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Hired 2 Die News

Hotfix 1.0.3.4

Bug Fixes:


  • Fixed a bug where a room that was already closed would still show up in the list of available rooms
  • Fixed a bug that prevented players from completing the "Paralyze Idferno" secondary objective in "A Simple Job"

New Game Mode

[p]What if the rules changed?
What if everything you thought you knew about surviving the workday… suddenly didn’t apply?[/p][p]This September, Hired 2 Die will introduce a brand-new game mode, and it’s not like anything you’ve played before.[/p][p][/p][h2]What We Can Say (For Now):[/h2]
  • [p]It breaks the current conventions of the game.[/p]
  • [p]An endless race against time[/p]
  • [p]It introduces new gameplay rules exclusive to this mode. [/p]
  • [p]Creatures from both A Simple Job and The House Always Wins will appear in a single, terrifying contract. [/p]
  • [p]You’ll be able to unlock the first skin ever released for the game.[/p]
[p]You’ve survived the monsters. You’ve followed the rules.
Now, we’re changing the game.[/p][p][/p][p]More details coming soon.[/p]

Hotfix 1.0.3.3

Bug Fixes:

  • Fixed the out of bounds position of the last shelf to place boxes at Zone B in "A Simple Job"
  • Fixed a bug where the cargo cart would break if 2 player tried to grab it at the same time

Hotfix 1.0.3.2

Bug Fixes:

  • Fixed a bug where the Ringmaster would not be detected by the anomaly câmera in "The House Always Wins"
  • Fixed needing to take 2 or more photos to detect Egoshade in "A Simple Job"
  • Further hidden item positions fixed
  • Fixed light bulb emissions being active when they shouldn't

Hotfix 1.0.3.1

Bug Fixes:

  • Fixed not being able to photograph Idferno and Egoshade in "A Simple Job"
  • Fixed a bug where items would be misplaced in the player hand
  • Fixed certain secondary objective triggers
  • Fixed mini map help tab not showing all visual elements in "Learning the Basics"
  • Fixed a bug where the host would earn double the amount of cash for finishing the hunt contract in "A Simple Job"
  • Fixed a bug where the Ringmaster could get stuck in the final phase of the hunt contract in "The House Always Wins"
  • Fixed hidden item positions around all contracts (some still remain...)
Miscellaneous:

  • Water puddles are easier to spot
  • It's now easier to hear players voices behind walls