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Alchemistry News

German translation

Thanks to @ThisChatban and @MizzyDia on Github we now have alchemistry fully translated into German !

June 4th - Fixes & Improvements

Hi !

Small update to publish some bugfixes and little improvements.

Improve:
- Reorganize challenge list to be listed from easier to harder
- ESC Key doesn't quit sandbox/challenge modes anymore
- ESC Key can be used to quit items list

Fixes:
- Fix achievement "I am the doctor"
- Leaderboard way to get steam id (another fix on leaderboard yeah ...)

Technical thingies:
- A lot more automated tests on my side when publishing updates
- Updated dependencies

You can see next updates content at https://bugs.dysnomia.studio/projects/alchemistry/roadmap (spoiler: it will add more elements and challenges ! It's already WIP)

Have fun !

April 18th - Interface improvements

Hi !

Here's another update to improve some interface tricks.

Added:
- #1399 - Bottom bar should be scrolled with mouse wheel
- #1286 - In game achievements panel
- #1396 - Limit scroll "distance" in bottom bar
- #1409 - Add a way to delete save (with confirmation box)
- You can now scroll bottom bar with mouse wheel

Improve:
- #1423 - Optimize greenworks call to prevent lags when calling Steam API
- Updated developer dependencies

Fixes:
- Fix invalid elements in cloud save that could cause achievements or leaderboard locks

Regressions:
- Disabled mouse left click scrolling for bottom bar because it's having weird behavior (will be fixed in the future).

You can see next updates content at https://bugs.dysnomia.studio/projects/alchemistry/roadmap

Have fun !

Patch

Fix sandbox winning condition

200 elements, and some improvements !

Hi !

I caught covid inbetween updates so it was a bit delayed, but here we are with a new update :)

Additions:
- Added 41 new elements
- More recipes for some existing elements (sand for example)
- #1267 - Steam rich presence
- 4 new achievements

Improvements:
- Updated Oxygen icon
- #1410 - Button on top-right to quit items list
- Improved game code architecture to help myself working on the game
- More automated tests to prevent bugs

Fixes:
- Fix leaderboard submission

You can see next updates content at https://bugs.dysnomia.studio/projects/alchemistry/roadmap

PS: I work on this game in my free time, so my answers might be a bit delayed, but I try to read and answer every post/comment :)