Hello, Tensor Citizens!
[p][/p][p]In 2026, our team is back to business, stronger than ever. So we’re here once again with the new batch of some
SPINE development insights from the last few weeks! Let’s crack this open.[/p][p][/p][h2]
Just Like a Movie[/h2][p]When we talk about
SPINE, we’re always focusing on the gameplay’s cinematic feeling. But cutscenes, both pre-rendered and engine-based, are crucial for deeper players’ immersion in the story.[/p][p]
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This is My Spine[/h2][p]We’ve mentioned multiple times that
Redline isn’t the only Spine owner in
Tensor City. Every implant is unique to its owner, not only in terms of abilities but, of course, in design. To make them more distinct and personal for each owner, we add special visual effects. [/p][p]Here’s
Edda Kopp’s Spine, for example.[/p][p]
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[/p][p]It's always stay's calm and fluid, like the character itself.
In contrast to
Redline's Spine, who reacts to extreme situations.[/p][p]
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Things in Motion[/h2][p]Combat system and locomotion are always places for improvement, so we’re tweaking and polishing them every day, reaching for perfect balance, without forgetting to add new things. For example, new finishing moves for Redline.[/p][p]
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Art Propaganda[/h2][p]
Tensor City is a place of constant battle, where all weapons are used, from guns to art. Propaganda and advertising posters sell ideas, against graffiti revealing the truth. [/p][p][/p][p]
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[/p][hr][/hr][p]A lot is happening with
SPINE right now. The world is expanding, new threats are emerging, and serious encounters are starting to surface. We’re not slowing down, and next month we’ll have even more to share.[/p][p]Until then, feel free to ask questions, tell us what you’re curious about, and take a look at our previous dev blogs. Follow along if you want to stay close to the process.[/p][p]Drop your questions, tell us what you want to see, and revisit our earlier
Development Blogs while you wait. And, of course — hit follow, if you don’t want to miss a thing.[/p][p]In case you’ve missed something, check this out:[/p]
[p]
— SPINE Team[/p]