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Steam Next Fest Patch + Mini Tutorial Video

Hi everyone, I just updated the demo with a couple of new things, difficulty rebalancing and some QoL. You can read full patch notes below.

Also I know it's not a substitute for a proper tutorial (which is coming!) but for now I made a little video explaining the most important mechanic in the game: suppression. I hope it helps you make make sense of the demo.

[previewyoutube][/previewyoutube]

Thank you again for all your feedback and patience.

Patch Notes - Version 0.2.26

New Stuff
🏃Escaping the battlefield now works differently. When you are at the edge of the map, you can spend AP to make progress toward fleeing. After spending 4 AP, you can then escape. Ending the turn on anything but an edge tile will reset your progress.
🛬You can now use airstrikes on Forlorn Hope mission. (therewolfmb)

Balance
🥪Jailbreak Express is now a little easier as reinforcements only come from one side, instead of sandwiching you.
🫡Outpost Assault is now harder with two additional reinforcement waves in the later stages of the battle.
🤹‍♂️Caliver suppression reduced by half. (PressureLine, therewolfmb)
🧀Removed cheesing the aim cone. Now the size of the cone doesn't change over distance. (nyanarchist, CaptKufy777, therewolfmb)

QoL
🔍Icons above units now scale with zoom. (SwfDelicious, Kirrim)
⌨️Added keybind to remove UI from the screen when taking screenshots and thumbnails. (JDee)
✨Various UX and UI improvements -- too many to list! (SwfDelicious, Billy Lee, raynecloud, CaptKufy777, James)
🎥Camera will now follow thrown enemy grenades. (arth)

Bugs
🐛Fixed major bug where moving units simultaneously would sometimes eat your AP without doing anything. (Warclops)
🐛Fixed bug only affecting gigachads: if you killed everyone instead of running away on Jailbreak Express, game will count it as a win. (Tiruin, Drumheller)
🐛Fixed bug preventing Hunter trait from working with melee. (PressureLine)
🐛Fixed various other bugs.

- Yuji (Manhole)