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Castle Of Alchemists News

vEA_07b Update!

We brought several small updates into various parts of the game.

[h3]Warroom Updates[/h3]
  • 2 new buttons added in Warroom to go directly into Workshop or Armamentarium.
  • Updated enemy info in the Warroom. Now you can see the upcoming enemies of the selected level with a revamped Enemy info screen.

[h3]In Game Enemy Info Updates[/h3]
  • Updated the visuals for Enemy Info in maps to match it Warroom version and support large number of enemies.

[h3]Craft Menu Updates[/h3]
  • In Craft Menu, crafting materials is auto selected if you have enough materials.
  • In Craft Menu, type and selected materials are no longer reset to default after crafting the item.

vEA_07 - TOWER UPDATE

Hello good folk!

We finally brought new towers and buffed the existing ones. With these updates we also revamped the tutorial area to be more informing.

Here are the patch notes :

TOWERS

[h2]New Towers[/h2]
3 new towers have been added to the game:
  • Flame Tower : Shoots a dispenser siege bolt filled with oil, dealing fire damage the area for 4 seconds. Tries to target most crowded area within range.
  • Acid Tower : Shoots a dispenser siege bolt filled with acid, dealing acid damage in the area for 4 seconds. Tries to target most crowded area within range.
  • Carpet Tower : Carpet bombs a large area. Shorter Range than Mortar Tower. Tries to target most crowded area within range.

[h2]Changes to Towers[/h2]
[h3]Zap Tower[/h3]
  • Has been removed from the game. It was the alternate version of Electric Tower.

[h3]Ballista Tower[/h3]
  • Its visuals are updated.
  • No longer needs to reload after 5 shots.
  • Attack speed is increased by 35%.
  • Price reduced to 110.

[h3]Mortar Tower[/h3]
  • Range is increased from 12 units to 18 units.
  • Wait between attacks increased from 4 seconds to 6 seconds
  • Tries target most crowded area within range.
  • Damage is increased from 325 to 525. Damage dealt is maximum for 1 unit from the center, reduced to 2/3 between 1 unit and 2.5 units from the center, reduced to 1/3 between 2.5 units and 4 units from the center.
  • Price reduced to 200.



Addition to these, you can now see the radius of the towers, as well as time indicator for the next attack.

MAP CHANGES
  • Following maps have tower placement added to them:
    • Lava Passage
    • River Flow
    • Frozen Canals (Extra tower place added)
    • Library
  • Tower placement location is adjusted for Magma Reserves.
  • Tile set for Blacksmiths' Wing and Magma Reserves have been updated similar to Lava Passage.
  • We have added minor visual changes to almost all maps, especially near enemy entrances.
NEW TUTORIAL AREA

We have revamped the initial tutorial area for Bellator and his movement mechanics. New area is almost 3 times larger to include more actions to show and feel less cramped, with informational videos on some mechanics.



This will be all for this patch notes.
As we mentioned in earlier updates, localization for new updates are not present yet.

Right now we are working on new maps, new enemies and balancing. Stay tuned for further updates.

Hope you all have blasting weekend!

vEA_06b Hotfix 3!!

  • We have managed to replicate the bug where players are stuck at "Win" or "Wave Finished" screens. We deployed a fix. If the problem still continues please let us know.

  • We have added a new effect for Rage. Now entering a rage pushes enemies back with a new visual.

vEA_06a Hotfix 2!

We have deployed a potential fix for a bug which causes strange stuff during Wave Finished or Win screens.

We couldn't replicate the said bug on our end, so this fix is potential.

Please inform us if the situation still continues.

vEA_06a Hotfix

  • Bug where you cannot click on first and last hotkey for traps has been fixed.
  • Bug where life-steal for rage still stays after the effect ends has been fixed.
  • A small visual effect added for heal effects. Side of the screen slightly flashes green when you heal, similar to when you take damage.


Aside from those, we are aware of "Hoop - Hop" writing mistake. We will try to locate more writing mistakes as we push a new update within week. Don't hesitate to reach us when you find one.

Cheers!