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Aberration Analyst News

Version 1.0.1

Somehow the game's music volume was not being lowered when using the slider in the options panel. This has been addressed, but may require further outside testing.

Let me know if it is working for you. Thanks!

Computer No Longer Available!

Due to unforeseen circumstances, the game's computer will no longer be available to players.




Max Framerate Added

I have added a maximum framerate of 60 fps to the game. This is displayed in the options menu. You can change it but you will have to open the "config.cfg" file manually to do that. If it is set at less than 0 it will default to 60 fps. There is no maximum technically, but the framerate max will be limited by your hardware.

Game Released!

Aberration Analyst has been released! It is ready to play and enjoy (if you like this sort of thing).

I wanted to make it known that the game's creepy soundtrack was brought to you by Immorpher, who's work can be found on his Bandcamp page.



Now go out there and mitigate those aberrations!

Demo Updated to Version 0.3.6

[h3]Lines[/h3]
When hunting down aberrations it's important to keep a clean, comprehensible map. And that means you need to be able to add arbitrary lines and symbols, to make sure each piece of evidence is represented at a glance.



Now you can add lines between cities, to make sure you remember which events may be connected with others. Of course monsters don't always behave in an orderly manner, so you may get a bit of overlap, but that's half the fun!

There is no need to actually use this feature. I have included it as an option for players who want to make their maps more readable, but I admit if misused, it may have the opposite effect. It is up to the player and their approach to the game.