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Craftomation 101 News

Dev Diaries, December 2022: So Long & Thanks For All the Coal!



We hope we've made you feel a bit nervous with that goodbye-ish headline! Because that would mean that you care about our little game. If so, good news: Craftomation 101 isn't going anywhere. The development, however, goes undercover for a while. So, without further ado, let's get to the big news here.

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[h3]The Demo Is Officially Frozen[/h3]
…which is kinda ironic, given the fact that the game is actually about unfreezing stuff! But this will allow us to concentrate on preparing the game for its glorious emergence into the Early Access stage next year. Here's a short list of frequently* asked questions:

*ok, we know you really didn't ask any of those, since we're just announcing this thing. But we thought it's important to let you know anyway!

What does it mean? The demo will still be available to everyone on Steam and itch.io, but there will be no public content updates.

You said ‘public’? Will there be a version with restricted access then? Very likely. More on that later though. Join our Discord server, to make sure you don't miss an opportunity to gain access!

Will there be updates for the free demo again? Why, yes! We're planning to release new content and give everyone access to it as part of celebrating Base Builder Fest on Steam on January 23-30, 2023!

Is there a reason to waste time on these Dev Diaries, then? Of course, there is! We'll continue to keep you informed of the new features we're working on, along with challenges and in-house anecdotes! Speaking of which…

[h3]What's New?[/h3]
One of the cool new things we've introduced last month is the updated looks of the Upgrade Tree. Long story short: it looks better!



New design put aside, we've extended commands’ description to (hopefully) make it more comprehensive. Additionally, you can see a preview of how unlocking a new command will influence the looks of your Craftomates.

Also, all CraftoMates have names now! Say hello to Zoz The Goofy, Bib The Nervous, and, of course…



[h3]What Else?[/h3]
We've had our very own 20-minute adventure (that ended up lasting about a month of work). It all started with Alex the artist not being particularly happy with how our tiles looked; in particular - the inner angles of snowy/icy tiles… Ivan the programmer has drafted a whole new tileset system, which implied that any ground tile would be assembled from 4 independent tile presets. It turned out to be quite elegant programmer-wise, but too complicated artist-wise.

Intense quarreling occured.

We've almost fought.

We were in despair.

There were many experiments with the new system, but the results were below our expectations. Eventually, we decided to roll back to the previous tileset system, but have had it improved along the way. Here's a picture that briefly describes our, ahem-ahem, creative fluctuations:



[h3]Now What?[/h3]
As the development goes on, we keep following the roadmap we drafted months ago. That said, the next big thing for us is functions.

Functions will improve the quality of lives on so many levels! Long story short, they are nodes that allow you create a program for multiple Craftomates, and change its contents on the fly, and apply it to all connected Craftomates simultaneously. You also get to choose how many incoming and outgoing connections there are for a function node:





We're also planning to update eating animation for Craftomates - not only for the sake of visual beauty but also to make it possible for the player to feed Craftomates at any time of their working cycle (even when their hands are busy holding objects!).

We're hoping to share the details of our progress in the next edition of Craftomation 101 dev diaries. And since they're scheduled to be published shortly befor Base Builder Fest is upon us, you'll have an opportunity to try them out soon enough!

Until then… Happy Holidays! See you in January or, even better so, see you every day: you can contact us in the comments or find us at almost any time on the Discord server!

Don't be a stranger. The demo of Craftomation 101 is still available to you on Steam and Itch.io. Until we meet again!

https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/

New Update: v0.48



This new update is small, but cute on so many levels!

[h3]Version 0.48:[/h3]
  • Craftomates now have names, for better distinguishing
  • The Upgrade Tree has been reworked, with more comprehensive node description and preview of how they will visually affect the Craftomates
  • Snowy visuals reworked




We hope you will find this update useful and chilly! Don't forget to wishlist and follow us:

https://store.steampowered.com/app/1724140/Craftomation_101/

Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server.

Important Links


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New Update: v0.47



This very special update brings you a lot of treats, along with tricks, but it's not just that!

[h3]Version 0.47:[/h3]
  • Bonfires display heating radius upon hovering and when being placed
  • New upgrade in the Command Center that allows Craftomates to pick items from tiles above and below them
  • Elements that were not unlocked yet are no longer visible in the Wiki
  • Holiday decorations!




We hope you will find this update useful and festive! Don't forget to wishlist and follow us:

https://store.steampowered.com/app/1724140/Craftomation_101/

Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server.

Important Links


[previewyoutube][/previewyoutube]

New Update: v0.46



This very special update brings you a lot of treats, along with tricks, but it's not just that!

[h3]Version 0.46:[/h3]
  • Halloween is here! Festive decorations and a special surprise for those of you who'll DARE feed a pumpkin to a Craftomate!
  • Upon completing an objective from Command Center, a super special effect (with a sound!) happens - to make you, the player, feel good
  • We've upgraded to the next version of Defold, which is supposed to increase performance on not-so-powerful graphic card owners




We hope this update will spook and delight you! Don't forget to wishlist and follow us:

https://store.steampowered.com/app/1724140/Craftomation_101/

Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server.

Important Links


[previewyoutube][/previewyoutube]

New Update: v0.45



Hey everyone! This update is truly epic, as it brings lots of new stuff that will make the experience of Craftomation 101 different in so many ways! Namely:

[h3]Version 0.45:[/h3]
  • New command: Find & Drop makes a Craftomate to search for and place an element into the nearest Storage unit
  • Heater reworked: it now warms out lines of tiles horizontally and vertically (see screenshot below)
  • Feeding system reworked: raw elements are now significantly less nutritious for Craftomates. Instead, the most effective way to recharge them would be either via Coal Brick (Coal + Stone; previously known as Coal Dust) or via Batteries
  • Sources of materials (Stone, Coal etc.) now provide larger amounts of raw elements: 1500 vs 600, with an exception for Hard Ice on the edge of the map
  • Quest system reworked: Command Center quests now require providing only 1 type of element for completion, but there are more of them in general




We hope you enjoy this epic update! Don't forget to wishlist and follow us:

https://store.steampowered.com/app/1724140/Craftomation_101/

Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server.

Important Links


[previewyoutube][/previewyoutube]