💾 SPINE Development Blog: Progress Upload 1.0
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I walked into SPINE at Summer Game Fest 2025 with high expectations. The neon-soaked streets of Tensor City seemed to offer a rich, vibrant world, and developer Nekki provided a glimpse of what it’s like to play as Redline—a graffiti artist turned revolutionary—in their upcoming cyberpunk action game. And I’m intrigued. After spending 20 minutes with this stylish gun-fu brawler, I walked away thinking Nekki has crafted something special—a game that doesn’t just pay homage to John Wick’s balletic violence but elevates it into an interactive art form.
SPINE places players in control of Redline, a red-haired artist whose life is turned upside down when she receives a sentient spinal implant. This isn’t just any cybernetic enhancement—the implant, simply called Spine, becomes her combat companion in the fight against the oppressive Tensor AI regime that controls her city. The premise immediately evokes The Matrix and Neo’s journey, but Redline’s story feels distinctly her own, rooted... Read more

When is the Spine release date? If you're a fan of John Woo films that mix kung fu with pistols, then it's likely that Spine is on your wishlist. In the cyberpunk dystopian streets, the Tensor AI has taken over the city and is behind the authority's power via drones to suppress rebellions. Spine puts us in the role of Redline, who has a vendetta against the AI and its ruling elite and will stop at nothing to make them pay.
Gun Fu fans will likely have to wait a long time to play Spine, which is a shame since it has an appealing cyberpunk game aesthetic. This story-based action-adventure game promises a tense "movie-like experience," that takes advantage of choreography and camera techniques. With that in mind, here's everything we know about the Spine release date window, trailers, and more.
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“We don’t capture moves in isolation. We record full fight scenes to preserve the momentum between strikes, dodges, and gunshots. That’s what gives SPINE its cinematic rhythm.”


“One of the most useful tools in Cascadeur is animation unbaking — it simplifies mocap curves like Maya’s ‘Simplify Curve,’ but does it smarter. I also switch between Cascadeur and Maya depending on what I need.”


