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Dev Update 2025 Q1

Hey guys, thanks for checking in on the game.

This quarter I worked to address feedback from the December playtest. The development plan outlined last time was completed and I'm now polishing things ahead of the next playtest in April.

Here's a look at how the game is evolving:

[h2]Gunsmith[/h2]
  • This was a key thing missing from the December playtest. It's part of the progression system and allows the player to create increasingly stronger gun blueprints.
  • Gunsmith was tested standalone in February. The results were very positive. I'm happy to confirm this mechanic will definitely be in the game. Check out my video for a glance at how it works and what the guns feel like in battle.
    [previewyoutube][/previewyoutube]

[h2]Infiltration[/h2]
  • Players also said the strategy layer lacked direction. The game dumped you in its sandbox without enough guidance.
  • To address this, you can now covertly send soldiers into enemy-held locations. They will expand visibility of hostile activity, discover missions opportunities, and become sleeper cells who can be activated during battles there.
  • Propaganda is also a big part of Infiltration. Labor soldiers (posing as civilian workers) can rile up the locals and trigger chaotic riot battles. Capital soldiers (posing as undercover rebels) can work to destroy the Labor "terrorists" from within.
  • However, your soldiers are always at risk behind enemy lines. If captured, you can try to uncover where they're imprisoned and stage a daring rescue mission.


[h2]World Map, Logistics, Research[/h2]
  • The world map now offers more clear goals and less sandbox slop.
  • Logistics are now less abstracted and more literal.
  • The research tree now offers more immediate rewards and less hoops to jump through.

So that's where I'm at. Let's see how the playtest goes. Once things are feeling good, I will work on the demo. And then GRRRRRRRR toward the release.

Thanks again for all your support and patience. Let me know what you think of the Gunsmith video above. I was thinking the next dev log (about lore) might be better in video format than text.

-Yuji