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Craftomation 101 News

Hotfix: Dormant Volcano instructions and other bugfixes v0.71.4

Update v0.71.4 is alrady on air:
  • The control center empty objective at the end of the content line is now fixed;
  • Fixed Dormant Volcano instructions which were sometimes missing;
  • A few text mistypes were fixed;
  • UI layout for some rare aspect ratios fixed;
  • Other minor bug fixes.

Craftomation 101 is out in Early Access!



Hey Mates!

This is not a drill: Craftomation 101 is finally in Early Access, you can buy it, play it, own it, gift it to your significant others, etc., etc.!

[previewyoutube][/previewyoutube]

Honestly, we don't know what else to say, as we're overwhelmed with excitement!

Oh wait, there's a couple of things to mention. First: there's a 10% launch discount, which will last not one, but two weeks! Tell your friends, it is time:

https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/

Second: we'd like to know what you think of the game! We're a tiny studio, so we do not usually spend tons of money on marketing research. Instead, we listen to our players and improve the game with a little help from them!

No message is left unread on our Discord server, and you're officially invited to chat with us.

And if you don't feel 100% sure about buying Early Access version - that's totally understandable! In that case, don't forget to add Craftomation 101 to your wishlist, so you don't miss the day when it gets released in full glory:



Last but not least: if you enjoy our artwork and music, there's now an option to have them in your library, too:

https://store.steampowered.com/app/2795690/Craftomation_101_Art_Pack/?beta=0

https://store.steampowered.com/app/2795680/Craftomation_101_Soundtrack/?beta=0

We hope you'll enjoy playing Craftomation 101 just as much as we enjoyed making it for you! And remember: Early Access release is just the beginning! More awesome features await you in the future.

Stay tuned, and, as always - until we meet again!

Coming to Early Access: February 19!



Hey Mates,

Our hands be shaking with excitement as we're writing these lines. Our eyes are goggled from the sensation of the moment's importance. Perhaps, even our ears are moving from impatience!

More than 2 years of thoughtful prototyping, playtesting, releasing demos, gathering feedback, and doing things all over...

[h3]Craftomation 101 is coming to Early Access on February 19, 2024![/h3]

Please enjoy our brand new trailer that we made to celebrate this truly glorious day:

[previewyoutube][/previewyoutube]

There is no time to explain more... because more will be explained by the end of this week, in the next edition of our developer diaries!

We'll talk about our current progress and the cool new features that you'll get to try out in less than a month. Stay tuned!

In the meantime, there's one important thing you can do, which is to add Craftomation 101 to your wishlist on Steam, if you like such games and/or consider purchasing it.

That's how you get notified once the game is out, so you don't miss the launch discount (and all discounts that come after). Just click the button below:

https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/

(There's also a separate post, explaining why wishlists are important, if you'd like to know more)

Doubt not: more details will follow! If you want to know anything specific, we're always happy to chat in the Discussions section, as well as on our Discord server

Before we go (to Early Access): Craftomation 101 retrospective



Hey mates!

So, you probably know that Craftomation 101 is heading for Early Access on February 19? Because we're serious about it. Save the date, it's happening!

We also might've mentioned that adding the game to your wishlist will ensure you won't miss the launch (and the corresponding discount) and give our team a virtual pat on the shoulder.

https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft

So, don't hesitate to do that if you like the game - and play the demo if you're not yet sure about it! After all, Craftomation 101 is an unusual game. And going for release seems a great moment to look back and follow Craftomation's transformation from this…



…to this:

[previewyoutube][/previewyoutube]

[h3]In the beginning were the nodes[/h3]
Craftomation 101 has changed in many ways during the past years, but the core idea has been there since the early prototypes. Even earlier: as we were working on our previous game, while True: learn(), we got a lot of feedback about the game being about programming, but not having actual programming in it.

In a way, Craftomation 101 is here to compensate for that, effectively making it while True: learn()'s spiritual successor. Now you have the opportunity to use functions, variables, counters, experience the joy of debugging, and even program robots to handle other robots:

[previewyoutube][/previewyoutube]

So, automation and programming were parts of the plan all along! As for the visual style, it took us some time to find our own. The first prototypes were quite… different:



And when Craftomates finally emerged, they did not look nearly as dandy as they do today (but still as goofy):







Developing games is more than just a job: it's a journey that takes you to surprising places, and that can make you a better, wiser person. In this case, Alex the artist was working hard on improving his drawing skills - and his progress shows on the game's screenshots from different times:









Even our key artwork changed at least three times:







Which one is your favorite, by the way? Let us know on Discord or leave a good old-fashioned comment!

Naturally, the inner structure of Craftomation 101 became comparably more complicated. An expanded list of features that were added to the game during the past year were listed in our previous post. But you will be able to check it out for yourself next Monday!

Here's a sneak peek though! We have almost completed the roadmap that we published on our page last year… So we had to expand it:



We've got lots of plans, and we'll definitely share more details in the upcoming posts!

See you in-game on Monday, won't we? Wish us luck, and consider sharing this piece with fellow automation/base-building game lovers! Until later, mates!

Craftomation 101 combines crafting, programming and tiny robots to unfreeze a planet

Hitting Early Access on February 19th, Craftomation 101 is a spiritual successor to Luden.io's previous game "while True: learn()" and it sounds like a really fun combination of ideas.

Read the full article here: https://www.gamingonlinux.com/2024/02/craftomation-101-combines-crafting-programming-and-tiny-robots-to-unfreeze-a-planet