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Castle Of Alchemists News

vEA_02a Patch is Online

CONTROLLER SUPPORT
  • Controller support has been added.

    Controller support buttons only show XBox Controller buttons as shortcuts right now, we will add PS Controller buttons in the future as an option.

    Some of the localization for the controller is not complete yet, so they will not change to your chosen language. We will fix this as soon as possible.

    With Controller support, while not officially verified yet, Castle of Alchemists became more Steam Deck friendly than ever.

    If you are playing with a controller or on deck, don't forget to change your controller layout to Gamepad from Steam settings.



GAMEPLAY CHANGES
  • You can now farm previously finished levels at any level.

    This means that regardless of your victory degree, you can replay a level and get some farm out of it, depending on your success level.

    Matching your previous level success or below, grants the half of the farm of that degree. Getting a better result gives you the full amount for the next degree of victories.

    Previously, you needed to finish the level at Flawless to be able to farm it.

  • Challenges now provide extra resources when finished (8 / 2 / 1).

  • Vial skills now ignore barricade collision.

  • Almost all the levels have gone through balancing with the current enemies.

    We are aware of the issue while earlier levels being way too hard for the new players, which do not allow a proper muscle memory build for the game, later stages ( especially 3rd scroll ) becomes way too easy.

    We made the first couple of levels easier with waves, especially till you open the crafting mechanics, and adjusted the waves for further levels at 3rd scroll to be more challenging.

    This balance change aims to improve the quality of the levels by the existing factors for now and we are aware some of these maps require fundamental changes, with map updates.

    We are working on those map updates, bringing balance changes to existing traps, items and enemies, as well as bringing new content.


BACKEND CHANGES


  • We deployed a possible fix for screen blur on high hz monitors (such as 144hz).

    Situation seems to be fixed in our initial testing, but please notify us if the issue continues.

  • CRT options have been added to the main menu.




Next Stop, Endless Maps and more ways to farm resources!

vEA_01b Patch is Online



GAMEPLAY CHANGES
  • Added an option to respec. You can respec your skills from the Mutation Screen for a cost now. You can also see your total Hit Points and Stamina there.

  • Getting a type chance has been altered. Now, you can get different types of the items, such as Electric Hammer for Blast Hammer or Frost Greatsword for Alchemical Greatsword, much more frequently.



NEW OPTIONS ADDED


We added several new options in the options menu:

  • Keybinding has been added. You can rebind your keys now. If you are using a non-english keyboards, some of the key names may show their corresponding name on English keyboard, but key still works.

    You cannot rebind mouse left and right click to some of the shortcuts, like skill use 1 or place trap 5, to prevent some unintended occasions.

  • Screen Shake option has been added. Now you can change the amount of screen shake via a slider. Some of the UI shakes are not effected by this option since they are animations, but the other gameplay shakes, like at jumps or bomb explosions, are all adjustable.

  • Windowed Mode option has been added. We made some adjustments to keep the game ratio at 16:9 even in windowed mode.

  • Music and SFX options are re-balanced. Previously they worked in an unintended way, now sliders shows a more appropriate level of the sound intended.


BACKEND CHANGES

  • We adjusted how the leaderboards communicate with servers, and moved all the necessary functions to the leaderboards button, rather than sending the info at the end of each level. This means you stats are kept internally and not updated till you click on leaderboards.

    This should also fix the crash issue experienced in some parts of the Asian region.


BUG FIXES
  • Booby Trap Training, Advanced Training at level 5 has been fixed, now you can deploy your booby traps in range, up to 13 units away. Horizontal value of the screen is 30 units for reference.

  • Crank-gun movement speed bug has been fixed. Previously you could move at higher speeds than intended with crank-gun while shooting and reloading, unless you leveled your Lung Capacity to 5. Now speed works as intended.

  • Crank-gun shooting bug has been fixed. Holding down both reload and shoot at the same time now works as intended.

  • Crank-gun now fully reloads. Previously it was reloaded only till around 90%.

  • The issue that where the weapons kept firing when you teleport to base after finishing has been fixed.

  • Sprinkler Trap - Burnable Oil bug where the oil catches fire before spilling and kept burning has been fixed.

vEA_01a Patch is Online



GAMEPLAY CHANGES


  • Enemy visuals while making an attack has been updated. Now a yellow exclamation mark appears above when they are attacking. Ranged projectile visuals are also updated to be more visible.
  • Frozen Corner's & Lava Passage's first waves has been adjusted for an easier difficulty with increased starting resources.
  • If you finish the level as Flawless you can earn extra bonus when you finished the level again any victory type. We will look into other ways, such as more side missions, to farm extra resources as the EA progress.


UI / UX UPDATES


  • When your skill goes off cooldown, now they flash white. Cooldown counters and charge numbers are added to the skill bar.


BUG & CRASH FIXES


  • We have deployed a possible fix for Frozen Corner Level Completion Screen crash. If you are still having the problem please share it with us.
  • The issue that some usernames are not showing up on the Leaderboards has been fixed.
  • CrankGun shoot effect bug has been resolved.
  • Enemies no longer stuck in walls.


LOCALIZATION


  • We've made some adjustments in Korean, Spanish, and Portuguese - Brazil languages.




We are still working on accesibility options, such as Keybinding, Windowed Mode and Screen Shake. You can visit our Discord server to check out what we are currently working on leave any feedback you wish!

Castle of Alchemists Now Available in Early Access! Unleash Your Inner Alchemist

šŸ”„ Castle of Alchemists is out today as early access! Play now and embark on an epic journey through a mystical world filled with strength, danger, and endless possibilities! As the lead developer of our passionate studio, I couldn't be more thrilled to present our labor of love to you all. Let's dive into the exciting features that await you in this thrilling adventure!

šŸ“œ First and foremost, we're proud to present our meticulously crafted 15-item recipe system. Channel your inner alchemist and combine various ingredients to create powerful traps and enchanted weapons. With countless combinations to discover, your creativity knows no bounds!

āš”ļø Are you a fan of close-quarters combat? Fear not! We've crafted two distinct melee weapons, each with its unique style and abilities. Whether you prefer the swift strikes of a sword or the brute force of a hammer, we have you covered. And for those who enjoy picking off enemies from a distance, we offer three exceptional ranged weapons. From precision crossbows to heavy crank gun, the choice is yours!

šŸ° Prepare to explore the richly designed Castle of Alchemists with its 15 diverse and challenging levels. Each level offers a unique environment, filled with hidden treasures, treacherous traps, and formidable foes. Speaking of which, get ready to face off against 15 different enemy types, each with their own strengths, weaknesses, and cunning tactics. It's a battle for survival like no other!

ā›“ļø As you traverse the castle's perilous halls, you can craft 13 cunningly traps designed to test your strategic thinking. From ceiling acid trap to wrecking ball, your strategy skills will be pushed to the limit. But fret not, for with every challenge overcome, you'll become a more formidable alchemist!

šŸ—¼ Defending your ground is crucial, and we offer four distinct tower types to aid you in your quest. Strategically place these towers to unleash devastating attacks on your enemies and turn the tides of battle in your favor. Choose wisely, upgrade diligently, and witness the might of your defenses!

šŸ† Unlock your true potential by conquering our extensive list of 23 achievements. These badges of honor range from mastering specific combat techniques to discovering hidden secrets within the castle's walls. With each achievement, your status as a legendary alchemist will be further solidified!

šŸŒ Language should never be a barrier to adventure. That's why we've painstakingly localized Castle of Alchemists into 13 different languages. We want every player to feel at home in our vibrant world, no matter where they come from.

šŸŽ’ Prepare to equip yourself with a staggering array of 38 unique items. Your arsenal will be as diverse as the challenges you face.

šŸ”„ Unlock your true potential with 15 distinct skills, each offering a new way to approach combat and overcome the castle's many trials. the choice is yours!

🚧 But wait, there's more! Our commitment to providing a captivating and ever-evolving experience means that regular updates are already on their way. We have a roadmap brimming with exciting content to enhance your adventure in the Castle of Alchemists:




For celebrating the early acces and surprise event join our Discord!


Castle of Alchemists has cooperated with IndieArk!

Exciting news everyone! [h3] We are delighted to announce our collaboration with IndieArk, an indie game publisher hailing from China, to bring Castle of Alchemists to players across Asia.[/h3]


IndieArk will strive to bring Castle of Alchemists to players in China, Japan, and Korea. They will work on localization, marketing, community management, and help the game attract a wider audience in a better state.

Please stay tuned for more updates on Castle of Alchemists!