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Munchkin Digital News

Munchkin Patch 1.4.2— Minor Door Kicking Patch



Munchkins rejoice! Today’s patch focuses on a number of bug fixes and improvements to smooth out your gameplay experience.

Bug Fixes
  • Players now correctly gain a level when playing Kill the Hireling.
  • Sleeping Monster Enhancer now gets properly applied to Mated monster pairs.
  • Fixed a rare issue where cards could turn invisible in your hand. Invisibility potions are for Munchkins only!
  • AI no longer gets stuck during the Pantsless Juggler challenge.
  • Players who have purchased the Unnatural Axe DLC should always see it available in game.


We appreciate your continued support and dedication to making Munchkin the best door-kicking, monster-squashing experience it can be. If you encounter anything in game that seems a little off, please drop us a line using the in-game feedback option, or via email to [email protected].

Thanks for playing Munchkin, and happy gaming!

Munchkin 1.4 Patch Notes



A very mischievous hello to you all!

This patch brings Munchkin players an improved experience to numerous parts of the game: we’ve improved character creation during match setup so cards act more intuitively, clarified Discard UX, and improved the presentation of the Action Log and various odds and ends on different screens and menus.

Additionally, we made systemic improvements that address current bugs and avoid future ones, and improved how timers and VFX are handled during multiplayer gameplay.

Finally, we’ve continued to squash rare softlocks and fixed a number of corner-case gameplay bugs. All in all, we are very excited to bring these improvements to players and eagerly await your feedback and requests.

Improvements
  • Action Log notifications
  • Improved game setup and character creation
  • The game flow will remain the same, as this is mostly a backend fix. However, it will flow more naturally
  • Improved Discard UX
  • Improved App Stability across devices
  • Improved multiplayer UX around timers, jump-ins, VFX, and animations.
  • In general, these changes will mean less downtime waiting for animations. More time for Mischief!
  • Improved AI valuations in various cases
  • Various quality of life improvements to the playmat and player HUD
  • Some highlights:
  • Action log items now have notifications associated with them, so you can see what just happened without having to search through the full log
  • Clarified what’s happening during Ask For Help selections for non-active players.
  • Improved contextual updates to the HUD during combat –Never miss when the monster’s rewards have been changed again!


[h2]Bug Fixes[/h2]
  • Under-the-hood improvements for fixing and avoiding gameplay bugs
  • Numerous fixes for specific gameplay cases around characters, classes, items, inventories, and cards


[h2]Community Bugs[/h2]
  • In addition to our internal testing, we’ve fixed a number of issues reported by you, our amazing community! We continue to value and appreciate your feedback. (Keep it coming! [email protected])


Community-reported improvements made and issues fixed in this patch:
  • Added the ability to change your selections before confirming cards to discard. Accidentally dropped in that Blessed Mallet? You can drag it back out now
  • Resolved a gameplay issue where Doppelganger was put into the discard pile before combat ended, which could cause improper interactions with Dowsing Rod
  • Items with passive abilities other than bonus strength now properly apply their abilities to their new owners when stolen or traded
  • Players will now always properly get their treasure rewards when avoiding combat with monsters like the Amazon
  • Help Me Out Here can no longer be used to steal Kneepads of Allure if you can’t actually use the Kneepads to charm someone.
  • Improved the clarity of the prompting for Curse! Lose Your Class when the target is a Super Munchkin
  • Action log entries related to Curses now identify the target of the Curse.



Thank you for playing Munchkin!

Munchkin Patch 1.3.3— Time Out!



Howdy!

Today’s patch is focused on resolving issues with jump-in timers in multiplayer games with AI players, as well as fixing softlock issues. This patch also resolves a handful of gameplay bugs, which will improve player’s quality of life.

As always, if you encounter anything in game that seems like it’s not supposed to be that way, please drop us a line using the in-game feedback option, or via email to [email protected]. You can also poke us on Discord.

Thanks for playing Munchkin!

[h2]Improvements[/h2]
  • Updated Theft tooltip and Thief card text to more accurately reflect which situations it may be used in.

[h2]Bug Fixes[/h2]
AI’s Looking For Trouble animation in multiplayer can no longer reduce a player’s jump-in timer.
Animation buffer will now properly keep any animations from an AI’s previous jump-in action from reducing the timer on any subsequent jump-ins.
Jump-in timers will no longer be reduced after an AI takes over for a human player.
The AI now properly equips multiple race and class cards during the character creation phase if it starts with Super Munchkin or Half-Breed.
Fixed an issue where the AI could sometimes start the game with more than 2 Hands worth of Items equipped. No Cheating in Munchkin!
Resolved a corner case where Orcs could erroneously get a bonus level due to bonus strength that shouldn’t count in the fight (against Ghoulfiends, for example).
Raincoat now properly blocks all Potions.
AI names will now be properly localized in all situations.
Curse prompt text will no longer exceed the bounds of the textbox. This was an issue in German only.
Fixed a number of uncommon softlocks.


Thank you!

Hotfix Time! A Bit of Both



Howdy!

The team has put out a hotfix today for Munchkin: Unnatural Axe intended to tackle the following issues:
  • Various fixes for gameplay flow and text issues.
  • Various fixes addressing issues that could result in a soft-lock (Game appears frozen, but animations or sounds continue, menus can be interacted with, etc)
  • Grassy Gnoll Bad Stuff should now trigger only if a player fails their final run away roll
  • Players will now be alerted of illegal moves when playing incorrect hand
  • Cleric should now be able to use Resurrection when drawing treasures after being helped in combat
  • Orc should now longer receive its bonus level up when helped in combat
  • Piñata and Piñata Party should now auto-play treasures like Hoard!
  • Dead Broke should no longer remove treasures from a monster permanently
  • AI should now always follow the rules of Merchant of Menace
  • Items that give a gender bonus should now visually display said bonus
  • Blessed Mallet's ability should no longer be usable from carried slot


As always, if you are still encountering these issues, reply in this thread and send as much information as you can to [email protected].


Happy axing!

Unnatural Things Come to Munchkin! Patch Notes 1.3.0


Unnatural things are coming to Munchkin! Today’s patch introduces Munchkin’s first DLC pack - the Unnatural Axe expansion. It also contains numerous improvements to improve the clarity of game sequences and UI screens, and squashes some pesky bugs.

As always, if you encounter anything in game that seems like it’s not supposed to be that way, please drop us a line using the in-game feedback option, or via email to [email protected].


Thanks for playing Munchkin!
Unnatural Axe Expansion
  • Unnatural Axe expansion is now available to purchase!
  • 111 new cards to sling!
  • 14 new achievements to strive for!
  • 6 dastardly challenges to conquer!
Improvements

[h3]Action Log
[/h3]
  • New turn line item now displays in larger font.
  • Action log no longer auto-scrolls while open. If new messages appear while open, an indicator will appear.
[h3]Combat[/h3]
  • Player avatars will now remain on screen after combat until rewards have been received.
  • One-shot items and monster enhancers played during combat now linger on screen longer.
[h3]Action Clarity[/h3]
  • Most game actions now display a stinger animation which displays the card used for the  action, the action’s name, and the portrait of the player who used the action. This includes any action involving moving or playing a card or using a class ability.
  • Cards that are actually being played from hand or used from the carried pile now display on screen longer.
  • AI now briefly pause at the start of combat before taking actions to give players time to read the monster card.
  • Look for Trouble and Loot the Room have new animations that play when selected.
  • Added new animation when a monster is discarded from combat.

[h3]Mobile[/h3]
  • Increased the displayed size of played cards on mobile.
  • Increased size of action buttons for class/race abilities and carried items on mobile.

[h3]Pacing[/h3]
  • Cards which are discarded without being used will now move off-screen quicker.

[h3]AI[/h3]
  • AI’s ask for help logic improved so it should no longer accept help from players who won’t increase its strength enough to win the fight. They’re learning!

[h3]HUD[/h3]
  • The hand fan in the opponent panels in the HUD now displays different card backs depending on how many Door vs Treasure cards they are holding.
  • Added the ability to swap between players’ inventory screens from within the inventory itself. Press the shiny new arrow buttons to swap whose items you’re looking at!
[h3]Bug Fixes[/h3]
  • Killing Squidzilla no longer erroneously award the Dragon Slayer achievement. Real dragon slayers only!
  • The AI to now equips race and class cards if it had none equipped already to avoid donating them to charity.
  • Two Thieves can now backstab the same player, as intended.
  • Fixed an issue where Curse! Lose 2 Cards, when targeting a player with only 1 card in hand, would give that card to the wrong player.
  • Prior to patch, Curse! Chicken On Your Head would be removed if your helmet was discarded by any means. Now it is only removed if your helmet is taken by a curse or bad stuff, as intended.
  • Help Me Out Here can no longer be used to steal non-armor items while the user is cursed with Malign Mirror.
  • The game now immediately ends if Divine Intervention was used to gain the winning level during combat.
  • Players can now choose to lose levels to Platycore’s bad stuff while they are level 2.
  • If a player times out while using Wand of Dowsing, the AI will now properly pick a card for them.
  • Mate monsters now they pay out the same treasure as the original monster, as intended. You know, the whole point of a monster.
  • Invisibility Potion now works properly when used to escape the second monster in a combat.
  • Players can no longer use Doppelganger (and other one-shot items) twice in one combat by re-drawing them with Wand of Dowsing, as intended.
  • Flask of Glue is now playable after an opponent used Invisibility Potion.
  • Help Me Out Here can now steal Kneepads of Allure.
  • Fixed an issue where stealing a card attached to Cheat! would also steal Cheat!. Cheat! is now correctly discarded.
  • The AI no longer accept trades for big items when they’re already carrying a big item.
  • The player can no longer trick the AI into giving them a free big item.
  • Removed a softlock that could occur when a player needed to give away a big item but all players were at their big item max.
  • Addressed a mobile-specific softlock where the go up a level prompt could not be un-minimized.
  • Online timers no longer end before they should in games where all other players have dropped and been replaced with AI.
  • The game will no longer prompt players to change their class to Cleric when Divine Intervention is played outside of setup, as intended.
  • Halflings can no longer use their reroll ability infinite times if they had automatically escaped another monster in the combat.
  • Halflings can now use their reroll ability against multiple monsters.
  • Instant Wall now automatically escapes all monsters, instead of just one monster.
  • The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse.
  • The chat box was displaying smaller than intended. Its size has been increased to address this.
  • Horny Helmet’s bonus no longer displays improperly for Elf players. Note that this was only a visual issue, the player’s strength was being correctly updated on the backend.
  • The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse


Additionally, we’re investigating the following issues:
  • Rare softlock where the kick open the door prompt does not appear
  • Rare softlock where the AI can get stuck after combat in timer-enabled games