1. Retro Gadgets
  2. News

Retro Gadgets News

Update 0.1.1

The team at Evil licorice is proud to present: Retro Gadgets Update 0.1.1

This is a maintenance patch, and this is the list of things that have been fixed.

  • Fixed a bug that caused the update of the AudioChip volume property 1 tick later.
  • Fixed a bug that prevented CPU.DeltaTime to be cleared when a Gadget was turned on/off.
  • Fixed a crash with nested tables inside a FlashMemory.
  • Fixed a crash if the error() function was called without arguments.
  • Fixed a bug that displayed black bars in widget mode if the resolution was not 16:9.
  • Fixed a bug in DPad and Stick Y axes.
  • Fixed a sprite that incorrectly displayed the square airbrush tip.
  • Fixed asset errors that allowed the rotation of button and other important symbols that should remain aligned with the viewer.
  • Fixed a bug that prevented the volume sliders in the game options to work as intended.
  • Renamed the Power Button section of the Misc drawer to reflect the fact that contains in fact, power buttons
  • Fixed a Lua crash related to garbage collection
  • 2x1 board shapes were updated to avoid some edge cases with the positioning of the Multitool connector
  • Fixed Lua require() random crashes
  • Fixed Lua assets iterators

Retro Gadgets is now available on Steam in Early Access

[previewyoutube][/previewyoutube]

đź’ĄIt's release day! We can't wait to see all the amazing gadgets you are going to create!
Happy making, Gadgeteers!

Early Access starts November 30th!


Hello Gadgeteers! You awaited with a lot of patience the announcement of the release date and finally, we are ready to share this information with you.

Retro Gadgets will be released in Early Access on November 30th!

In less than a month you will be able to share with the rest of the community all your wonderful creations and be actively part of the last month of development. Since the demo you tried during Steam Next Fest we implemented some new cool features, and many more will come in the upcoming months!

Don't forget to support us by adding your game to your wishlist and, if you don't want to miss all the sneak peeks we'll share with the community before the release, join our Discord server and follow us on Twitter!

Retro Gadgets demo will soon stop working



Time is up for the Steam demo. It will be disabled really soon, so now is a good time to backup your gadgets if you want to transfer them to the future Early Access release.

You can find the Gadgets Directory in your windows user Documents directory:

WindowsUser\Documents\my games\RetroDemo

You can easily reach this directory by pressing the “folder” button in the Multitool main menu and moving up one directory from the import folder.

Update 0.0.6

Retro Gadgets update 0.0.6 is available for everybody! This update contains mostly bug fixes and quality of life improvements. We wanted you all to enjoy this last week of demo in style.

Thank you again for all the feedback and bug reports!
These are the complete patch notes:

FIXES AND CHANGES:

  • Fixed a bug that deleted all your code by pressing CTRL-z twice.
  • Fixed a bug that locked the sprite editor into having the current tool always active
  • Fixed a rendering bug that misaligned screen rendering
  • Fixed an issue with multiple screens not being properly rendered while turning a PCB
  • Fixed a crash when using a gadget in in widget mode
  • Fixed a bug that allowed some gadgets to and up outside the workbench area
  • Fixed an issue with the multitool connector that was too big to fit in certain shapes of boards
  • Fixed an issue with screen components sticking out from gadget cover in some limit positions
  • Fixed a bug with the rendering of the paint color on the backside of a gadget case
  • Fixed an issue with the palette editor not working on unused palette slot when importing a sprite from outside RG
  • Fixed the shape of the border power button to be compatible with some board shapes
  • Fixed minor visual glitches on smaller board shapes
  • Changed the shape of the multitool connector to be more compact and visible.
  • Changed the shape of “Cassette Switches” to have a smaller size in the back of the PCB
  • Changed the effect of the lamp. The Workbench is now brighter when the lamp is on, and darker when the lamp is turned off. We also disabled the projected shadow of the lamp when it’s dark.
  • Fixed a bug that locked many boards in an invalid position if clicking really fast on top of the boards folder.
  • Fixed a bug that did not allow grid sizes with width greater than 64 px in the sprite editor


NEW FEATURES:

  • We added a simple search bar to the gadget browser. It can currently only search for gadget names, but it’s a start.
  • We added some options to the grid display in the sprite editor. It can now display pixel borders and cell borders. You can also change the background color for transparent areas and define grids colors and transparency.
  • Screens now have some new properties:
Screen.Width
Screen.Height
Screen.Offset (offset of the screen in the Video Chip rendering coordinates)


Have Fun!