Requisition VR patch 3 is out!
[h3]Fixes:[/h3]
- Fixed an issue when players chose a Singleplayer game in the main menu, and the Multiplayer sometimes started.
- Fixed an issue when the players consumed food to heal and it causes the endless consumption sound and affected the grab ability.
- Fixed a bug when as a result of crafting the player can get the weapon that was created before.
- Fixed a bug that made it impossible to complete story missions if one of the players left the game during the gameplay session.
- Fixed a bug that caused the closure of the players' Scoreboard when one of them left Horde Mode.
- Fixed a bug when the electric bat didn’t expose any electric effect on impact.
- Electric bat now works correctly in PvP Mode.
- Fixed damage and status overlay on dead players. Previously players died immediately after respawning due to body damage in PvP Mode.
- Fixed an issue of items being stuck.
- Now items don’t contact the environment for the first few seconds after being picked up. It also allows players to pick up weapons that are already stuck.
- Fixed an issue with simultaneously pulling out and putting in the item into the backpack. Previously the backpack could fall to the ground.
- Fixed an issue where the crafting machine on the workbench could “suck” items from the backpack, even if the backpack wasn’t in hands.
- Fixed an issue with the backpack getting stuck in the walls.
- Fixed an issue where players could take the backpack in loading or in cutscenes. As a result the backpack could work incorrectly for the entire gaming session.
- Fixed other backpack bugs that could cause it to fall to the ground and the players couldn’t pick it up.
[h3]Features: [/h3] - Items retrieved from the backpack or its sockets are now instantly teleported to the hand and don’t “fly” towards it.
- Changed the order of triggers on the trap. A tripwire is now the default trigger (first trigger).
- Increased the speed of bullets.