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Craftomation 101 News

Winter sale: Craftomation 101 is 28% OFF!


https://store.steampowered.com/app/1724140/

[h2]Hello, friends!
[/h2]
First of all, for those who missed it, let us remind you once again: just yesterday we released a brand-new super update with maps [link not ready yet], so make sure to update and try it out! It features a new procedurally generated super map. Please don’t hold back on bug reports and comments — we’re continuing to work on new maps, and any feedback is worth its weight in gold!



[h2]Winter SALE! [/h2]
This year, Craftomation is joining the Winter Sale with an unprecedented 28% discount.

https://store.steampowered.com/app/1724140/

[h2]Sign up for playtest [/h2]

https://store.steampowered.com/app/3818770/SuperWEIRD/
By the way, a quick reminder! If you're into games about automation and programming, good news — the development of our new game is going full speed. It's an automation roguelite where you assemble the world from pieces.

We’re currently polishing the game’s balance and fleshing out the narrative — but most importantly, we’ve improved the look of the locations. Just look at those gorgeous plants!



Do these 2.5D plants extending beyond the top edge of the screen remind you of anything? We’ll give you a hint about our inspiration.



A lot of you have been asking how a roguelite, automation, and Tower Defence can even work together. Well, we think it’s easier to show than to tell — so sign up for the playtest and don’t forget to wishlist the game.

[h2]Our awesome DLCs are also on sale this year![/h2]
https://store.steampowered.com/app/2795680/Craftomation_101_Soundtrack/
https://store.steampowered.com/app/2832980/Craftomation_101_Mega_Map_of_SelfReplicating_Machines/
https://store.steampowered.com/app/2795690/Craftomation_101_Art_Pack/

[h3]How to join the development?
[/h3]Want some more Craftomation 101? We got you! Here's what you can do:
  • Suggest your ideas for the game on our Discord server
  • Help us translate the game into your native language
  • Subscribe to our YouTube channel, and follow studio news
  • Follow Craftomation 101 on Twitter
  • Leave a comment under a video of your favorite content maker, to let them know about the game
  • Sign up for our Newsletter

0.94 Tunnelbound - A NEW MAP!



[h2]Hey friends!
[/h2]

We’re super excited to share something special — our second map is finally here: Tunnelbound.



This map is a bit different from what you’ve seen before. It’s split into small zones, but you won’t just walk into them — you’ll need to dig through tunnels to reach each area.

And each zone has its own resources and surprises!

As usual, objects and resources on the map are procedurally generated.

[h2]Please, help us!
[/h2]We're very curious: How does the experience of Tunnelbound feel compared to the tutorial map or the circular map? Your feedback matters so much — don’t hold back! Drop your thoughts in the comments here, in Steam reviews, or in our Discord.
https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/

Every opinion helps us make the next map better, because… more maps are coming soon. So stay tuned, don't miss our new major updates.

[h2]Don't forget our extra content! [/h2]
For those who love the atmosphere of a frozen yet cozy planet, remember that you can download our soundtrack.
https://store.steampowered.com/app/2795680/Craftomation_101_Soundtrack/

[h3]How to join the development?
[/h3]Want some more Craftomation 101? We got you! Here's what you can do:
  • Suggest your ideas for the game on our Discord server
  • Help us translate the game into your native language
  • Subscribe to our YouTube channel, and follow studio news
  • Follow Craftomation 101 on Twitter
  • Leave a comment under a video of your favorite content maker, to let them know about the game
  • Sign up for our Newsletter

0.93 Procedurally generated Maps and New Art


Friends, congratulations! We are finally rolling out to the main branch the update you have been asking for so long — generated maps!

First of all, we want to say a huge thank you to everyone who took part in the beta test and reported bugs! Without you, this update simply wouldn’t have happened.

[h2]What has changed compared to the beta?
[/h2]Oh, a lot!
  1. We added the volcano and sulfate, which stubbornly refused to make it into the beta.
  2. We added a menu where players can choose a map (only one for now) and generate a location on it.
  3. The map you already know from earlier versions is still available, but is now more of a tutorial — the main gameplay now takes place on generated maps.
  4. We fixed a ton of bugs that we might never have learned about if not for you.


[h2]More details
[/h2]The game now has its first generated map. How does it work?


  1. You choose a map (there is only one for now, but more will appear with upcoming updates!)
  2. Generate a random seed, or paste in a known one… for example, maybe you or your friend already generated the perfect map and want to replay it forever.
  3. Click “Create Map” — and voilà! The system scatters resources, volcanoes and buildings randomly across the map.

For now we only have one radial map, but trust us — we’re just getting started! We’ve finally rebuilt the system to support generated maps, and now the rest is just a matter of content. So stay tuned and watch for updates.


[h2]Art
[/h2]And another big improvement coming with this update — new and improved art, as well as a better randomization system for artwork. But screenshots will probably tell this story better than any words:



Stay tuned — new maps for generation are coming very soon!

[h3]How to join the development?
[/h3]Want some more Craftomation 101? We got you! Here's what you can do:
  • Suggest your ideas for the game on our Discord server
  • Help us translate the game into your native language
  • Subscribe to our YouTube channel, and follow studio news
  • Follow Craftomation 101 on Twitter
  • Leave a comment under a video of your favorite content maker, to let them know about the game
  • Sign up for our Newsletter

Map Testing: 0.93 Beta



Hey friends!

Hello to everyone who’s been eagerly waiting for the new maps — and is ready to help us make them better.


After so many weeks of struggles and bug fixing, the maps are finally seeing the light of day — as part of beta testing!

Let us emphasize once again: this is a beta.

Beta.

BETA!!!

Which means it’s an unstable version released on a separate branch, first tested by brave volunteers.
That means it may work poorly, crash, or not launch at all — and we really need to know about every such case.

But don’t worry: if you ever get tired of testing, you can always roll back to the main (stable) branch.

So, if you’re in — here’s how to join the beta and test our long-awaited maps:

[h3]Step 1
[/h3]
Find the game in your Steam Library, right-click it, and select “Properties.”


[h3]Step 2[/h3]
In the pop-up window, go to the “Betas” tab.


[h3]Step 3[/h3]
Under “Beta Participation,” select the branch “unstable” and close the window.
The correct version will automatically start downloading. Enjoy!


[h3]Something broke?[/h3]
We’d be extremely grateful if you report any issues through the in-game feedback form or on our Discord.

[h3]Want to return to the default branch?[/h3]

No problem! Just repeat Step 1, but this time choose “None” instead of “unstable.” When you restart the game, the “Continue” button will be unavailable, along with your beta saves. To pick up where you left off before joining the beta, just click “Load Game.”


Goog luck with testing, we hope you enjoy the maps!

A dramatic delay of the map update



Hey everyone!

We’ve been quiet for a while — no devlogs, no updates — and that’s because we’ve been completely buried in developing the new maps you’ve been asking for.

We thought we’d release the update on Tuesday or Wednesday. But, as it sometimes goes in game development, everything suddenly broke. Like, everything. So here we are on Thursday — knee-deep in bugs. Instead of an update, please enjoy a short compilation of the funniest issues we ran into while trying to add something the game was never originally designed to handle.

[h2]Where the chaos came from
[/h2]
First, a bit of context: our game maps may look 2D, but under the hood, they’re layered like a cake. There are multiple layers for different things — snow, grass, resources, and so on. While we were digging through this mess, we even found a mysterious mold layer. We honestly can’t remember why it was ever added, but apparently it’s been sitting in the game this whole time. Imagine that!

[h2]The funniest bugs we found:
[/h2]
We’ll spare you the most technical details, but here are a few highlights from our personal hall of shame:


  1. The command center’s arm suddenly detached and started wandering around the map on its own — like Thing from The Addams Family.


  2. Map loading broke spectacularly. Some of the layers got mixed up and overlapped, turning our map into a glorious Frankenstein creation:


  3. Objects started piling up on top of each other during map loading. Let’s just say it looked… chaotic.


  4. And finally, a bug that taught us a good lesson. When we first wrote the logic for buildings (like breweries) and large objects (like volcanoes), we didn’t plan for them to ever move. So technically, we could only make new maps if they were the same size and layout as the old ones. To fix that, we had to completely rewrite the old system and make buildings fully modular — so they can exist anywhere, on any map. Moral of the story for fellow devs: always go for component-based design. Treat each system as a black box you can move wherever you like.


[h2]What’s next?
[/h2]
We’re now fixing all these bugs and plan to release a beta version with maps next week. Stay tuned so you don’t miss it!