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Hired 2 Die News

Hotfix 1.0.0.4

Bug Fixes:

  • Fixed a bug where the "Learning the Basics" Distortion could still not be able to chase the player in certain conditions
  • The "A Simple Job" Distortions are less prone to keep walking while staying in the same position
  • Enemies are less prone to suddenly disappear
  • All puzzle textures now don't degrade with quality settings in order to improve readability


Balancing:

  • Internet now has a chance of going down after an energy restart, instead of it happening 100% of the time (Hard and Hunt contracts only)
  • It is now slightly harder to find metal bars in the Hunt contract of "A Simple Job"
  • Small adjustment in one of the secrets position
  • The crank in the "House Always Wins" takes more time to start spinning again after dealt with
  • Influence Pills now heals more


Miscellaneous:

  • Players can now talk via the Walkie Talkie simply by having it in their inventory
  • Progressive achievements are no more. Players must complete the achievement as a whole now
  • Small Russian localization fixes

Hotfix 1.0.0.3

  • Fixed a bug where the "Learning the Basics" distortion wouldn't reach its destination, softlocking the contract.
  • Minor adjustments to puzzle UI texture quality.

Hotfix 1.0.0.2

- Players that die inside an object or wall are less prone to be revived and get stuck inside it
- New confirmation popup for closing a room
- Added a highlight to the shortcut door between Zone A and B in "A Simple Job"
- Added remote door installation boxes to missing "The House Always Wins" contracts
- Slightly decreased energy consumption in all contracts
- Fixed a bug where the player wouldn't be able to grab a garbage bag after certain conditions
- Fixed a bug that prevented players from grabbing more locks on the Hunt contract in A Simple Job
- Slightly nerfed how much of the Ringmaster's influence is constantly affecting players on extra time
- Increased the number of starting flashlights in the delivery lockers in certain contracts
- Fixes in "A Simple Job" distortion e-mails
- VSync is not turned off now in lower graphics settings
- Light Generator doors now open simultaneously
- Fixed flashlight flickering with player mesh in passive mode
- Small performance optimizations in all contracts
- Small UI fixes

Hotfix v.1.0.0.1

- Fixed a bug where players could get stuck in the Spectator screen if they died in certain conditions
- Prevented items that are forcelly droped by inventory space of being stuck inside objects
- Fixed cage metal bars positions when welded
- Controller sensitivity default value increased to 6
- Fixed flickering in character's clothes
- Blocked players from climbing and getting stuck on top of the delivery lockers
- Added a new VOIP advice screen
- Small adjustments in e-mail texts
- Performance optimization in the Menu Screen

Thanks for playing and supporting Hire 2 Die!

HIRED 2 DIE RELEASED TODAY!

Hired 2 Die is officially out!

The wait is OVER! After months of hard work, relentless dedication, and the incredible support of this community, Hired 2 Die is officially LIVE on Steam!

This journey wouldn’t have been possible without all of you. Your feedback, enthusiasm, and passion helped shape the game into what it is today. From the bottom of our hearts—thank you. ❤️

What is Hired 2 Die?

You are an employee of Intersection, a company that doesn’t care if you survive. Your job? Complete mundane tasks like cleaning, packing, and dismantling equipment—while being hunted by terrifying creatures lurking in the dark.

🕹️ Play solo or with up to 4 friends in co-op
🎤 Proximity voice chat—monsters can hear you
🔦 Use cameras, UV lights, and tools to stay alive
💀 Capture the monsters that once hunted you


This is just the beginning. We can’t wait to see how you handle your shifts, what stories you create, and the chaos that unfolds. Share your moments, your strategies, and your best escapes (or worst failures) with us!

Play now on Steam! Add it to your library and start your first shift:


Once again, thank you for being part of this journey. Now, it’s time to clock in—are you ready?