1. Munchkin Digital
  2. News

Munchkin Digital News

Munchkin Digital Clerical Errors—Even More Munchkin!




Another 112 cards for your collection of dastardly monsters and zany loot is coming your way Monday, July 15th! And we hope you are prepared to make some difficult choices. You can: become a Gnome Bard and subject your foes to discordant tones; don your Chainmail Bikini or kick on some Freudian Slippers, then do battle with the fearsome Tequila Mockingbird. So much mischief, so little time!

New Challenges!
Test your Munchkinly mettle with seven new challenges to overcome!
  • Bardic Shuffle – can you overcome the new set’s obstacles with a little extra luck?
  • Munchkin Roulette – spin the wheel and win big at The Dungeon Casino!
  • Mimic Infestation – looting the room has never been deadlier! You do like mimics, right?
  • The Illusion of Choice – pick a card, any card…
  • Perfectly Balanced Monster Design – all encounters balanced to your strength, for the discerning strategy gamer.
  • Clergy Conundrum – have faith… whether you want to or not!
  • Loot Goblin – get rich or die trying! Is it really a win if you don’t walk out with a dragon’s hoard?

[h2]More Achievements![/h2]
  • 15 new achievements for all the completionist Munchkins out there. Will you prove yourself as a Noble Knight, or will you suffer ultimate Humiliation?

[h2]Fixes and Improvements [/h2]
This patch includes numerous fixes and improvements to make sure you can go about your Munchkinly activities in peace:
  • Fake Beard’s scruff is vastly improved and now properly “hides” your other Race(s) from monsters.
  • Bigfoot found his appetite, so his Bad Stuff will now correctly remove Chicken on Your Head.
  • Wishing Ring can now save you from Curse! New Edition Rules.
  • Help Me Out Here can no longer result in you using extra Items. Sorry, you’ll need a valid Cheat! for that!
  • Help Me Out Here can also no longer steal Items you can’t equip. That’s the kind of help we all could do without.
  • Out To Lunch will now reduce the treasure reward of the combat to 2, regardless of how many monsters were in the combat, as intended.
  • The discard prompt for Deck of Too Many Things should no longer close unpredictably.
  • Wand of Dowsing’s prompt has been adjusted to no longer block buttons on widescreen phones. It’s supposed to help you find things, not hide them!
  • Raincoat, Knight Light, and other “can be worn over another Item” effects now properly discard the extra equipment in certain cases where they previously did not.
  • While you have a discard prompt pending but minimized, you can no longer drag cards from your hand to prevent unintentional discards.
Now… go make mischief!

Munchkin Patch 1.4.2— Minor Door Kicking Patch



Munchkins rejoice! Today’s patch focuses on a number of bug fixes and improvements to smooth out your gameplay experience.

Bug Fixes
  • Players now correctly gain a level when playing Kill the Hireling.
  • Sleeping Monster Enhancer now gets properly applied to Mated monster pairs.
  • Fixed a rare issue where cards could turn invisible in your hand. Invisibility potions are for Munchkins only!
  • AI no longer gets stuck during the Pantsless Juggler challenge.
  • Players who have purchased the Unnatural Axe DLC should always see it available in game.


We appreciate your continued support and dedication to making Munchkin the best door-kicking, monster-squashing experience it can be. If you encounter anything in game that seems a little off, please drop us a line using the in-game feedback option, or via email to [email protected].

Thanks for playing Munchkin, and happy gaming!

Munchkin 1.4 Patch Notes



A very mischievous hello to you all!

This patch brings Munchkin players an improved experience to numerous parts of the game: we’ve improved character creation during match setup so cards act more intuitively, clarified Discard UX, and improved the presentation of the Action Log and various odds and ends on different screens and menus.

Additionally, we made systemic improvements that address current bugs and avoid future ones, and improved how timers and VFX are handled during multiplayer gameplay.

Finally, we’ve continued to squash rare softlocks and fixed a number of corner-case gameplay bugs. All in all, we are very excited to bring these improvements to players and eagerly await your feedback and requests.

Improvements
  • Action Log notifications
  • Improved game setup and character creation
  • The game flow will remain the same, as this is mostly a backend fix. However, it will flow more naturally
  • Improved Discard UX
  • Improved App Stability across devices
  • Improved multiplayer UX around timers, jump-ins, VFX, and animations.
  • In general, these changes will mean less downtime waiting for animations. More time for Mischief!
  • Improved AI valuations in various cases
  • Various quality of life improvements to the playmat and player HUD
  • Some highlights:
  • Action log items now have notifications associated with them, so you can see what just happened without having to search through the full log
  • Clarified what’s happening during Ask For Help selections for non-active players.
  • Improved contextual updates to the HUD during combat –Never miss when the monster’s rewards have been changed again!


[h2]Bug Fixes[/h2]
  • Under-the-hood improvements for fixing and avoiding gameplay bugs
  • Numerous fixes for specific gameplay cases around characters, classes, items, inventories, and cards


[h2]Community Bugs[/h2]
  • In addition to our internal testing, we’ve fixed a number of issues reported by you, our amazing community! We continue to value and appreciate your feedback. (Keep it coming! [email protected])


Community-reported improvements made and issues fixed in this patch:
  • Added the ability to change your selections before confirming cards to discard. Accidentally dropped in that Blessed Mallet? You can drag it back out now
  • Resolved a gameplay issue where Doppelganger was put into the discard pile before combat ended, which could cause improper interactions with Dowsing Rod
  • Items with passive abilities other than bonus strength now properly apply their abilities to their new owners when stolen or traded
  • Players will now always properly get their treasure rewards when avoiding combat with monsters like the Amazon
  • Help Me Out Here can no longer be used to steal Kneepads of Allure if you can’t actually use the Kneepads to charm someone.
  • Improved the clarity of the prompting for Curse! Lose Your Class when the target is a Super Munchkin
  • Action log entries related to Curses now identify the target of the Curse.



Thank you for playing Munchkin!

Munchkin Patch 1.3.3— Time Out!



Howdy!

Today’s patch is focused on resolving issues with jump-in timers in multiplayer games with AI players, as well as fixing softlock issues. This patch also resolves a handful of gameplay bugs, which will improve player’s quality of life.

As always, if you encounter anything in game that seems like it’s not supposed to be that way, please drop us a line using the in-game feedback option, or via email to [email protected]. You can also poke us on Discord.

Thanks for playing Munchkin!

[h2]Improvements[/h2]
  • Updated Theft tooltip and Thief card text to more accurately reflect which situations it may be used in.

[h2]Bug Fixes[/h2]
AI’s Looking For Trouble animation in multiplayer can no longer reduce a player’s jump-in timer.
Animation buffer will now properly keep any animations from an AI’s previous jump-in action from reducing the timer on any subsequent jump-ins.
Jump-in timers will no longer be reduced after an AI takes over for a human player.
The AI now properly equips multiple race and class cards during the character creation phase if it starts with Super Munchkin or Half-Breed.
Fixed an issue where the AI could sometimes start the game with more than 2 Hands worth of Items equipped. No Cheating in Munchkin!
Resolved a corner case where Orcs could erroneously get a bonus level due to bonus strength that shouldn’t count in the fight (against Ghoulfiends, for example).
Raincoat now properly blocks all Potions.
AI names will now be properly localized in all situations.
Curse prompt text will no longer exceed the bounds of the textbox. This was an issue in German only.
Fixed a number of uncommon softlocks.


Thank you!

Hotfix Time! A Bit of Both



Howdy!

The team has put out a hotfix today for Munchkin: Unnatural Axe intended to tackle the following issues:
  • Various fixes for gameplay flow and text issues.
  • Various fixes addressing issues that could result in a soft-lock (Game appears frozen, but animations or sounds continue, menus can be interacted with, etc)
  • Grassy Gnoll Bad Stuff should now trigger only if a player fails their final run away roll
  • Players will now be alerted of illegal moves when playing incorrect hand
  • Cleric should now be able to use Resurrection when drawing treasures after being helped in combat
  • Orc should now longer receive its bonus level up when helped in combat
  • Piñata and Piñata Party should now auto-play treasures like Hoard!
  • Dead Broke should no longer remove treasures from a monster permanently
  • AI should now always follow the rules of Merchant of Menace
  • Items that give a gender bonus should now visually display said bonus
  • Blessed Mallet's ability should no longer be usable from carried slot


As always, if you are still encountering these issues, reply in this thread and send as much information as you can to [email protected].


Happy axing!