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Munchkin Digital News

Hotfix Time! A Bit of Both



Howdy!

The team has put out a hotfix today for Munchkin: Unnatural Axe intended to tackle the following issues:
  • Various fixes for gameplay flow and text issues.
  • Various fixes addressing issues that could result in a soft-lock (Game appears frozen, but animations or sounds continue, menus can be interacted with, etc)
  • Grassy Gnoll Bad Stuff should now trigger only if a player fails their final run away roll
  • Players will now be alerted of illegal moves when playing incorrect hand
  • Cleric should now be able to use Resurrection when drawing treasures after being helped in combat
  • Orc should now longer receive its bonus level up when helped in combat
  • Piñata and Piñata Party should now auto-play treasures like Hoard!
  • Dead Broke should no longer remove treasures from a monster permanently
  • AI should now always follow the rules of Merchant of Menace
  • Items that give a gender bonus should now visually display said bonus
  • Blessed Mallet's ability should no longer be usable from carried slot


As always, if you are still encountering these issues, reply in this thread and send as much information as you can to [email protected].


Happy axing!

Unnatural Things Come to Munchkin! Patch Notes 1.3.0


Unnatural things are coming to Munchkin! Today’s patch introduces Munchkin’s first DLC pack - the Unnatural Axe expansion. It also contains numerous improvements to improve the clarity of game sequences and UI screens, and squashes some pesky bugs.

As always, if you encounter anything in game that seems like it’s not supposed to be that way, please drop us a line using the in-game feedback option, or via email to [email protected].


Thanks for playing Munchkin!
Unnatural Axe Expansion
  • Unnatural Axe expansion is now available to purchase!
  • 111 new cards to sling!
  • 14 new achievements to strive for!
  • 6 dastardly challenges to conquer!
Improvements

[h3]Action Log
[/h3]
  • New turn line item now displays in larger font.
  • Action log no longer auto-scrolls while open. If new messages appear while open, an indicator will appear.
[h3]Combat[/h3]
  • Player avatars will now remain on screen after combat until rewards have been received.
  • One-shot items and monster enhancers played during combat now linger on screen longer.
[h3]Action Clarity[/h3]
  • Most game actions now display a stinger animation which displays the card used for the  action, the action’s name, and the portrait of the player who used the action. This includes any action involving moving or playing a card or using a class ability.
  • Cards that are actually being played from hand or used from the carried pile now display on screen longer.
  • AI now briefly pause at the start of combat before taking actions to give players time to read the monster card.
  • Look for Trouble and Loot the Room have new animations that play when selected.
  • Added new animation when a monster is discarded from combat.

[h3]Mobile[/h3]
  • Increased the displayed size of played cards on mobile.
  • Increased size of action buttons for class/race abilities and carried items on mobile.

[h3]Pacing[/h3]
  • Cards which are discarded without being used will now move off-screen quicker.

[h3]AI[/h3]
  • AI’s ask for help logic improved so it should no longer accept help from players who won’t increase its strength enough to win the fight. They’re learning!

[h3]HUD[/h3]
  • The hand fan in the opponent panels in the HUD now displays different card backs depending on how many Door vs Treasure cards they are holding.
  • Added the ability to swap between players’ inventory screens from within the inventory itself. Press the shiny new arrow buttons to swap whose items you’re looking at!
[h3]Bug Fixes[/h3]
  • Killing Squidzilla no longer erroneously award the Dragon Slayer achievement. Real dragon slayers only!
  • The AI to now equips race and class cards if it had none equipped already to avoid donating them to charity.
  • Two Thieves can now backstab the same player, as intended.
  • Fixed an issue where Curse! Lose 2 Cards, when targeting a player with only 1 card in hand, would give that card to the wrong player.
  • Prior to patch, Curse! Chicken On Your Head would be removed if your helmet was discarded by any means. Now it is only removed if your helmet is taken by a curse or bad stuff, as intended.
  • Help Me Out Here can no longer be used to steal non-armor items while the user is cursed with Malign Mirror.
  • The game now immediately ends if Divine Intervention was used to gain the winning level during combat.
  • Players can now choose to lose levels to Platycore’s bad stuff while they are level 2.
  • If a player times out while using Wand of Dowsing, the AI will now properly pick a card for them.
  • Mate monsters now they pay out the same treasure as the original monster, as intended. You know, the whole point of a monster.
  • Invisibility Potion now works properly when used to escape the second monster in a combat.
  • Players can no longer use Doppelganger (and other one-shot items) twice in one combat by re-drawing them with Wand of Dowsing, as intended.
  • Flask of Glue is now playable after an opponent used Invisibility Potion.
  • Help Me Out Here can now steal Kneepads of Allure.
  • Fixed an issue where stealing a card attached to Cheat! would also steal Cheat!. Cheat! is now correctly discarded.
  • The AI no longer accept trades for big items when they’re already carrying a big item.
  • The player can no longer trick the AI into giving them a free big item.
  • Removed a softlock that could occur when a player needed to give away a big item but all players were at their big item max.
  • Addressed a mobile-specific softlock where the go up a level prompt could not be un-minimized.
  • Online timers no longer end before they should in games where all other players have dropped and been replaced with AI.
  • The game will no longer prompt players to change their class to Cleric when Divine Intervention is played outside of setup, as intended.
  • Halflings can no longer use their reroll ability infinite times if they had automatically escaped another monster in the combat.
  • Halflings can now use their reroll ability against multiple monsters.
  • Instant Wall now automatically escapes all monsters, instead of just one monster.
  • The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse.
  • The chat box was displaying smaller than intended. Its size has been increased to address this.
  • Horny Helmet’s bonus no longer displays improperly for Elf players. Note that this was only a visual issue, the player’s strength was being correctly updated on the backend.
  • The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse


Additionally, we’re investigating the following issues:
  • Rare softlock where the kick open the door prompt does not appear
  • Rare softlock where the AI can get stuck after combat in timer-enabled games


Munchkin 2: Unnatural Axe Hits This Week!



*Shing!* We have news for Munchkin: Unnatural Axe! The expansion to the mega-hit card game, Munchkin, will launch next week on Steam, the App Store, and Google Play.

You can check out our previous announcement here.

Press Contact: [email protected]

Munchkin 2: Unnatural Axe!



Munchkin 2: Unnatural Axe coming to Munchkin Digital this Summer!


May 31, 2023 (Denver, CO) – In partnership with Steve Jackson Games, today Dire Wolf announced the first expansion to their digital adaptation of the beloved tabletop classic Munchkin Digital, which released earlier this year on Steam, the App Store, and Google Play.



Originally posted by author
Munchkin: Unnatural Axe shuffles up 112 new cards to help you kill monsters and take their stuff.

Unleash your inner Orc as a new playable race! Battle the fearsome Monster the GM Made Up Himself with your new Spiked Codpiece...Of Doom! Test your mettle with 14 new in-game achievements!

Grab the terrifying Unnatural Axe and claim your place as the biggest Munchkin of them all!




Gather some friends and sharpen your blades…the Unnatural Axe is coming this Summer!

Munchkin Patch 1.2.2

You've been busy this week! We've seen a whole lot more adventurers rampaging through the dungeon in the past few days, turning up invaluable insights into some pesky bugs that we've been working to squash. Today's patch addresses a handful of UI elements and softlock issues identified by the community since release:

Bug Fixes
  • When cancelling the Illusion card, the discard box no longer remains on screen
  • Players will no longer be prompted to use Resurrection while holding an insufficient number of cards in hand
  • Resolved instances of Super Duper Heroic challenge softlocking the game
  • Continued focus reducing the number of softlock, crash, and gameplay related bugs


As always, if you encounter anything in game that seems like it's not supposed to be that way, please drop us a line using the in-game feedback option, or via email to [email protected].

Thanks for playing Munchkin!