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  3. 15th Update or REQUISITION 1.0

15th Update or REQUISITION 1.0

[h3]We have an important announcement:[/h3]
[previewyoutube][/previewyoutube]

[h2]REQUISITION VR is officially leaving Early Access on May 4 [/h2]


[h3]Update 1.0 is now available for you:[/h3]

[h3]#FIXES:[/h3]
· Fixed a bug where linked weapons would get stuck in the air after stabs
· Fixed zombie corpse behavior (now they have realistic physical mass and die realistically)
· Fixed issues with some interfaces and menus. Now the in-game interface doesn't overlap with world objects
· Numerous visual fixes on game maps
· Numerous collider base fixes on game maps
· Numerous logic adjustments on game maps

[h3]#FEATURES:[/h3]
· Added SURVIVAL MODE and survival mechanics
· Linking now restores item durability
· Added puppet to zombies: significantly improved zombie reactions to physical interactions
· Added linking with rotors
· Added item dragging through walls, preventing hand sticking and catching on door frame edges and other narrow surfaces
· Added cleanup of dynamic items that drop in Horde Mode or purchased in the store if they are inactive for a certain period of time
· Added new PDA (hand interface)
· Added the ability to push crawling zombies
· Reworked gun play: now it's much easier to aim with weapons, sights have been redesigned
· Added new zombie animations, replaced some old ones

[h3]#TWEAKS:[/h3]
· Set correct item positions in traps
· Replaced remote grab indicator
· Significantly improved remote grab behavior - no longer possible to grab items through walls
· Reworked zombie climbing system
· Zombie animations became smoother
· Reworked some VFX
· Significant sound improvements, adding new sounds to items where they were missing
· Completely reworked socket rig and its interface:
· Fixed usability issues
· Added folding hints for backpack and wearable sockets
· Reworked hammer and duct tape logic - duct tape can no longer be taken out before the linking stage
· Reworked hand UI - now to open it, you need to look at your hand
· Changed weights of some items, adjusted grab poses
· Changed zombie balance: hp, attacks, damage