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Alchemistry News

Quality of Life and Arabic Translation

Hi!

I've been working on an update recently to change my mind from working on Manufactur'inc demo, my factory management game.

Changes:
  • Compressed images so they'll be lighter on your hard drive and to download for new users
  • Setup the new official wiki at https://wiki.dysnomia.studio and I added a link to this wiki on the main menu
  • Arabic translation thanks to the community member @FlenderrAX on Github
  • #1813 - Merge Notifications are bugged on Steam Deck
  • #1812 - Reduce "delete save" popup fade time
  • #1721 - Save list: show progress
  • #1825 - When restarting a sandbox game, the time isn't reset, the next win will display the old timer
  • #1810 - New recipes to make the early game and the demo easier
  • #1805 - When trying to grab two elements on top of each other, we should grab the most "upwards" one
  • #1794 - When hovering bottom-left buttons, the tooltip is "true" instead of the right text
  • Remove the twitter link from the Menu
  • Developer side: Update lots of technical dependencies


I hope you'll enjoy this update and the game :)
Have a good day!

Elanis

Alchemistry v1.5.0 is now out!

Hello!

This update was supposed to be released for Alchemistry second aniversary but planning went ... 2 month off 😅

But I finally found time to fix the bugs blocking me and write some other improvements at the same time.

Changes:
  • Improved performances, 60 fps should be even lighter (CPU-wise) to achieve now
  • Updated bottom right links on the main menu (removed Reddit, added Mastodon/Patreon)
  • Added a new difficulty: Hardcore mode, which hides every hint in the sandbox game
  • Show already discovered recipes when hovering an element (except in hardcore mode)
  • Hovering an element in the bottom bar now highlights the next spawn location with a point on the board
  • Re-enabled mouse/touchpad scrolling for the bottom bar
  • Improved positioning algorithm to fit more elements into the screen without the needs to move the board
  • Added 5 new challenges


Housekeeping:
  • Improved Automated tests
  • Updated a lot of developer dependencies


I hope you will enjoy this update!
You can check out the game roadmap at: https://bugs.dysnomia.studio/projects/alchemistry/roadmap to see the following ones.

I also want to talk about another project I am working on. If you like industry management games where we talk about ethics, optimizations, and lots of other stuff, take a look at my next game, Manufactur'inc. I already wrote six DevBlogs about the game, and the last one just has been published!

If you're interested in the game, please wishlist and/or follow it! It would mean a great deal to me.

Thanks again for your support, and have fun!
Elanis

Announcing Manufactur'inc

Hello everyone !

Almost 3 years after Extortion release and a year and a half after Alchemistry release, I'm happy to announce that I will release a new Steam Game !

Manufactur'inc is a company and industry abstract management game. That means that you will have to grow, blueprint, optimize, and control your company to reach your objectives and compete with other players.

But achieving financial success won't be the sole purpose of the game since you will be able to make choices about ecological impact, worker happiness and a lot of other things as well !

You can check out Manufactur'inc on Steam here:
https://store.steampowered.com/app/2146380/Manufactur_inc/

If you're interested by the game, please wishlist and follow the game page !
You can also join us on Discord at https://discord.gg/c8aARey !

And of course, I will continue to update existing games with new features every few months for some time :)

Thanks !
Elanis

Fix regression from previous update

Previous update introduced a regression. It was impossible to hover an item and see its name. This small update fixes this bug.

Small performance patch

An issue was reported few days ago about performance issues in specific conditions. This patch fixes this