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Castle Of Alchemists News

Patch 1.05 - Minor Balance Changes

[p]Here are the patch notes for our 1.05 patch:[/p][p][/p][h2]Bug Fixes[/h2][p]We have finally managed to track down and fix the infamous "Freeze Bug" on Old Mines and Crossroads. [/p][p][/p][p]A certain enemy type (Stone Knight) was the culprit.[/p][p][/p][p]If the situation continues please feel free to report to us.[/p][p][/p][h2]Level Balancing[/h2][p][/p][h3]Old Mines[/h3]
  • [p]Starting Resource is increased to 600 and reward for waves increased to 400 at minimum.[/p]
[p][/p][h3]Crossroads[/h3]
  • [p]Starting Resource is increased to 1200 and reward for waves increased to 800 at minimum.[/p]
  • [p]Points for the level are increased from 35 to 40.[/p]
[p][/p][h2]Enemy Balancing[/h2][p][/p][h3]Arboreal Shaman[/h3]
  • [p]Hp is increased from 550 to 650.[/p]
  • [p]Rock Summon damage is increased from 175 to 225.[/p]
  • [p]Poison Flower summon's active duration is decreased from 6 seconds to 2.5 seconds.[/p]
  • [p]Poison Flower summon's radius is decreased from 2.5 to 2.[/p]
[p][/p][h3]Stone Knight[/h3]
  • [p]Hp is reduced from 2500 to 2250.[/p]
  • [p]Stone Knight takes 250% damage from melee attacks (previously it was 200%).[/p]
[p][/p][h3]Royal Guard[/h3]
  • [p]Hp is reduced from 400 to 350.[/p]
  • [p]Resistance to melee attacks reduced from 25% to 0%.[/p]
  • [p]Resistance to explosion attacks increased from 50% to 75%.[/p]
[p][/p][h3]Brass Golem[/h3]
  • [p]Hp is reduced from 1000 to 500.[/p]
  • [p]Armor is increased from 1250 to 2000.[/p]
[p][/p][h3]Wolf Rider [/h3]
  • [p]Move speed is decreased from 7 to 6.[/p]
[p][/p][h3]Wolf Banner Rider [/h3]
  • [p]Move speed is decreased from 7 to 6.[/p]
[p][/p][h3]Lantern Magus[/h3]
  • [p]Lantern summon's life time in Normal Difficulty is reduced from 45 seconds to 12 seconds.[/p]
  • [p]Lantern summon's life time in Challenging Difficulty is reduced from 45 seconds to 24 seconds.[/p]
[p][/p][h2]Trap & Tower Balancing[/h2][p][/p][h3]Ballista Tower[/h3]
  • [p]Damage is increased from 175 to 200.[/p]
  • [p]Damage hit radius is decreased from 2 to 1.5.[/p]
[p][/p][h3]Carpet Tower[/h3]
  • [p]Damage per carpet bomb is changed from 325-375 to 275-400.[/p]
[p][/p][h3]Barrel Trap - Explosive[/h3]
  • [p]Damage is increased from 150-250 to 225-300.[/p]
[p][/p][h3]Barrel Trap - Chill[/h3]
  • [p]Explosion radius is increased from 3 to 4.25.[/p]
[p][/p][p][/p][p][/p]

HERE COMES THE BELLATOR PLUSHIE!

[p]https://plushifylab.com/products/bellator-plush[/p][p][/p][p]You like Bellator? [/p][p][/p][p]You wanted to feel his gaze while working on your projects?[/p][p][/p][p]You wanted to know that he protects you from the imaginary dragons and monsters, unlike any other teddy bear plushies?[/p][p][/p][p]Now here is your chance to make it a reality and get your handmade Bellator plushie![/p][p][/p][p]We are running a 3-week LIMITED EDITION campaign with Plushify that will go live at 9.00 pm (GMT -4) on the 19th of June![/p][p][/p][p]We need 200 pre-orders for the campaign to succeed. Plushies will ship internationally in 2-3 months when the campaign ends.[/p][p][/p][p][/p][p][/p][p]We got our one early since we are the devs and look how happy we are! (Halil's head is a bit messy cuz he immediately wrestled the plushie, though he lost cuz cmone it is Bellator.)[/p][p][/p][p]Do you want to be this happy, feel this safe too? Order yours below now![/p][p][/p][p]https://plushifylab.com/products/bellator-plush[/p][p][/p][p][/p]

Path 1.01 - Respec Cost reduction and more.

Here are the patch note for our small patch:

  • Respec cost has been reduced from 50/15/10 to 35/0/0.
  • Arboreal Shaman now only summon Poison Flower when they see you.
  • Poision Flower active and primed durations reduced from 10/20 to 6/12.
  • Lantern Magus now only summon Lanterns when they see you.
  • Spider-Mine Clockworks now explode after 5 seconds if they cannot reach their target.
  • Earth Spirits now blow up if they cannot reach within a lifetime (20 for regular, 12 for Boss summons).
  • Lecture Room Booby Trap challenge number has been fixed.
  • Some missing descriptions have been fixed.
  • Potential fix deployed for Royal Guard invincibility bug.



We are working on further refinements for balancing and changes. Stay tuned!

1.0 UPDATE!!!

[h3]Here comes the great 1.0 update to finalize Castle of Alchemists Early Access period!!

Thank you people for sticking with us through this 6-month-planned-actually-took-22-months-23-days journey!

Here are the patch note:
[/h3]


CASTLE OF ALCHEMISTS 1.0 PATCH NOTES


[h2]TECHNICAL [/h2]
Since we have revamped a lot of systems at the background and the progression, you will require a brand new save.

[h2]Cloud Saves[/h2]
Game now supports cloud saves, tested on Steam Deck too.


[h2]NEW ENEMY FACTION : DRUIDS![/h2]

We finalize our enemy line up with earth themed faction, druids, with 13 new monsters.

[h3]NEW BOSSES : BALOR & YMIR![/h3]

New faction comes with its new boss, Balor the Evil Eye with its heavy ranged attacks and summons across the arena.

And Arctic Faction finally gets its boss, Ymir, Lord of Jotun, raining down ice and bringing pain with its fists!


[h2]NEW LEVELS[/h2]

We are adding 4 completely new levels :
  • Crystal Mines, populated by Druids.
  • South Warehouse, populated by Druids and Arctics.
  • Old Mines, populated by Druids.
  • Crossroads, populated by all the factions coming at once, final doorstep before Ymir!


We have also added 2 new endless maps for West Warehouse and Crossroads.

Finally, 2 more boss arenas, for Balor and Ymir.

All the unlock progression has been revamped through new levels with new challenges. Mine tilesets are now populated by Druid factions alone.

[h2]ENEMY POWERUP: DEBUFFS[/h2]
Enemies now can apply certain debuffs to Bellator as follows:

  • Impairment : Heavily reduces vision of Bellator.
  • Weakness : Reduces weapon damage of Bellator by 50%.
  • Blaze : Burns and deals 20 damage per second to Bellator, bypassing absorption.
  • Frostbite : Reduces movement speed and increases stamina consumption by 50%.
  • Curse : Increases the damage Bellator takes by 50%.


Some of the existing enemies are modified to apply these debuffs as well as new ones.


[h2]XP & SKILL REVAMPS[/h2]

XP progression system has been revamped to make it more clear. It starts with 1000 xp requirement at level 3, and increases on certain intervals by 500 points at 11th and 21th levels making them 1500 XP and 2000 XP per level.

All regular challenges now give extra 75 XP.
All difficult challenges now give extra 150 XP.

[h2]Revamped Skills[/h2]
Majority of the skill are revamped with their Level 5 Mutation and Advanced Trainings.

  • Eyes Mutation : Reduces the effects and duration of Impairment on Bellator by 50 percent.
  • Bones : Grants 4 damage absorption per level.
  • Bones Mutation : Reduces the effects and duration of Frostbite on Bellator by 50 percent.
  • Lung Capacity : Increases Stamina by 10 percent per level.
  • Lung Capacity Mutation : Reduces the effects and duration of Weakness on Bellator by 50 percent.
  • Reflexes : Increases Dodge chance by 8 percent per level.
  • Reflexes Mutation : Reduces the duration of Blaze on Bellator by 50 percent.
  • Muscle Density Mutation : Reducing your weight increases your Melee Damage, up 50 percent at half weight.


  • Vial Training : Reduces cooldown 7 percent per level.
  • Clockwork Training : Increases duration 10 percent per level.
  • Turret Training : Increases radius by 10 percent per level.
  • Booby Trap Training : Increases damage by 10 percent per level.
  • Booby Trap Advanced Training : You longer play an animation while deploying booby traps.
  • Alchemical Training : Increases elemental damage of weapons by 10 percent per level.
  • Alchemical Advanced Training : Dealing elemental damage with weapon grants 1 charge. At 10 charge, an elemental explosion occurs on the enemy same as the weapon element.
  • Mechanical Training : Increases physical damage of weapons by 10 percent per level.
  • Mechanical Advanced Training : Reduces your active cooldowns by 0.5 second per critical strike.
  • Melee Weapon Training : Reduces stamina cost of the melee weapons by 10 percent per rank.
  • Melee Weapon Advanced Training : Killing enemies in melee increases melee damage by 5 percent, stacks up to 5 times seperately.
  • Ranged Weapon Training : Increases crit chance of the ranged weapons by flat 2 percent per rank.



Aside from these we made numerous small changes for both QoL, backend systems and more.

Hope you enjoy!

Cheers!




1.0 update is coming April 10th!



[h3]We are about to bring full pain to invaders with upcoming 1.0 release of Castle of Alchemists at April 10th![/h3]

[previewyoutube][/previewyoutube]

1.0 patch will include:
  • Support for cloud saves!
  • Brand new levels with revamped level progression
  • A whole new faction with 13 new enemies
  • 2 new bosses
  • Revamped Skill Trees
  • New abilities for enemies to debuff Bellator
  • A long list of balance changes
  • A closure to the events at the castle.


Due to extensive changes we made about progression, you will require a brand new save file, meaning your older save files will not transfer to 1.0 release.

[h3]Get ready to rumble![/h3]