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vEA_09b Update

Hello folks!

We are bringing some of the requested quality of life changes as well as bug fixes.

Here are the patch notes:

Quality of Life Updates
  • Trap Selection section of the Workshop now displays what the trap does with a video when you hover over type selection for the trap.
  • You can now skip tutorials indivually at main base. You still need to play the movement tutorials and introduction level at the beginning. We are working on a way that you can skip whole tutorials when you start a new save file.
  • Win Screen at the end of the level now shows how many Dual Mix, Triad and Elemental Flux combos you got. Hovering over the combo symbols now shows a small description for what you need to do to achieve these combo types.
  • Hovering over Victory Skulls at the Win Screen now displays a small information screen right below, showing what needs to be done for Flawless Victory and your score compared to that.


Bug Fixes
  • Bug where you cannot sell traps after building a tower; unless you right click, has been fixed.
  • Bug where Bird Clockwork - Electric does not apply conditions have been fixed.
  • Bug where Acid Tower's range is not shown correctly through ground layers have been fixed.
  • Some localization has been fixed for items.


This will be all for this patch. Patch will be live for main game, demo and prologue.

Don' forget to join our discord or write in our discussion forums when you have feedback!

Cheers!

vEA_09a - Hotfix

Here are the notes for small hotfix for the new patch:

    Ironworks Storage wave balance has been adjusted. It no longer has Lantern Magus (lantern summoning mages), instead Veiled Magus (fire ball throwing mage).
    Iron grates on the ground that are present in the levels (Warehouse Floors, West Warehouse, Blacksmith Wings and Magma Reserves) now conduct electiricity.
    A bug where the new levels do not count towards finished levels for 2nd scroll has been fixed.
    Main menu visuals have been updated.

    vEA_09 - SULTAN UPDATE

    Hello good folk!

    Here comes our new boss for Flame Faction, Grinning Sultan, 9 new traps and lots of item reworks!

    Here are the patch notes:

    NEW BOSS : GRINNING SULTAN


    Our second boss has been added to the game, Grinning Sultan, leading the flame faction. You can reach him after Magma Reserves and defeating him is required to unlock 3rd scroll if you haven't already.

    NEW ENEMIES

    [h2]Ice Faction Enemies[/h2]
    • Added a new enemy, Arctic Jotun Warlord. Armored version of the Jotun with a devastating area of effect ice attack.


    NEW LEVELS
    • Added a new level to the 2nd scroll, Iron Mines, as a branch for Blacksmith Wings.
    • Added a new level to the 2nd scroll, Magma Chambers, as the arena of the new boss.


    NEW TRAPS

    [h2]Trap Bases[/h2]
    • Brand new trap type, Impaler Trap, has been added to the game. Hits a single enemy for massive damage, if it kills a non-heavy unit, its corpse is impaled on the trap. After a brief moment, it fills the corpse with chemicals and primes itself. Default version explodes the corpse dealing massive damage around with pieces of it.
    • Brand new trap type, Peg Top Trap, has been added to the game. It is a ceiling trap, releasing a giant peg top, which can bounce off the walls. Default version releases a knocking peg top, which pushes enemies back with each hit and can bounce more than other versions.

    [h2]Variant Traps[/h2]
    • Impaler - Poison, variant for Impaler trap. Fills the corpse with toxic fumes, when primed explodes the corpse, releasing poisonous gasses.
    • Impaler - Marking, variant for Impaler trap. Fills the corpse with fluids which increases the blood viscosity, when primed explodes the corpse, applying Marked condition in a large area.
    • Peg Top Trap - Blades, variant for Peg Top trap. Giant peg top applies bleed as it passes through enemies.
    • Peg Top Trap - Dynamo, variant for Peg Top trap. Giant peg top that gains electri charge as it gains momentum, and shocks nearby enemies.
    • Cannon Shooter, variant for Shooter Trap. A giant cannon with a trigger area further from the trap. Bombards the area when triggered.
    • Iron Fist, variant for Mechanical Ceiling Trap. A giant iron fist, pounds the ground with extreme force, dealing massive damage directly below and applies Slow condition to enemies in large area.
    • Cyro Bellows, variant for Furnace Trap. Instead of burning enemies, it applies heavy chill to them.


    NEW CANNONS & CONSUMABLES
    • Added a new shoulder cannon, Gatherer Shot. Gathers enemies in front of you and stuns them.
    • Added a new shoulder cannon, Toxic Blast. A heavy blast that deals acid damage, leaves acid puddles and poison clouds behind.
    • Added a new consumable, Focus Pellets. Consuming one allows you to crit every ranged hit for 8 seconds.
    • Added a new consumable, Iron Skin Syringe. Using one grants damage reduction, fast healing and immunity to poise break for 20 seconds.


    ITEM REWORKS

    [h2]Alchemical Greatsword[/h2]

    All of the versions have been reworked:
    • Alchemical Greatsword Poison, has been reworked to apply Poison all the time for 2 seconds. When charge is activated, it applies Poison for 8 seconds and leaves behind small poison clouds with each swing.
    • Alchemical Greatsword Corrade, has been reworked to apply Corrade all the time for 2 seconds. When charge is activated, it applies Corrade for 8 seconds and leaves behind small acid puddles with each swing.
    • Alchemical Greatsword Frost, has been reworked to apply Chill all the time for 2 seconds. When charge is activated, it applies Chill for 8 seconds.
    • Alchemical Greatsword Marking, has been reworked into Slayer Sword. It has now very strong physical stats with an increased weight. When charge is activated, it drains health by 35 per second but increases the damage it deals by 50%.

    [h2]Spider Clockwork[/h2]
    • Spider Clockwork Acid has been rework to work like shooter turret. It targets the furthest enemy within range. While it travels towards to target, it deals acid damage around. When it reaches target and explodes, applies Corrade to enemies.
    • Spider Clockwork Oil has been rework to work like shooter turret. It targets the furthest enemy within range. While it travels towards to target, it applies Oiled to enemies. When it reaches target and explodes, leaves behind an oil puddle.

    [h2]Shooter Turret[/h2]
    • Shooter Turret Piercing has been reworked into Shooting Turret Saws. Now it sends out saws that travels on the ground till it hits a wall. See the saw rework below.

    [h2]Core Hammer[/h2]
    • Furnace Hammer's final hit while its charge is active now sends out flames that deals damage and can ignite flammables.

    [h2]Shoulder Cannons[/h2]
    • Heavy Blast cooldown has been reduced from 90 seconds to 60 seconds.
    • Freezing Blast cooldown has been reduced from 60 seconds to 45 seconds.
    SKILL REWORKS

    This is the first touch on the skill we have made for a long time, expect more to come.
    • Tough Skin's level 5 mutation has been reworked. Previously it granted damage reduction on certain conditions. Now it directly increases the number of consumables you can use by 2.


    CONDITON REWORKS
    • Poison condition now doubles the effects of bleed.
    • Bleed condition now deals damage according to movespeed of the enemy, while they move. You can apply multiple stacks of Bleed, up to 5. Applying Bleed refreshes the duration for all stacks.
    • Saws that travel on the ground now apply Bleed condition. This works for Saw Shooter Trap, Shooter Turret Saws & Mechanical Trap Saws. It does not work for Saw Trap and its variants.
    • Marked condition now effects turrets too.
    • Wet condition now amplifies the applied Chill by 100 percent rather than immediately freezing chilled enemies.
    • Caltrops no longer applies Bleed, only Slow.


    QoL OPTIONS
    • We have added a new option to both main menu and pause menu, Aimed Camera. You can now toggle between the current aim system where the camera moves towards your aim in combat mode, or a static one where the camera is fixed to keep Bellator at the center.

      This has been request to reduce the amount of motion sickness. We are still working on that.


    This will be all for this patch notes. Patch will go online for both main game and prologue version.
    As we mentioned in earlier updates, localization for new updates are not present yet.

    Don't forget to join our discord channel or post on our discussions if you have any feedback!

    Cheers !

    vEA_08d - Gauntlet Update

    With this update we are bringing a brand new melee weapon, a pair of fast-hitting power gauntlets!

    New Melee Weapon - Power Gauntlets


    A fast hitting weapon with a 7 hit combo.

    Gathers charge by hitting enemies. You can spend gathered charge for alternative attacks. Variants as follows:
    • Power Gauntlets - Quake
      Alternative hits pounds the ground, dealing damage in a large radius. Each hit requires 25% charge, and can be alternated withouth breaking your attack combo.

    • Power Gauntlets - Smash
      Alternative hits smashes the ground, slowing enemies in a large radius for 10 seconds at 50% charge, stunning them at 100% charge.

    • Power Gauntlets - Haymaker
      At 100% charge, alternative hit kills the first non-heavy enemy it connects, sending its corpse flying back damaging any enemy it hits for 350 physical damage.

    Power Gauntlets unlocks after you beat Magma Reserves. If you already beat it, it comes already unlocked on the craft screen.

    Quality of Life Updates
    • All Crank Gun versions now go into reload when you hold down the attack button and have no steam pressure (ammo) left. Meaning, you can hold down the attack button and you will attack-reload without interruption.


    Bug Fixes
    • Frozen Kills not registering properly has been fixed.
    • Team Machiavelli intro video sound now is tied to Music Volume slider.
    • On Hop Cluster bombs not working for Repeater Crossbow has been fixed.


    Update will go through for both main game and prologue.
    That will be all for this patch now.

    Cheers!

    Castle of Alchemists in Tower Defense Fest!


    What's better time to experience all the new stuff we have implemented since our EA launch back in a year than this time?

    As Castle of Alchemists we partake in the Steam Tower Defense Fest!

    Don the armor of Bellator, craft your Tier 4 equipment, delve into Castle and cleanse the hordes of enemies!

    During the festival, Castle of Alchemists is 50% off !! Make sure to grab it or notify your friend who might like it before the fest ends!

    https://store.steampowered.com/app/1724770/Castle_Of_Alchemists/