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  3. Requisition VR patch 3 is out!

Requisition VR patch 3 is out!

[h3]Fixes:[/h3]
  • Fixed an issue when players chose a Singleplayer game in the main menu, and the Multiplayer sometimes started.
  • Fixed an issue when the players consumed food to heal and it causes the endless consumption sound and affected the grab ability.
  • Fixed a bug when as a result of crafting the player can get the weapon that was created before.
  • Fixed a bug that made it impossible to complete story missions if one of the players left the game during the gameplay session.
  • Fixed a bug that caused the closure of the players' Scoreboard when one of them left Horde Mode.
  • Fixed a bug when the electric bat didn’t expose any electric effect on impact.
  • Electric bat now works correctly in PvP Mode.
  • Fixed damage and status overlay on dead players. Previously players died immediately after respawning due to body damage in PvP Mode.
  • Fixed an issue of items being stuck.
  • Now items don’t contact the environment for the first few seconds after being picked up. It also allows players to pick up weapons that are already stuck.
  • Fixed an issue with simultaneously pulling out and putting in the item into the backpack. Previously the backpack could fall to the ground.
  • Fixed an issue where the crafting machine on the workbench could “suck” items from the backpack, even if the backpack wasn’t in hands.
  • Fixed an issue with the backpack getting stuck in the walls.
  • Fixed an issue where players could take the backpack in loading or in cutscenes. As a result the backpack could work incorrectly for the entire gaming session.
  • Fixed other backpack bugs that could cause it to fall to the ground and the players couldn’t pick it up.

    [h3]Features: [/h3]
  • Items retrieved from the backpack or its sockets are now instantly teleported to the hand and don’t “fly” towards it.
  • Changed the order of triggers on the trap. A tripwire is now the default trigger (first trigger).
  • Increased the speed of bullets.