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Happy Robanukah! - Craftomation 101 Dev Diaries, December 2024



Hey, mates!

This edition of our developer diaries is quite deliberately named after the iconic (and totally fake) robot holiday from Futurama. Because it's the holiday season, and robots are playing a growingly important role in our lives, they deserve a holiday of their own, don't you agree?

You can post your ideas for alternative names in the comments, and we'll keep telling the story of Craftomation 101. It was quite an important year for us, as the game was released into Early Access on Steam.

Even more so, it started coming into shape, thanks to your generous feedback and a bit of hard work.



About a month ago we released the coolest update for the game so far. It is so cool that it introduced 2 new types of frozen areas for you to warm out. This system is a result of weeks of experiments and it comes to replace the infamous Thorns (along with a weird thing called Ancient Ice). After many experiments with them we came to the idea that progressively colder areas felt more intuitive.

So now the planet is effectively more icy and even more lifeless. We hope you enjoy it!

That also led to rebalancing existing heating elements, such as Bonfires and Furnaces. We even introduced new visuals for their area of operation - and then changed it again in another update, for your convenience. Now the preview shows the final state of the affected tiles, instead of the heating level change (which makes sense with the new climate zone system):





Heating elements will keep evolving further. We have spent a lot of time drafting a content plan for the game. Although the details may and will change as we go, we now know the general direction in which we will be heading. More on that below.

The biggest mission for the next few months will be to build a more fluent system of objectives. One target effect is to bring together various gameplay mechanics that sometimes feel like they work independently in their present state.

For example, remember the Sulfur Source? Once you unlock it, it's kinda just… sitting there. Which is a behavior expected from a mineral but it is not very fun. So, since managing that zone also implies working with various kind of organics, our idea is to replace the Source with something more alive. A giant tree? A giant forest? A wise giant turtle (not likely)? Ideas are very welcome: let us know in the comments or on our Discord server!

Introducing this… thing will most likely lead to a separate line of objectives which will not be like the ones given out by the Command Center at the moment. One of the concepts we're going to experiment with is to ask for a certain amount of items to be provided per second, in the hope of motivating the players to experiment with balancing harvesting and crafting various objects.

Another idea for new kinds of tasks is procedural goals - when a player will be asked to provide a random-ish number of random-ish items and write a program for CraftoMates, that will allow them to properly detect what needs to be delivered.

Proceeding to the Volcano will also imply a new structure for the objectives though this is still rather early in the works. But what's definitely coming soon is several new types of heating elements, so you could experiment more with the new climate zones and optimize heat levels in different parts of the map.

We do have a long backlog of ideas that we have plans to experiment with next year. Like adding more minor mechanics that will let interact with the environment in different fun ways (one word: dynamite!). The Brewery could use a renovation, both in terms of mechanics and visuals. And we still owe you that bonfire-carrying ability for CargoMates! It's coming, too. Highly likely.

It was a good year for Craftomation, and the year 2025 is promising to be even more interesting. Happy Holidays, mates, especially to those of you celebrating Robanukah!

New Update - v0.87



Hey mates! Here's the latest update for Craftomation 101, which fixes some important stuff:





[h2]v0.87 Released![/h2]
  • We've changed the display of work range for heating elements to make it less frustrating. It now shows exactly the result of placing a heating element on a tile
  • Optimized pathfinding for robots in case of an error
  • Fixed the bug that sometiomes caused a CraftoMate to freeze upon executing a Function
  • Fixed the bug that caused Command Center to shrink into total disappearance if a player placed a Storage unit with demanded items in front of it
  • Fixed the bug that caused incorrect of display of the number of discovered items in the wiki
  • Fixed a number of other bugs

See you in a couple of weeks, when the next update rolls out!

And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:



https://store.steampowered.com/app/1724140/Craftomation_101/

[h3]----------------------
How to get more involved?[/h3]


If you want Craftomation 101, we got you! Here's what you can do:
  • Join our Discord server, find your mates and chat with us, the devs
  • Subscribe to our mailing list to get the latest Craftomation-related news
  • Follow Craftomation 101 on Twitter

23% Off Craftomation 101 - It's Winter Sale, Everyone!



Hey, Mates!

We hope this year was good for you, and you managed to preserve eyour functions despite all the variables!

In any case, you deserve some quality playtime. Conveniently, Steam Winter Sale is here, and Craftomation 101 is 23% off until January 2:

https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/

And if you're looking for a gift for a geeky mate (even if that friend is yourself), our other games have discounts, too!

https://store.steampowered.com/app/619150/while_True_learn/

https://store.steampowered.com/app/1150090/Learning_Factory/

Happy Holidays!

Major Update - v0.86



Hey mates!

We promised you that in our last developer diaries, and here it is! The new cold and heating system is now in the game, and we can't wait to hear what you think of it! More on that below.

Warning: Unfortunately, this new system changes the game so much that the older saves are incompatible. We added an option to convert old saves and make them playable in the current version, but doing so may result in bugs (errors, not insects) emerging on your map. We apologize for any inconvenience, Early Access can be a bumpy ride (to making an awesome game)...



[h2]v0.86 Released![/h2]
  • The map is now divided into 3 climate zones, each one progressively colder than the next one: the first is as cold as the map used to be, the next one is 10 times as cold, and the last one is 100 times colder
  • Subsequently, Bonfires, Furnaces, and Heaters were rebalanced, so more advanced heating elements would be more efficient in colder areas
  • More powerful heating elements can also be used in colder areas to warm them out more efficiently
  • The display of heated areas and the heat map were improved to better show the areas, warmed out by heating elements
  • Great news for everyone who were frustrated by Thorns: they are gone for good! And so is the Ancient Ice. Don't hesitate to celebrate it!



See you in a couple of weeks, when the next update rolls out!

And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:



https://store.steampowered.com/app/1724140/Craftomation_101/

[h3]----------------------
How to get more involved?[/h3]


If you want Craftomation 101, we got you! Here's what you can do:
  • Join our Discord server, find your mates and chat with us, the devs
  • Subscribe to our mailing list to get the latest Craftomation-related news
  • Follow Craftomation 101 on Twitter

Craftomation 101 is 22% off, because it's the Autumn Sale!



Hey mates,

If you're reading this, you've got an awesome chance to grab Craftomation 101 for a handsome price. It's Steam's Autumn Sale, after all!

Go wild:

https://store.steampowered.com/app/1724140/Craftomation_101/

You can also check out other games of ours, they're all on sale too:

https://store.steampowered.com/app/1150090/Learning_Factory/

https://store.steampowered.com/app/619150/while_True_learn/

https://store.steampowered.com/app/588560/VRobot_VR_Giant_Robot_Destruction_Simulator/