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[Updated] Clank! Digital Patch Notes 1.3.0



If heists, dragons, and treasure sound like the perfect way to spend the holidays, then you’re in luck! Our latest update for Clank! Digital is here, featuring a new addition and a treasure trove of bug fixes. Time to sharpen those blades, polish those boots, and test your luck!

New Features & Improvements
  • Introducing the Skip Replay feature!
    • Now you can jump straight to the present when rejoining an online game, without having to watch the replay of what happened while you were away.

[h2]Bug Fixes[/h2]
  • Players in Live lobbies should now be removed when they accept an invite to another live game.
  • Players should no longer be able to interact with main menu buttons while the Friend’s Menu is open, preventing misclicks.
  • Extra Dragon attacks (from things like Mister Whiskers or the Countdown Track) should now properly add gold to cards in the Dungeon Row in Gold Fever.
  • Improved visibility of gold values on cards in the Gold Fever Challenge.
  • Tutorial prompts should no longer be overlapped by cards in the dungeon row.
  • The AI’s gold should now calculate correctly at the end of the game. Previously, the AI could gain extra during scoring if they had cards which generated gold.
  • Fixed non-English localization for inventory tool tip.
  • Heist Close Call modifier should now update your potential score during play. This was a visual issue only and did not impact actual scores.
  • Belcher’s defeat popup now correctly displays the Clank! received. This was a visual issue only and did not affect the Clank! players were receiving.
  • Discard pile’s title should now display correctly if automatically selected by trash modal.
  • Enabling Fast Mode should no longer affect tutorial games.
  • Clarified hinting of the wraparound tunnel in the tutorial.
  • Tunnel monsters should now auto-select in later portions of the tutorial if you have the related toggle on.
  • Removed redundant tutorial prompt explaining minus Clank!
  • In Pass & Play matches, the rage track will remember whether each player left it open or closed and automatically change accordingly when moving to that player’s turn.
  • Heist modifier Healbot’s in-game scoring text should now displays correctly. This was a visual issue only and did not impact actual scores.

[h2]Gamepad[/h2]
  • Players can no longer select the nameplate of a closed slot in a Pass and Play game.
  • Improved highlights on tutorial prompts, tunnel monsters, and inventory items.
  • RT reminder icon now displays for expanding trash modal prompt.
  • Using RT to Collapse/Expand a prompt no longer zooms the camera.
  • Players can now use RB/LB to move between inventories.
  • Improved Use Later button’s visuals with gamepad.
  • Audio tab button should now display correctly on Steamdeck.


Key Note: We listed the following as fixed in this patch when that is not correct. This bug will be fixed in an upcoming patch. Thank you for understanding.
In Pass & Play matches, the next player’s hand no longer displays until after the splash screen.

October 2024 Patch Notes



October is here, and with it comes all sorts of treats, including Clank! Digital’s introduction to iOs and Android platforms! Along with this exciting news, we’ve added a couple of smooth changes to enhance your dungeon-crawling experience! This patch focuses on increasing game speed, refining visuals, and introducing new features to help you plan the optimal heist strategies.

New Features and Improvements
  • Clank! Digital is now available on iOS and Android!

[h2]Bug Fixes:[/h2]
  • Various changes to icons, highlighting action buttons, and other UX improvements.
  • Various Translation and Localization Fixes: Improvements made for Spanish, Polish, localization to enhance player experience.
  • Visual feedback should now show when Players buy cards from Expanded Dungeon row.

[h2]Gameplay: [/h2]
  • Skill points from Swagger should now be countered for Skill Shot on heist matches.

[h2]Challenge Fixes:[/h2]
  • The number of gold on Dungeon Row should now display properly when reaching 10 or above in Gold Fever Challenge.
  • The Market Window should now stay open when Player moves to a non-Market location on Map.

[h2]AI: [/h2]
  • Opponents can no longer use Mister Whiskers for Dragon Attacks after all other players are escaped or dead (and hurt themselves. Ouch!)
  • AI should no longer move back and forth between rooms without targeting incorrect Artifact.

[h2]Art:
[/h2]
  • Knocked out Player is no longer blocking UI.


Clank! Digital August Hotfix 2!



Thieves–you’re under arrest! Ah-ha, just kidding. Today’s patch is chock-full of numerous fixes and improvements to make your - ahem - high-stakes antiques reallocation smoother and more pleasant.

Additions and Improvements
  • Tweaked and replaced several Heist modifiers for a more varied experience.
  • Overhauled the auto-camera behavior to stay out of your way when you don’t want it, and be more useful when you do.
  • Adjusted the spacing of rooms and tunnels on the Barrow Mounds board to reduce the need for panning around.
  • Created additional VFX for certain character movements and actions to make the characters more reactive to game events.
  • Added images to take up edge borders when the game window is dynamically scaled, replacing the blank black which previously appeared.


Bug Fixes
  • In addition to the above improvements, we’ve done a lot of bug-squashing.
  • First-time trigger tutorials for deferred abilities should now properly appear when first encountering one.
  • Resolved an interaction between the Heist modifiers Scholar and Hall of Mirrors which caused incorrect leaderboard scoring to occur. In-game scores were unaffected.
  • You are no longer referred to as just “You” when not logged in.
  • Fixed an issue where skipping to results could cause some iconography to be hidden on the scoring screen. This was a visual problem only and did not affect final scores.

Clank! Digital August Hotfix



Clank! fans, lace up those leather-soled boots and sharpen your daggers. We have a hotfix for you with some improvements and bug fixes. We greatly appreciate your enthusiasm for the game and keen eye for bugs. Please do share your feedback and any bugs so that we can give you the best Clank! dungeon-diving adventure possible.

Fixes & Improvements
  • Font-sizing for Steam Deck should now be improved.
  • The Clank! Digital Store listing should now show all supported languages.
  • The Challenge subheader now uses correct grammar.
  • The Getaway section of the rules now includes the Mastery Token icon.
  • Gameplay: Using Enter to send chat messages in the lobby should no longer start the game.
  • Gameplay: Completing a Heist attempt should now show the correct score from previous attempts.
  • Gameplay: Heist mods Scholar and Hall of Mirrors should now score correctly when both are active.
  • Gameplay: In Mining Incident, the AI should no longer cause a freeze when no paths lead to Artifacts / Escape.
  • Gameplay: Setup for Solo Play and Pass and Play game modes should no longer include the turn timer.
  • Gameplay: Using a controller with Shrine and Dragon Shrine should now let players end their turn.


Your feedback matters to us! If you encounter any problems, please contact us through the in-game feedback option, via email to [email protected], or here on Steam. Thanks again for playing Clank! Stay tuned for more rollicking dungeon fun!

Delightful deckbuilder Clank! now has a digital version




Everyone has at some point thought about what it would be like as a fantasy burglar crawling down into a monster-infested dungeon to make off with heaps of loot, all while not waking up the terrible dragon that dwells within. Don't you dare tell me you haven't or my perception of reality will be absolutely ruined...
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