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  3. PATCH #5

PATCH #5

[h3]FIXES:[/h3]
  • Fixed an issue with corpses twitching after death.
  • Fixed issues caused by Steam Overlay where player could fall through the map.
  • Fixed issues with holes in maps that could cause players to fall off the map in some places.
  • Fixed issue with incorrect visual display of the consumption bar.
  • Fixed a number of errors on unloading from the map related to attempts to disable already inactive items.
  • Fixes for various audio issues. Fixed a large number of missing object sounds, as well as general sounds (cutscenes, music).
  • Fixed a problem with non-destructible windows - now windows can be destroyed by bullets, blows, throws.
  • Window destruction effects now play again.
  • Fixed an issue where items could still get stuck in some walls.
  • Fixed an issue where some items (with low durability) could fall through tables, chairs, and other surfaces if you try to put them down.
  • Fixed an issue where KillFeed in PvP could sometimes not display kill information.
  • Tutorial: Fixed an issue that resulted in the toaster being placed back into the body socket when attempting to stow it away in a backpack.
  • Story mode (Farm): NPCs no longer follow the "ghosts" of dead players.
  • Story mode (Farm): Fixed random spawning of NPCs in cages. Previously, they appeared in the same places.


[h3]FEATURES:[/h3]
  • Added forced launch of a small tutorial.
  • Audio streaming - faster game loading, less consumption of RAM resources.


[h3]TWEAKS:[/h3]
  • Removed the ability to eject ammo from a shotgun by pressing a key. No more frustration with dropping ammo, reloading is only possible by bringing a box of ammo.
  • Increased the thickness of the floor colliders on all maps. Items should now be less (or not at all) crushed under the floor.