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Retro Gadgets News

Mini Update 0.1.9 - RG Game Lib

We're excited to announce that we've just released mini-update 0.1.9 for RG!



[h2]Introducing the "Retro Gadgets Game Libraries"[/h2]
You can now quickly import to you gadgets a set of selected libraries to simplify your development adventures!

The first library is the RG Game Library.
[https://docs.retrogadgets.game/libs/01-rg_game.html]
We specifically created this lib to help you build games inside our game!



[h3]RG Game includes tools for:[/h3]
:art: Sprite motion and animations - so you can learn how to implement simple animations in your projects
:dart: Simple collisions for sprites (circle and box shapes) - that you can check out with the "Debug" button
:gear: Easing library to smooth out your gadgets

But there are more libs for you to use! This update also includes two libraries:

[h3]json.lua[/h3]
[https://github.com/rxi/json.lua]
A lightweight JSON library for Lua

[h3]xml2lua[/h3]
[https://github.com/manoelcampos/xml2lua]
A parser to convert XML to tables and vice versa!

[h2]But wait! There is a new module available![/h2]


We added the "side-slider". A special slider module you can solder to the border of your gadgets.
You can use it as a volume input, speed control and much more!

[h2]Additional Highlights:[/h2]
- :tools: The *"Import Library"* feature will enable us to add more libraries in the future.
- :books: In the Tutorial Section of the main menu, you'll find an example gadget showcasing the most common library functionalities.

Now get to Gadgeting!

Community Creations Showcase

While working on the new features and content for Retro Gadgets, delving into the multitude of awesome gadgets created by the community is our ultimate delight — we're completely enchanted by the continuous flow of creations from our players! ✨

Month after month, we look forward to discovering new gadgets that grab our attention, all to enrich and diversify your Retro Gadgets experience.

This time we are proud to present to you the winner for the "Transparent" challenge, together with some of the highlights from our Discord community! 🌟

[h2]Winner of the "Transparent" challenge: [/h2]

[h3]Transparent | BitVision A1 (1975) [/h3]
by Relt
https://steamcommunity.com/sharedfiles/filedetails/?id=3134676418
[h2]Community Highlights: [/h2]

[h3]Infinite Craft[/h3]
by Stas

A recreation of inifinite Craft by Neal Agarwal inside Retro Gadgets. If you like the game, visit neal.fun

https://steamcommunity.com/sharedfiles/filedetails/?id=3193038775

[h3]HEXAGON (C64 Synthesizer)[/h3]
by eurocorpfx

A synthesizer powered by the Commodore 64 SID Soundchip. Ideal for sweet Retro tunes!

https://steamcommunity.com/sharedfiles/filedetails/?id=3056829950
[h3]C5 Chord Machine[/h3]
by illegitimate-egg

A gadget that assembles chords from simple samples and plays them back. Equipped with 5 chord modes, and an advanced AR envelope generator for dynamic sound shaping.

https://steamcommunity.com/sharedfiles/filedetails/?id=3141082520&searchtext=C5+cord
[h3]Space Defender[/h3]
by Filter62

A simple yet thrilling game where you're the last line of defense against incoming enemies! If an enemy slips past you, it's game over. But beware, they get faster over time. Can you set a new high score?

https://steamcommunity.com/sharedfiles/filedetails/?id=3044771025&searchtext=Space+Defender
[h3]Lights Out[/h3]
by Ray

Challenge yourself with this captivating game. Every click toggles a light and its neighbors - can you turn them all off?

https://steamcommunity.com/sharedfiles/filedetails/?id=2897505113&searchtext=Lights+out

Mini Update 0.1.8 - Transparent Cases

Hello Gadgeteers! We are proud to present to you another mini-update for Retro Gadgets, this time focused on adding support for different case types for the Gadgets.



In the motherboards drawer you can now select between transparent and opaque plastic for your gadget cases.

Transparent cases can be painted with the airbrush and will maintain their transparency while stickers remain opaque. You can achieve some really cool aesthetics by combining the two effects!

Right now we only have two types of cases, but we have a bunch of ideas to add more if you like this feature.

But that's not all! We also:
  • Added a new motherboard shape that acts as a Y junction for 1x1 elements
  • Tweaked the art of the multitool port module in a way that is less visible and looks better when using the transparent shells
  • Fixed a bug that caused the game to crash when the cell size of the pixel editor was set to 0

Thank you all for your continued support of Retro Gadgets! We will be back soon with another mini update and Story Mode previews!

Mini Update 0.1.7 - Rotary Encoder



Hello everyone! We are thrilled to release our first mini-update featuring the rotary encoder mode for our knob components. This is the first of a series of small updates we will be releasing while the big Story Mode patch is in the works (check previous news for info).

With this update, any knob can now be set to have infinite rotation by setting its the hardware parameters. Setting a knob to infinite changes the behavior of the knob by removing the rotation limits of the default version.

We also added the knob.DeltaValue to all knob modules. This property returns the variation of knob.Value since the previous frame.

This update also:
  1. Fixes a minor code completion bug.
  2. Solves an issue that prevented CPU event channels to be set to nil.

Have fun with the rotary encoders! See you in a few weeks for another mini-update!

Roadmap Update


Hello Gadgeteers,
We hope you all are doing great! Update 0.1.6 has been out there for a while so.... It's time for a roadmap update!

Since we released the Launcher Update, we have been working tirelessly on laying the groundwork for one of the biggest new features coming to the game: the story mode.
This update will add an optional mission-based gameplay loop to Retro Gadgets that will function as a much needed introduction to the game. We are working on new systems for jobs (think quests but in Retro Gadgets), complete with messages, funny characters, time-slots, money, components to buy, unlockables, magazines. It's a ton of work and it's going to take some time before it's ready for release. We are aiming to release the story mode during the first quarter of 2024 but nothing is set in stone.

The good news is, game updates will come while we work on the story mode. However, we have to finish building the core systems for the narrative layer before we can get back to adding features to the existing "sandbox mode".
Our plan is to have the core for the story mode ready by the end of October, and then split up and have the content-focused people in the team work on the content for the story, while the tech-people team returns to its rightful mission to provide you regular, awesome, updates for retro gadgets "classic" mode.

Why story mode? - you might ask - Was making the sandbox mode not complex enough already?

Well... Yes. But in order to be able to realize our grand vision for the game, we need more people playing the game.
While our current approach has been good enough for you bunch of beautiful and awesome nerds (we will never be thankful enough for all your love and support to the game and its community!), we really need to get the game out there to a lot more people if we want this project to thrive in the future years.

Right now there are two things we believe are keeping people away from the game:

  1. To have fun playing Retro Gadgets, some knowledge of coding/Lua is mandatory
  2. Retro Gadgets has no tutorial whatsoever and the only solution to learn how to play the game is "reading the fucking manual"


Providing an intro and a compelling narrative is also something we think has great potential not only to attract a larger audience, but also to improve the overall charm of the game by adding game-like rules, resources and systems that later could end up in the sandbox as well.

We are really proud of the launcher update, so we decided its release was the right time to commit several months to the development of an awesome story.

We are working around the clock to get a demo of the story mode ready to play at The Tokyo Game Show 2023 in late September. Retro Gadgets has been nominated for the "Selected Indie 80" portion of the exhibit so we will have our own booth there!

Can't wait to show you more of what we are building for Retro Gadgets!