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Pathless Woods News

A letter to players on the first anniversary

Greeting Settlers,

Time flies. Since the release of "Pathless Woods" on Steam on April 3, 2024, it has been one year in the blink of an eye. This year, we released more than 20 updates, some big and some small. Unfortunately, the game has not yet reached the ideal state we and everyone expected.

We hope that "Pathless Woods" will become a unique survival and construction game, a world of free exploration and creation. Therefore, we tried many unique designs and in-depth content. During the process, we inevitably take detours and encounter setbacks. Although we try our best, we fail to do our best. But we feel that this is precisely the meaning of indie games.

Since its launch, players' feedback has been enthusiastic and valuable, and we have collected many opinions and suggestions. Special thanks to those players who participated in a large number of tests - your support is the driving force behind our persistence. We deeply apologize for seeing bugs bothering settlers; seeing you find joy in the game and a strong sense of achievement makes us exclaim that everything is worth it. We are sincerely grateful to have you accompany us all the way.

We are aware that online bugs, performance optimization, and novice guidance are still the three major shortcomings of the gaming experience. These issues affect immersion and make it difficult for new players to get started quickly. We have developed a detailed solution and will move forward with full force when the time is ripe.

The story of "Pathless Woods" began in 2017, starting with the dreams of one or two people. The team expanded to more than ten people at its peak, and now it has returned to two people. From youth to middle age, we have almost devoted our entire youth. Despite the rough road, we have never given up.

Perhaps some settlers have noticed that the last update was three or four months ago. The reason is simple: by the end of last year, the studio ran out of funds, the team had to disband, and borrowed some foreign debt to pay the final salaries and severance pay of the studio partners. In order to make a living, we took on some outsourcing projects, and the income was only enough to maintain basic living and repay.At the same time, A and I have completed a major event in our lives - getting married and starting a family, and are about to welcome a baby. This makes us feel gratified and we hope it can bring good luck to the game.

We hope that no matter how difficult it is, we can do our best to solve the above three major problems and gradually move "Pathless Woods" towards the official version. Currently, we are raising funds through outsourcing and platform transplantation, and we do not rule out employment for a period of time. We will try our best to resume updates within this year. As for the official version, it may take two to three years or even longer. We also hope to bring more revenue and support to the game by transplanting to other platforms.

Independent games are always a risky path. We carry our dreams and move forward. In the wave of domestic single-player games, even if we cannot become a surging wave, at least we have been stirred up.

Finally, thank you to every settler who supports "Pathless Woods". Your understanding and companionship are our indispensable motivation. Let's look forward to future updates and official versions together!

Wishing everyone happiness and the ability to play more and more good games.



AniYa Games Studio
2025.4.3

Version 0.5234 Update

1. Fixed the issue of NPCs going missing.
2. Fixed the problem that the wicker low walls couldn't be demolished.
3. Fixed some synchronization issues of the airliner.
4. Handled some error messages.

Version 0.5233 Update

1. Fixed the issue where players couldn't feed other players.
2. Fixed the problem that the conversation bubbles wouldn't disappear.
3. Fixed the problem that clients couldn't shoot arrows.

Version 0.5232 Update

Fixes and Adjustments:
1. Fix the judgment problem when there are multiple quantities of recipe materials.
2. Handle the problem of the incorrect position of the dental - ear stone wall model.
3. Adjust the area refresh of large and small cows and bears.
4. Fix the problem that the map marker of the Pig King task doesn't disappear.
5. Solve the problem that continuous presses of the attack action easily trigger heavy strikes.
6. Fix the problem that the creature has disappeared but the sound effect still exists.
7. Handle some code error reporting.

New Content:
1. The model and actions of the Ice - spitting Toad King have been updated and changed.
2. Add some specific recipes, vinegar and soy sauce.

Version 0.5230 Update

Fixes and adjustments:
1. Attempt to fix the problem of the disappearance of the land god.
2. Fix the problem that LOD units may not disappear normally.
3. Fix the problem that creatures cannot die and optimize the death calling code.
4. Deal with the problem of overlapping save file names.
5. Adjust the collision body of triangular curved walls.
6. Fix the error pop-up window when loading saves.
7. Fix the problem that cooking utensils cannot be repaired with a hammer when ignited.
8. Fix the problem of regional fog and map terrain display.
9. At the character selection screen at the start of the game, the character can be rotated by dragging with the mouse.
10. Fix the problem that torches cannot be ignited after being hung on the wall. Adjust the key to F.

New content:
1. Add the initial version of the recipe function. After cooking a finished product in the cooking pot, you can choose to record it as a recipe and then quickly use it by opening the recipe in the cooking pot. Later, we will continue to optimize recipe-related functions and let NPCs use recipes for cooking as cooks.
2. The Zhao Zhen camp shows an icon on the map. Items such as the Vientiane Pot and backpacks show icons on the map.
3. The map UI can display the terrain pointed to by the current mouse.