive, Utility and Critical): Medium-sized nodes. You can select 1 of the available attribute nodes here. You can spend up to 3 points on these nodes, and the 3rd point always guarantees an extra bonus.

Talents: Big Nodes. Each class in Mandragora has 16 unique Talents in their respective Talent Tree. These powerful passive abilities can be a great help during your adventures and can also further enhance your preferred playstyle.
  • Some Talents are simple, focused on making your character more powerful: like Deep Wounds, which increases your Bleed Chance by 5% and the duration of your Bleed effects by 3 seconds.
  • Others are more complex and require you to pay more attention in combat: like Armor Breaker, which gives your Weapon Attacks a 1% chance per point of Armor the target has to break an Armor Fragment from them, permanently reducing their Armor by 5. Picking up a fragment grants you 2 Armor, stacking up to 25 times. Taking Physical damage removes 5 stacks.


As a Vanguard, you can choose from 3 different weapon setups in early game:
  • 1H weapon + Light Shield: Allows you to Defend and (if timed right!) Parry enemy attacks.
  • 1H weapon + Tower Shield: Also allows you to Defend enemy attacks, but instead of Parry, you can Charge and stun enemies with your mighty Tower Shield
  • Greathammer or Greatsword (2H): Slower, but a longer attack range than 1H weapons - and it has much higher stagger potential as well. You also gain the Resonance ability. When Resonance is activated, successful weapon hits create radial shockwaves that expand out from the impact location, dealing damage to all affected enemies.


Based on your playstyle, you need to decide which Talents you are aiming for first. The 3 closest to the Starting Node in the Vanguard tree are:
  • Deep Wounds: Increases your Bleed chance by 5% and the duration of your Bleed effects by 3 seconds. This is a good choice for 1H builds and against enemies with large Health, as you need faster weapons to apply it more frequently and Bleed also needs some time to deal its full damage to the monsters.
  • Veteran: Killing an enemy permanently increases your maximum Health by 0.01% up to 10%. This is a good early game choice for any build as it takes some time to reach the full bonus. It also combines well with Constitution attribute nodes that increase Maximum Health.
  • Lifeblood Surge: Killing an enemy generates 20 Adrenaline and restores 5% of your missing Health. A good choice for 2H builds against smaller enemies, as it provides sustain, and without a shield you’ll certainly take more damage.


Once you have decided which Talent you like to take first, you can start to unlock all nodes leading up to it, then select your next Talent. You can take any of the previous Talents - or you can go further into the tree.

[h2]What exactly are Choice Nodes?[/h2]



If you reach a Choice Node, then you should choose the attribute you need the most for your build and playstyle:

  • Offensive attributes: Strength, Dexterity, Spirit, Power. These increase the damage of your weapon and Skills. As a Vanguard, Strength is your main offensive Attribute. Full-unlock bonus: 1% Bleed Chance
  • Defensive attributes: Constitution, Defense, Vigor. Choose Constitution if you find yourself dying too fast and need more Health. Choose Defense, if you have enough health, to mitigate incoming damage. And choose Vigor if you want to equip heavier Weapons or Armor. Full-unlock bonus: 2 Armor
  • Utility attributes: Endurance, Knowledge, Constitution. Knowledge increases Maximum Mana, which is usually not a good choice for a Vanguard. Choose Endurance if you need more Stamina or you can choose Constitution in this Choice Node as well for more Health. Full-unlock bonus: -1% Adrenaline Cost
  • Critical Attributes: Physical and Magic Critical Chance, Critical Damage. As a Vanguard you mostly need Physical Critical Chance. Critical Damage only becomes a viable choice once you have enough (over 40-50%) Physical Critical Chance. Full-unlock bonus: 1% All Critical Chance


Full-unlock bonuses are nice to have, but only if you really need those Attributes as well. Otherwise, go for another Talent first!

[h2]What kind of early game Vanguard builds are there?[/h2]

[h3]Bleed[/h3]

This early build allows you to apply the Bleed status effect and provides nice health sustain.

From Deep Wounds, you can grab Blood Craze, which heals you whenever your Bleed effect damages an enemy. And from there, Lifeblood Surge is not far away, which further increases your Health and Adrenaline sustain potential.



[h3]Maximum Adrenaline[/h3]

With this build, your focus is to reach Maximum Adrenaline in combat - and remain there, if you can.

From Deep Wounds, you can also go for Eternal Rage, which increases your damage while you are at maximum Adrenaline. Then, grab Warlord as well, to generate Adrenaline for each nearby enemy in combat, allowing you to reach maximum Adrenaline faster, which will then allow you to activate Eternal Rage.



[h3]Resource[/h3]

This early build focuses primarily on increasing your main Resources: Health, Stamina and Adrenaline.

Grab Veteran first to increase your Maximum Health, then take Enhanced Enduranceto have a bigger Stamina pool as well. Lastly, acquire Lifeblood Surge for Health sustain and Adrenaline generation.



[h3]Defend/Parry[/h3]

This build requires you to defend and parry enemy attacks frequently.

From Veteran, grab Revenge, which generates 5 Adrenaline if you are getting hit and also increases your next damage after defending or parrying an attack by 50%.

Last, acquire Versatility, which increases your damage when you are wearing a Shield.

This talent would also be good for a 2H build later, because it increases all of your Magic Resistances by 10% if you are not wearing a Shield.



These are just a few possible examples to start out with, as you can combine Talents freely and come up with your own combination that works for you and your playstyle. Experiment and find your perfect build!

[h2]What about mixed class builds?[/h2]

[h3]Vanguard-Flameweaver Mixed Build[/h3]

To wrap up this post about Talent Trees, let’s now take a look at a mid-game mixed Talent build. Because as we said, in the full game, there will be a total of 6 classes for you to mix and match Talents from - so here’s a sneak peek at one possibility.

In this build, the focus is on applying Bleed and maintaining maximum Adrenaline by mixing and matching Vanguard and Flameweaver Talents.

This build works best with 1H weapons and for the off-hand item you can either use a Fire Relic to use Fire skills or you can use a Shield to Defend and Parry or Shield Charge.

From the Vanguard tree, we first acquire the previously mentioned Deep Wounds,Blood Craze, Eternal Rage and Warlord.

Then we’ll move left, over to the Flameweaver tree, and get 2 Talents from there:
  • Fury: Landing 4 Weapon Attacks within 3 seconds increases your Attack Speed by 15% for 6 seconds. 
  • Burning Blood: Your most recent damage taken is dealt to you over 5 seconds instead. Weapon Attacks against the attacker reduce the pending damage.

For the last Talent we’ll go back to the Vanguard Tree and grab:
  • Initiative: Your Adrenaline is automatically filled up to 20 when entering combat.
 
As you can see, these Talents work well together and boost each other’s strength even further. We start each combat with increased Adrenaline, and Warlord boosts our Adrenaline generation further. With the increased Attack Speed, you can apply Bleed and also fill up your Adrenaline faster to activate Eternal Rage - and also mitigate the suffered damage with the help of Burning Blood.

You’ll see each class Talent Tree separately in the game, but for illustrative purposes in this Dev Diary we’ve combined it so you can see the full build in one picture:



You can see that the classes are ‘joined’ at the sides of each Tree - but whenever you want to create a mixed class, you can also unlock the Starting node of each class and start your Talent build from there!

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And that’s a wrap!


We really hope you enjoyed this latest Dev Diary focusing on another key gameplay feature.

There’s even more Mandragora goodness we’re looking forward to sharing with you over the coming weeks as we get ever closer to release, so stay tuned.

And if you’d like to try out our Talent Tree, alongside all our other cool features, make sure you don’t miss out on our demo - it launches September 30!

We can’t wait to see how you’ll branch out and learn new Talents! We’ll be rooting for you! (Sorry, we just can’t leaf these tree puns alone.)

And, of course, we want to hear from you! As always, please go ahead and let us know your thoughts in the comments below or over on our Discord!

Demo news!

Hi everyone!

We have some great news for you today...

A Demo is coming!


We’ll be releasing a short demo here on Steam on September 30!

Our hope is to also get that demo included in the upcoming Steam Next Fest (October 14-21), where we could get even more people hyped for Mandragora!

We’ll be posting another update with more details closer to that time.

So if you or any of your friends, family, or cats would like to get your hands on a little Mandragora, please keep an eye out for that and help us spread the word once it’s available!



And if you backed us on Kickstarter at tier “Heretic” or above, we have more great news: the PC Closed Beta is also on its way!

Be sure to check out our latest Kickstarter update for more details: https://www.kickstarter.com/projects/primalgs/mandragora/posts/4202201


These are really busy times for Mandragora, and we’re so excited to have you along with us for the ride.

As always, let us know what you think right here in the comments or over on our Discord!