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Hired 2 Die News

Hotfix 1.0.0.6

Bug Fixes:

  • Fixed a bug that prevented the UV light from affecting the Sectional Beauty in the last step of "Learning the Basics"
  • The last e-mail to be received in "Learning the Basics" now is being properly triggered in all conditions
  • Fixed one more place where players could get stuck between stairs and slot machines in "The House Always Wins"
Miscellaneous:

  • Freed a lot of unused memory from "The House Always Wins" which can potentially mitigate memory leaks or crashes
  • More adjustments in Russian localization

Devlog #017 | Roadmap

This week has been absolutely wild here at Electric Monkeys. Between squashing bugs, reading feedback from Discord and Steam, and watching Twitch and YouTube videos of Hired 2 Die, we've been working non-stop to make the game even better for our community! Seeing players enjoy the experience has been incredibly rewarding—that was always our goal.

Unfortunately, I wasn’t able to write the last devlog on achievements, as every hand was needed on deck for the release. But now that the launch rush is settling, let’s shift focus to what’s next!

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[h2]The Future of Hired 2 Die[/h2]

Beyond fixing bugs and improving balance, we’ve been actively planning the game’s future. And with that, here it is—our roadmap:



As you can see, we’re committed to supporting Hired 2 Die for a long time. Our goal is to keep listening to your feedback, implementing new features, and refining the game based on what the community wants.

We hope you’re as excited as we are. This is just the beginning! 🚀

Hotfix 1.0.0.5

Bug Fixes:

  • The Distortion of "A Simple Job" won't try to reach the control room through the wall anymore
  • Fixed a bug when inviting a friend who didn't have the game open or wasn't in the Lobby already
  • Fixed a condition where players would start the next day in "The House Always Wins" with the Ringmaster's Influence in full
  • Fixed a bug in welding the lower part of the bars in the Hunt contract of "A Simple Job"
  • The Ringmaster won't walk in place after killing a player for a period of time anymore
  • Fixed the bug where the Sectional Beauty would disappear after incapacitating a player on the generator
  • Fixed the bug where the Sectional Beauty would incapacitate a player twice in a row
  • Fixed the bug where the "Learning the Basics" tasks were not counted correctly if completed too quickly
  • Fixed the bug where the informational balloons in the camera manual pointed to incorrect locations


Miscellaneous:

  • Setting up Audio input/output should be less confusing
  • Garbage Cart has been retextured
  • Performance optimization in the Vent Traps mold effect

Hotfix 1.0.0.4

Bug Fixes:

  • Fixed a bug where the "Learning the Basics" Distortion could still not be able to chase the player in certain conditions
  • The "A Simple Job" Distortions are less prone to keep walking while staying in the same position
  • Enemies are less prone to suddenly disappear
  • All puzzle textures now don't degrade with quality settings in order to improve readability


Balancing:

  • Internet now has a chance of going down after an energy restart, instead of it happening 100% of the time (Hard and Hunt contracts only)
  • It is now slightly harder to find metal bars in the Hunt contract of "A Simple Job"
  • Small adjustment in one of the secrets position
  • The crank in the "House Always Wins" takes more time to start spinning again after dealt with
  • Influence Pills now heals more


Miscellaneous:

  • Players can now talk via the Walkie Talkie simply by having it in their inventory
  • Progressive achievements are no more. Players must complete the achievement as a whole now
  • Small Russian localization fixes

Hotfix 1.0.0.3

  • Fixed a bug where the "Learning the Basics" distortion wouldn't reach its destination, softlocking the contract.
  • Minor adjustments to puzzle UI texture quality.