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Retro Gadgets News

Update 0.0.6

Retro Gadgets update 0.0.6 is available for everybody! This update contains mostly bug fixes and quality of life improvements. We wanted you all to enjoy this last week of demo in style.

Thank you again for all the feedback and bug reports!
These are the complete patch notes:

FIXES AND CHANGES:

  • Fixed a bug that deleted all your code by pressing CTRL-z twice.
  • Fixed a bug that locked the sprite editor into having the current tool always active
  • Fixed a rendering bug that misaligned screen rendering
  • Fixed an issue with multiple screens not being properly rendered while turning a PCB
  • Fixed a crash when using a gadget in in widget mode
  • Fixed a bug that allowed some gadgets to and up outside the workbench area
  • Fixed an issue with the multitool connector that was too big to fit in certain shapes of boards
  • Fixed an issue with screen components sticking out from gadget cover in some limit positions
  • Fixed a bug with the rendering of the paint color on the backside of a gadget case
  • Fixed an issue with the palette editor not working on unused palette slot when importing a sprite from outside RG
  • Fixed the shape of the border power button to be compatible with some board shapes
  • Fixed minor visual glitches on smaller board shapes
  • Changed the shape of the multitool connector to be more compact and visible.
  • Changed the shape of “Cassette Switches” to have a smaller size in the back of the PCB
  • Changed the effect of the lamp. The Workbench is now brighter when the lamp is on, and darker when the lamp is turned off. We also disabled the projected shadow of the lamp when it’s dark.
  • Fixed a bug that locked many boards in an invalid position if clicking really fast on top of the boards folder.
  • Fixed a bug that did not allow grid sizes with width greater than 64 px in the sprite editor


NEW FEATURES:

  • We added a simple search bar to the gadget browser. It can currently only search for gadget names, but it’s a start.
  • We added some options to the grid display in the sprite editor. It can now display pixel borders and cell borders. You can also change the background color for transparent areas and define grids colors and transparency.
  • Screens now have some new properties:
Screen.Width
Screen.Height
Screen.Offset (offset of the screen in the Video Chip rendering coordinates)


Have Fun!

Recorded Livestream

Recorded Footage.

Waiting for the Livestream IV

Recorded Footage waiting for a livestream.

Waiting for the Livestream III

Recorded Footage waiting for a livestream.

Working on Retro Gadgets!

Dev Team live-streaming the development of the game.