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UPDATE #12 - Fixing issues with launching the game & improved zombies

Hello there!

We continue our work on improving REQUISITION VR in 2023.

[h3]#FIXES:[/h3]
  • Fixed bugs that made it impossible to connect a headset to the game, especially Virtual Desktop users.
  • Fixed an issue where zombies could walk through walls in some cases.
  • Fixed an issue with incorrect zombie climbing animations.
  • Fixed an issue that caused zombies to move out of sync with their animations (like they were "floating" on the surface).
  • Improved network sync of zombie position.
  • Fixed bugs when zombies could "get up" or fly up in a T pose when they die.
  • Fixed a bug where Horde Mode could freeze (zombies weren't spawning and it was impossible to end a session) if players log out of a session.
  • Fixed a bug where there could be more zombies on the map than supposed.
  • Fixed issues with crashing of the game.
  • Fixed an issue when PDA opened the menu by accidental pressing when the player wasn’t looking at it.
  • Fixed an issue when an item while being pulled by grab from the distance pushes all other items around.
  • Fixed an issue where an item could be highlighted after it was removed from the socket.
  • Added linkpoints to some items where they were missing.
  • Fixed incorrect grabs of some items.
  • Fixed a bug that caused fog to disappear on some maps.
  • Fixed a number of bugs that could lead to a hard lock of a small tutorial and it was impossible to finish it.
  • Fixed a bug where you could grab your backpack while you're dead.
  • Optimized and improved performance of a hand animator on other players.
  • Fixed issues with shotgun ammo.
  • Fixed an issue with incorrect highlighting of the quest keys.
  • Fixed collisions on the Sandbox map.

[h3]#FEATURES:[/h3]
  • Added radio communications to the Town map (Story mode)

[h3]#TWEAKS:[/h3]
  • Improved sounds on some maps and objects.


Best regards,
Arcadia VR