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Full Release Update

Over the past 6 months and 15 updates, we have thoroughly reworked all game mechanics, enhanced crafting, reduced jankiness, and significantly optimized performance.

As the game leaves Early Access, development will continue. We are concentrating our efforts on developing the Survival mode on a massive map, one of the largest in VR gaming. Our aim is for REQUISITION VR to be the best survival game in VR, and we need your support to achieve this goal.

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Many players requested firearm linking and improved gun sounds, so we've completely reworked the gunplay.


Additionally, players asked for the ability to link items to rotating surfaces, which is now possible.


Zombies and melee have also been redone almost from scratch. Zombie piercing mechanic returned


New types of zombies


More detailed information about the new update can be found below:

#Fixes
  • Numerous fixes to trap behavior and some items in traps.
  • Fixed an issue with "sliding" weapons in hands on certain gamepads.
  • Fixed issues with displaying sockets in furniture - now they are correctly hidden and displayed. Adjusted distance and manifestation speed.
  • Fixed an issue that allowed players to grab items from their own backpack while it was on their back.
  • Improved item synchronization.
#Features
  • Weapon linking - now you can attach sharp objects (knives, katanas) to weapons, and add improvements like flashlights and laser sights.
  • Zombies now dismember during explosions (arms and legs fly off).
  • Added armored zombies. Until the armor is broken, it blocks damage to the body part it covers.
  • Added zombies with buboes. When the bubo explodes, a toxic cloud appears, damaging the player.
  • Improved backpack and pocket interaction interface.
  • Sockettrig improvements - throwing behind the back, retrieving shotgun cartridges one at a time.
  • Added a notepad containing background information on the game.
  • Redesigned tutorial for better clarity and detail.
  • Ability to remove items over the right shoulder into the backpack if the right operational socket of the backpack is already occupied by an item.
  • Added the ability to manually remove magazines from weapons.
  • Added a shooting range to the lobby.
  • System for storing items in a backpack.
  • Personal container system in the lobby.
  • Added crafting workbenches to the lobby.
  • Introduced functionality for unlocking skins through special boxes.
#Tweaks
  • Simplified linking process - no need to hold one of the keys while winding.
  • Redesigned teslagun projectile - now it actually flies and interacts with the first target it collides with during flight.
  • Significantly reworked weapon sounds.
  • Added sounds to items that were missing them.