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HOTFIX – Post Update 1.1

[p]Greetings, Brinehunters!
[/p][p]We're rolling out a quick hotfix following Update 1.1 to address a few bugs and implement some much-needed balance changes. Thank you for your feedback and continued support!
[/p][h3]
Bug Fixes[/h3]
  • [p]Fixed a Crash for enemy navigation[/p]
  • [p]Fixed inconsistent damage number display between the endgame overview and tab menu.[/p]
  • [p]Fixed an issue where difficulties were not applying ranks correctly in some languages[/p]
  • [p]Fixed an issue where boss health was unintentionally capped.[/p]
  • [p]Fixed an issue where the spiked charm did not deal damage correctly.[/p]
  • [p]Fixed an issue where gold skin was not removed correctly on expedition end.[/p]
  • [p]Fixed an issue where all charm rarities had the same price.
    [/p]
[h3]Balance Changes[/h3][p][/p][p]Tesla Rifles Charge Orb[/p]
  • [p]On hit damage: Increased from 10% -> 20% of the initial hit,[/p]
  • [p]Max charge damage increased from 2 -> 2.2 times.[/p]
[p][/p][p]Brine Rifle[/p]
  • [p]Charge Scope max charged damage increased from 5 -> 5.5 times.[/p]
  • [p]Steady Scope damage increased from 150 -> 200[/p]
[p][/p][p]Plasma Launcher[/p]
  • [p]Flak Cannon damage increased from 80 -> 110.
    [/p]
[p]Shotgun[/p]
  • [p]Semi-automatic damage per projectile from 35 -> 50. Slight increase to minimum spread, but reduction to max spread.[/p]
  • [p]Full Automatic Damage increased from 25 -> 35[/p]
  • [p]Superheavy Slug damage increased from 50 -> 65

    [/p]
[p]We're monitoring gameplay closely and will continue to fine-tune based on your feedback. Keep those runs going and let us know how these changes feel!
[/p][p]Drop your thoughts on our Discord or community channels.
[/p][p]— The DoubleMoose Team[/p][p]
[/p][p] 
[/p][h3]Play Abyssus now![/h3][p]
[dynamiclink][/dynamiclink]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ

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